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Messages - Blaze Yeager

Pages: 1 ... 107 108 [109] 110 111 ... 117
1621
i Found a Glitch Cutman,for some odd reason i got teleported into the Sky Box...in Needle Man's Stage

1622
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 17, 2010, 02:51:24 PM »
Quote from: "Yellow Devil"
There's already Galaxy Man and Commando Man skins available. I think. Depends if Galaxy Man's been publized yet.
not to mention a Yellow Devil...

oh and i believe Zero.EXE's Still Working on the Stardroids?

1623
Skins & Bots etc / Re: Jeffrey's Mods,Skins,& ETC.
« on: July 17, 2010, 02:55:30 AM »
Also i have Decieded to make a Model a Skin for Mega Man ZX Fans

1624
MM8BDM Discussion / Re: Screenshots
« on: July 17, 2010, 02:47:56 AM »
Quote from: "PressStart"
Quote from: "COG"
Quote from: "DragoonEnRegalia"
It's actually the only 8-bit arrangement by Zinger that I know of, as most of his work is strictly Yamaha FM Synthesis Streets of Rage-style beats. Excellent work, and it's criminal that it hasn't been posted on the Tube yet.
It was at one point but DMCA copyrights took it and the rest of Chiptuned Rockman Vids Down
I guess posting it on youtube then WOULD be criminal!

lol!!
Dare i need to explain what happened to...MEXICAN SUNFLOWER?!

1625
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 17, 2010, 02:44:32 AM »
Quote from: "brawlman9876"
this has nothing to do with MMPU2 but....imagine top man!!! (ill just leave it at that and see how it plays out) it would be cool if all the robot masters from the last game could be in that one, too
TIME PARADOX!

1626
MM8BDM Discussion / Re: Screenshots
« on: July 17, 2010, 02:11:05 AM »
Quote from: "DragoonEnRegalia"
It's actually the only 8-bit arrangement by Zinger that I know of, as most of his work is strictly Yamaha FM Synthesis Streets of Rage-style beats. Excellent work, and it's criminal that it hasn't been posted on the Tube yet.
It was at one point but DMCA copyrights took it and the rest of Chiptuned Rockman Vids Down

1627
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 17, 2010, 12:46:12 AM »
Quote from: "brawlman9876"
so im not the only one that wants o play as quickma*AHEM* the MM2 robot masters?
Ehh...I dunno

back on topic:Oh Co'mon Randomization Mode is a great idea,that is next to Roboenza Mode FTW

1628
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 17, 2010, 12:42:31 AM »
Quote from: "PressStart"
Quote from: "brawlman9876"
sniff...im terribly disappointed by it...then again...this maybe because i want a megaman powered up 2....
This is how I feel as well  :(
I Was also sad that they wouldn't announce MMPU2

1629
Skins & Bots etc / Re: Jeffrey's Mods,Skins,& ETC.
« on: July 16, 2010, 10:59:06 PM »
Quote from: "Lastwolf"
Quote from: "COG"
eh,NVM about previous post

Now i'll be working on Powergloveninja for LastWolf
Awesome
it'll take me sometime...but someone can make the skins into .PK3 if they want to,because i ain't doing anything any more...that is making the .pk3
except the Skin

1630
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 10:06:33 PM »
(From A Previous Post)
What about a Randomization Mode?

a mode where things Randomize each round

say a All Rolling Cutter Round or All Mega Buster Round?

1631
MM8BDM Discussion / Re: Cog's Server (UP ATM)
« on: July 16, 2010, 08:56:35 PM »
Quote from: "Mr. X"
It's not on the server list.
It Should be...it's on public

1632
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 08:32:09 PM »
Quote from: "Mr. X"
Quote from: "COG"
So Guess What they just annouced?


MEGA MAN UNIVERSE!

Actually, that was earlier today, but still.  I'm not excited until I see what kind of game it is.
i heard customization's in it...but meh

1633
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 08:29:33 PM »
So Guess What they just annouced?


MEGA MAN UNIVERSE!

1634
MM8BDM Discussion / Re: Cog's Server (Down ATM)
« on: July 16, 2010, 08:19:52 PM »
Quote from: "Mr. X"
Settings -> configure server -> make visible to public.
I see...Well Server will be up in about 15 Minutes

TODAY WILL BE TEAM DEATHMATCH

i'm on Team Dr.Light.

1635
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 08:17:05 PM »
Quote from: "CutmanMike"
Quote from: "COG"
I have a Few Questions retaining to a few stages...

How EXCATLY Big is Stone Man's stage PS?,i would honestly think that Proto Castle 1 is big

Come to think of it, yes the newly created Dark Man's castle is one of the biggest.

Quote from: "COG"
Was Cut Man's Stage originally meant to be Huge? (Not on accordence to the Alpha or this one)as in in Between the alpha & Demo Were there different versions?

It used to be bigger but the layout was more linear and it kinda sucked. It's small now which is good for a basic simple first level.

Quote from: "COG"
What Exact Weapon can we expect to be used the most?

Top Spin is a favourite among testers as it can kill in one hit. But it depends on what weapons are available in the map.

Quote from: "COG"
What Stage Was the Hardest to design?

So far, STAR MAN because his tiles are terrible. I came up with about 4 layouts which were all fugly and on the 4th one it crashed half way through so I had to remake a big section of that map  :evil:
1.Hmm...i guess it'll be something,because i'd actually like to see some more pictures of it....
2.Well if cutman was meant to be huge there should've been some test pics of it...but hell i liked the Alpha Stage More than what's shown...
3.Oh boy i can sense some,TOPMANPWNZJOO :p
4.Damn,Star Man Was my least favorite Stage (But there is a song by Sir Elton John,called Goodbye Yellow Brickroad,that fits into the stage perfectly as one Youtuber said)i just can't believe that there is no other stages that are Huge...can you list the Huge Stages?(As in how Giant the layout is on most of them)

Also i think Wood Man's Stage will be most played on....For Obvious "Woodman is Awesome" Jokes

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