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Messages - Fr3akGamer

Pages: 1 [2] 3 4 ... 8
16
Projects & Creative / Re: Justified Classes v2dh
« on: July 04, 2014, 05:58:02 PM »
Quote from: "Fyone"
Quote from: "Fr3akGamer"
But do you have an estimated release month?
We hope to release it later this month if all goes well.

Awesome!! Maybe the first time I can play it when I go to France since I leave on the 16th. xD

17
Projects & Creative / Re: Justified Classes v2dh
« on: July 04, 2014, 04:47:15 PM »
Quote from: "Fyone"
Quote from: "Fr3akGamer"
Quote from: "Promestein"
Here's hoping it's out early enough that I can stop procrastinating on my important matters.

Speaking of important matters, something has always confused me. What's with Yamato Man's HUD spear? I've seen it like this in so many mods, what's the justification for it lacking its spearhead?

That's what I was thinking. It does have a missing spear head. I can even personally make a new HUD.
I've already made a new HUD for Yamatoman, so no need to worry.

Excellent! You and your brothers really live true to our expectations!

But do you have an estimated release month?

18
Projects & Creative / Re: Justified Classes v2dh
« on: July 03, 2014, 07:52:03 PM »
Quote from: "Promestein"
Here's hoping it's out early enough that I can stop procrastinating on my important matters.

Speaking of important matters, something has always confused me. What's with Yamato Man's HUD spear? I've seen it like this in so many mods, what's the justification for it lacking its spearhead?

That's what I was thinking. It does have a missing spear head. I can even personally make a new HUD.

And is it me, or do I almost always get the first post on a new page?

19
Projects & Creative / Re: Justified Classes v2dh
« on: July 03, 2014, 07:49:44 PM »
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Great to hear.

20
Projects & Creative / Re: Justified Classes v2dh
« on: July 03, 2014, 07:49:28 PM »
Quote from: "Fyone"
Well we should be able to get v3a out much before then.

Great. I don't need you to respond to the following statement, but: I hope it comes before I start 11th grade because then I won't have time to play it otherwise. xD

21
Projects & Creative / Re: Justified Classes v2dh
« on: July 02, 2014, 05:14:15 PM »
Quote from: "Fyone"
Quote from: "Fr3akGamer"
So, this is supposed to come out in the winter? *sigh* Oh well, at I'll have something else to look forward to this winter that ISN'T Smash for Wii U.
I never said this.

Oh, sorry, that was WooHoo. My mistake.

22
Projects & Creative / Re: Justified Classes v2dh
« on: June 30, 2014, 02:31:57 AM »
Fyone, there's one more little oversight I noticed. Pluto has no weakness whatsoever to Mercury's mainfire or the GrabBusterWep(M/P/B). His only weakness is Mercury's altfire. While we're on that subject, Saturn is only weak to Jupiter's mainfire instead of both the main and the alt (aerial Electric Shock). Are you planning on fixing that?

Also, this is not an oversight, but a question: When Tengu Man gets defeated by a copy character, will he get the Tornado Hold or the Tengu Blade?

23
Projects & Creative / Re: Justified Classes v2dh
« on: June 30, 2014, 02:28:51 AM »
So, this is supposed to come out in the winter? *sigh* Oh well, at I'll have something else to look forward to this winter that ISN'T Smash for Wii U.

24
Skins & Bots etc / Re: Dialgaofpower's MM10 Skin Contributions!
« on: June 29, 2014, 11:31:11 PM »
Quote from: "fortegigasgospel"
Blade, Pump and Strike are seeable on wiki. Commando is downloadable via wiki.
Others are listed as being worked on but I never believe it unless they show progress.

What do you mean "seeable on wiki?" I can't find them.

25
Projects & Creative / Re: Justified Classes v2dh
« on: June 27, 2014, 07:15:12 PM »
Also, buff Oilman. His main is just not tough enough. It's hard to get a single kill with him in a DM environment.

26
Projects & Creative / Re: Justified Classes v2dh
« on: June 27, 2014, 07:14:23 PM »
I hope Bass will get the correct colors for him when he obtains weapons from the KGN bots. For example, Burner would give Bass a green Wave Burner and a green color scheme.

And if this is supposed to be canon, why does Mars not have his homing missiles? Make them regenerate at about the same rate as Cut's Giga Cutter and they do weak damage.

Also, you have to make Doc easier to use. I find that the double item was too hard to use, especially when you're rushing for one certain weapon. You know how Shadow, Frost, and Buster Rod have the ability to switch weapons by scrolling the mouse (or whatever control you guys use to switch weapons, in my case, shift/ctrl)? Can you give that to Doc?

27
Projects & Creative / Re: Justified Classes v2dh
« on: June 23, 2014, 01:59:21 PM »
Also, you notice how Jupiter's colors from the back frames are always blue? I know why is happens and how to fix it, and you probably do too, but make sure you fix it for v2e/v3.

28
Resources / Re: NemZ's tileset emporium
« on: June 23, 2014, 12:24:33 AM »
ADHD pls

Sorry about that.

29
Resources / Re: NemZ's tileset emporium
« on: June 22, 2014, 06:50:08 PM »
Do I have permission to use the MMV textures in one of my maps?

30
Projects & Creative / Re: Class based modification (v7bh)
« on: June 22, 2014, 05:16:25 PM »
Also, whenever you do Magma Man, I put together a skin with the sprites made long ago by CopShowGuy. Just saying.

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