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Messages - ScrapHeap

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31
Forum Games / Re: Rate the avatar of the user above you
« on: August 15, 2015, 06:40:55 PM »
8/10

Looks cute. Unfamiliar with who it is though.

32
Forum Games Archive / Re: Describe the avatar above you!
« on: August 15, 2015, 01:49:52 PM »
A typical anime swordfight against something we can't see.

33
Projects & Creative / Re: Class based modification (v8b)
« on: August 12, 2015, 08:07:58 PM »
I know I'm kinda late for requesting this, but can crashman's crash bombs have their old look? This small disc thingy is kinda dumb, and the old bombers looked cooler.

34
Forum Games Archive / Re: Describe the avatar above you!
« on: August 06, 2015, 11:31:40 AM »
Smiling CAT.

35
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: July 29, 2015, 10:52:19 PM »
Dance toward him screaming the lyrics to 'You Are a Pirate'.

36
Forum Games Archive / Re: Describe the avatar above you!
« on: July 28, 2015, 10:56:25 PM »
A pokemon named Meowstic.

37
Anything Goes / Re: What is your avatar from/of?
« on: July 28, 2015, 10:55:21 PM »
Le Batteur, from OFF. If you haven't, you should check it out, it's pretty nice for an RPGmaker game.

38
Projects & Creative / Re: Class based modification (v8b)
« on: July 28, 2015, 06:35:39 AM »
Friendly reminder Searchman needs a nerf.

39
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: July 26, 2015, 07:07:15 AM »
Purify him rather painfully with my bat.

40
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 21, 2015, 12:17:17 AM »
I dunno, a leaf shield that makes you completely invincible for that long a period of time with the ability to two-shot almost everyone doesn't really leave room for downsides, considering if he's being attacked he has an excellent, albeit silly-looking, escape option.

Gyro Man is still powerful since his gyros still kill in less than six hits, with a fire rate of 1.2 (I think?) gyros per second and coupled with his already awesome flight ability. Most classes without AOE attacks have a hard enough time hitting flying opponents, and Gyro can recharge really quick.

Search has always been an annoyance, but lately things for him seem to have become a little silly. His cursor now fully locks on in less than 3 seconds, and his discs still hit for 30 iirc. Coupled with a fast speed and higher than normal jump, plus the ability to spawn hiding leaves, kinda gives him an advantage over most classes on any map that has even mediocre open spaces. Plus, with weaknesses turned off, you can bet people are gonna go for these kinda classes since there's nothing to really be afraid of aside from the person they're fighting.

41
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 20, 2015, 08:24:07 PM »
I know this is most likely a stupid question, but would ones like Pirate and Mega Water be banned? Their shields are kinda powerful considering they stop anything short of AOE debuffs like Time Slow, and both Mega Water and Pirateman sport considerably high damage output, as well as pirateman having armor on his own.

Bringing another RM into the question, would dynamo be allowed, considering his ability to heal himself as well as others?

42
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: July 19, 2015, 07:31:35 PM »
Pet the cat for a bit, then let him be on his way.

43
Projects & Creative / Re: Class based modification (v8a)
« on: July 16, 2015, 04:12:20 PM »
If I may post an idea here for Jewelman [It's early, I know]; could he do something like the crystal joes, where he forms a jewel and then fires it? It could have different properties chosen at random or something.

44
Projects & Creative / Re: Class based modification (v8a)
« on: July 14, 2015, 07:15:14 PM »
Outplayed by somebody coming at me at high speed with a weapon that instakills when close by, able to shoot but not kill due to having to run away from him to keep myself alive?

Totally.

And, might I add, he moves faster than most classes that don't have a dash, and those that can slow him down need to hit him in a very precise way to do so.

45
Projects & Creative / Re: Class based modification (v8a)
« on: July 14, 2015, 05:46:43 PM »
Can Quint not be able to kill things effortlessly, please? I'm certain you've noticed how jumping right as you hit the ground with sakugarne propels you forward. Please tell me that's a bug and not a mechanic, because that's flat-out unfair in most, if not all maps besides Wahwee 2.

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