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Messages - Fr3akGamer

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46
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 15, 2014, 01:24:24 AM »
Quote from: "Perfectlylegit"
Dude, you know you can just edit, right?

Edit what? Do you know how many ideas I have about what you just said? 0.

47
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 15, 2014, 01:00:52 AM »
Quote from: "SmashBroPlusB"
the only timed release in Cutstuff's history was for the original Version 1 of 8-Bit Deathmatch

(that was hella hype)

Mike'll probably ninja-edit the release in sometime Saturday morning like how we usually get updates :ugeek:

That sounds great! I'll be awake at 8 a.m. and keep refreshing the page every few seconds. I am extremely excited for this release, especially because &B was one of my favorite games in the series! I want to be the first one who's not in the dev team to play v4! :mrgreen:

48
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 15, 2014, 12:53:03 AM »
Quote from: "Ivory"
Maybe you should of considered the fact that I wasn't going to give an answer. :ugeek:

*should have

49
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 14, 2014, 09:25:19 PM »
Quote from: "SmashTheEchidna"
Quote from: "Fr3akGamer on the last page"
Boy, I haven't been this excited since the release of Project M v3!

*insert Family Guy-style cutaway here*

Around what time on Saturday is v4 being released? Is it going to be out at midnight?

Y'don't have to repeat yourself, you know.

ironic that this ended up making a new page. derp.

Maybe I wouldn't have repeated myself if I had gotten an answer. : l

50
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 14, 2014, 12:28:47 AM »
Boy, I haven't been this excited since the release of Project M v3!

*insert Family Guy-style cutaway here*

Around what time on Saturday is v4 being released? Is it going to be out at midnight?

51
MM8BDM Discussion / Re: MM8BDM v4 Public Thread - TRAILER!
« on: May 12, 2014, 09:53:42 PM »
Boy, I haven't been this excited since the release of Project M v3!

*insert Family Guy-style cutaway here*

Around what time on Saturday is v4 being released? Is it going to be out at midnight?

52
Quote from: "Perfectlylegit"
But das ist hax.

That statement seems perfectly legit (pun intended), but would you rather go through all the trouble for hours of playing through over 70 levels of something you already did, and therefore carries no surprise?

53
Quote from: "TailsMK4"
I don't intend to start over...I don't want to repeat Chapter 7. Longest chapter and probably the only boss in the Mega Man series that I hated to fight is the chapter boss there. I'll be extra careful to make sure that my save carries over. :/

If you can't carry your save, just go godmode through the entire game, then when you get to Chapter 9, turn it off.

54
Projects & Creative / Re: Class based modification (v7bh)
« on: May 03, 2014, 02:16:54 PM »
Quote from: "Ceridran"
.. Stuff. Stuff like more than just buffs and a new 9 class.

Like more buffs and another 9 class. Or tons of rebalancing and maybe some new features.

New features? Now I'm excited!  :D

55
Projects & Creative / Re: Class based modification (v7bh)
« on: May 03, 2014, 12:55:03 PM »
Quote from: "Korby"
I'm holding off on updating for a little while because a tournament is about to start (and because the next version is 7c and I want some more stuff in that than just buffs and a new 9 class)

Ooooh, what kind of stuff? :D

56
Projects & Creative / Re: Class based modification (v7bh)
« on: May 02, 2014, 06:48:39 PM »
Quote from: "Korby"
to be fair, part of the reason 8 took so long is because I wanted to work on 9 instead, which is why they're pretty much all done except for like two or three of them.

If I recall correctly, you told me that Concrete Man was done. Are you planning on releasing him soon?

57
Projects & Creative / Re: Class based modification (v7bh)
« on: May 02, 2014, 02:17:10 AM »
You may need this for future versions...

https://www.mediafire.com/?6osakvf8bt40vns

58
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 28, 2014, 07:21:25 PM »
I'm really curious as to how the Wave Burner will work underwater! But then again, Zandronum is a real trouble to script for, so it would probably take a lot more work to get it to shoot bubble waves under the water.

59
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 25, 2014, 06:29:29 PM »
Quote from: "Ceridran"
Stonefunk Emmanuel and PressStart are easily the biggest fans here.

Quote from: "SmashBroPlusB"
I doubt he's a bigger Mega Man fan than Bikdark

much less the entire forum :ugeek:

Bitch please. Completely off topic, but I have a poster of all the Robot Masters in my room. How much more fanly can you get?

60
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 24, 2014, 10:24:25 PM »
Quote from: "Lego"
I think he's asking how to get Rockman No Constancy and Rockman 4MI...they're ROM hacks and you should be able to find them by Google searching.

Here isn't a good time to talk about it, though, given that this is discussion about Megaman 8-bit deathmatch development, and the keep it legal rule this forum employs encompasses posting of ROM downloads.

Correct. I just love Mega Man and I am probably the biggest fan you will ever meet.

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