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Messages - Fr3akGamer

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31
Projects & Creative / Re: Justified Classes v2dh
« on: June 19, 2014, 03:09:55 PM »
Also, it may be just me, so call me crazy, but I think Neptune needs a bit of a buff and Turbo Man needs a bit of a nerf.

32
Projects & Creative / Re: Justified Classes v2dh
« on: June 19, 2014, 02:59:51 PM »
Quote from: "Fyone"
If you would like to help with sprites, there are much more things that are at a higher priority as far as sprites go that we would like help with. If you want to help, PM me with some of your previous work we'll see if we can add you into the devteam!

Previous work? Hmmm... I do have some other skins I did, but they're not related in any way to Justified. Why don't I just work on some jumping sprites for Metal Man and show you that?

33
Projects & Creative / Re: Justified Classes v2dh
« on: June 18, 2014, 05:02:40 PM »
Quote from: "Shmeckie"
Several classes can OHKO. Slash Man can't OHKO classes with average armor or above. And though it's low on the priorities list, we are planning to give everyone jumping sprites eventually.

Also, the Justified Classes wiki page has been updated to include rundowns for the Mega Man 8 classes!

Hey, if you need someone to do jumping sprites, I'm your guy! Just letting you know that.

34
So, is the next version of Mission Mode being worked on?

35
Projects & Creative / Re: Class based modification (v7bh)
« on: June 15, 2014, 07:26:31 PM »
It's okay, don't worry about the MM&B classes. Just seeing how all the weapons worked in v4 was enough to satisfy my curiosity. If Concrete gets released, will there be a skin for him, or will you just use another similar one like Guts or Stone?

36
Projects & Creative / Re: Class based modification (v7bh)
« on: June 14, 2014, 09:47:36 PM »
Any plans to include any new classes?

37
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 17, 2014, 02:24:09 PM »
Quote from: "MusashiAA"
I just want to take this little post to say something I think is very important: if it weren't for Korby and the people that started the &B expansion before it went official, this expansion would've never been what it is today. So to all modders that were or are attempting to start an expansion based off a Mega Man game: don't give up, no matter how little your contribution may be, you're most likely helping shape the future of the vanilla game. It could be your determination what keeps this community alive.

Fight, Mega Modders! For everlasting peace!

38
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 17, 2014, 01:49:09 PM »
Quote from: "Jakeinator"
So anxious, so very anxious, also freakgamer the first v4 server was the test servers  :ugeek:  :ugeek:

I'll probably play Deathmatch briefly while the first swarm goes on, then I'll sit in my corner and actually beat the campaign for once

I meant the first PUBLIC v4 server.

39
MM8BDM Discussion / Re: incomming happy mega man volnutt post
« on: May 17, 2014, 01:31:59 PM »
Quote from: "Doctor Jughu"
Quote from: "Beed28"
It surely can't be long now?

it could be any moment any moment i believe it... who i'am kiddin

P.S i want a v4 server soon its released kay?

That's why I'm checking very often. So I can host the first v4 server!

40
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 17, 2014, 01:23:27 PM »
C'mon Mike, where are you? Thousands of fans around the world are waiting.

41
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 17, 2014, 12:36:23 PM »
Also, I'm going to try and get all the hidden items in MM:DitL2. Again, with a Wiimote, something I really enjoy.

42
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 17, 2014, 12:29:56 PM »
Quote from: "OtakuAlex"
Quote from: "Ceridran"
Well, you did say you were literally going to stalk the pages until the release comes forth. Something about that just doesn't sound okay.

This.


I understand the hype, though I'm not all that hyped myself for some reason, but you could pass the time doing something else.............Like blasting apart zombies in your choice of Resident Evil games, or listening to 8-bit covers of good music, or maybe even playing/watching some obscure game/movie that no one ever talks about. The release will only feel like it's taking longer if you wait for it, do something to pass the time.

I am definitely doing something right now. I am playing RM4MI with a Wiimote.

43
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 17, 2014, 12:13:42 PM »
Quote from: "Ceridran"
Better idea; do something with your life.

Okay, that was uncalled for. I'm just excited for this new release. Nothing wrong with that.

44
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 17, 2014, 12:07:41 PM »
Okay. It's time for me to start my plan. It's 8:07 as I'm writing this message, and I am literally going to stalk this page until I see the release.

45
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 15, 2014, 06:46:58 PM »
Oh. Message received.

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