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Messages - Fr3akGamer

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61
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 24, 2014, 03:02:26 AM »
Quote from: "Megaman94"
Quote from: "Ivory"
Nope. Not until mike is done with bosses(tomorrow) and the campaign has been dealt with. If all goes well, my ETA on the ETA announcing time is this weekend :ugeek:

It is so close, I can almost taste it


Boy, waiting for a new expansion sure makes me hungry! And this yellow popsicle hits the spot!

62
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 24, 2014, 12:42:24 AM »
Oh. What exactly causes it to happen? Is it a linedef thing that doesn't like bots? Like, if I set the gravity to 0 and I use a strong pushing weapon, then it will crash?

63
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 24, 2014, 12:31:15 AM »
Quote from: "Ivory"
That place was blocked off because for a reason, if bots passed there, the game crashes.

Really? Because I just got a bot in here and nothing happened...

64
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 23, 2014, 03:43:16 PM »
Also, there's a sector in Charge Man's stage where the bots cannot go into. It's the part where the teleporter is located. The one on the lower level. Any plans to fix that in future versions?

65
W.I.P Forum / Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« on: April 16, 2014, 01:51:35 PM »
Are there going to be any special scripts in 4MIPHA? For example, the thing that makes you walk backwards or constantly jump like in the original? Will you also include custom things for the statues of Heat, Flame, and Fire, which will shoot fire like in the original? If there are plans to include any such thing, I can help with that. You name it, I game it!

66
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: March 19, 2014, 11:13:32 PM »
So, how is Remote Mine going to work? I'm guessing that you control it with the mouse/keyboard, but that would probably be too difficult.

67
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 22, 2014, 04:40:44 PM »
Never mind, I found the problem. That specific texture is not tall enough. So I will just use a texture from MM4RIN. I guess that's all the help I need for now.

68
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 20, 2014, 11:55:03 PM »
Okay, Knux, I did that stuff you said, and now it looks like this:

I want to get it to hang from the roof and go down to the top of the 3D floor.

69
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 20, 2014, 04:01:17 AM »
I just made a very thin sector and moved the ceiling to the 3D floor to make it look like a wall, and it worked. Then I used the glass texture from MM7CLO on the linedef, but I cannot make it see-through, like in MM7CLO. Please tell me what to do.

70
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 20, 2014, 02:42:15 AM »
Okay then. Next question. I ripped this from MM7CLO, but I need to make it transparent. How do I do that?


71
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 20, 2014, 02:20:06 AM »
Never mind, I got that down. Next question: do you know any levels with some good glass textures?

72
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 20, 2014, 01:06:48 AM »
Can someone please link to me the GZDoom plugin for Doom Builder?

73
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 19, 2014, 10:44:40 PM »
Is there a way to keep my configurations from DB2 when I use GZDB, or do I have to re-configure the whole thing all over again?

74
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 19, 2014, 10:36:29 PM »
Where can I get the plugin?

75
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 19, 2014, 10:07:57 PM »
In this tutorial: http://www.youtube.com/watch?v=5rsLrwFlhME it shows how to make 3D floors. There's one part where it says you have to look under the sector and raise it from there. However, when I look under the sector, this is all I see:
I don't see a floor. How do I fix that?

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