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Messages - Fr3akGamer

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76
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 19, 2014, 06:07:21 PM »


This is all I get when I copy and paste it. Just a little gap, but no bridge with it. The bridge in MM8DW2 was invisible in Doom Builder, yet it was visible and solid when I went on the map in the game. I'm not sure what I'm doing wrong here.

77
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 19, 2014, 05:53:36 PM »
I tried copying it, but in Doom Builder, it shows nothing. In the actual game, it shows a bridge. How can I copy and paste it if I can't see anything? BTW, I tried copying the sector, and NOTHING WORKED.

78
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 19, 2014, 05:17:25 AM »
New MM6WIN... I'm cool with that. I catch your *shades* drift...

79
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 19, 2014, 04:29:31 AM »
Okay, the script started working, so I got that going for me, which is nice. But I have another problem. I need to know how to make a bridge like the one right above the Party Ball in MM8DW2. A bridge with nothing under it. Can someone please tell me how to do it?

80
MM8BDM Discussion / Re: What's your Custom MM8BDM Skin?
« on: February 13, 2014, 06:32:45 PM »
In some video of MM8BDM gameplay, I saw some guy using a Galaxy Man skin. To find it, Google "MM8BDM chapter 2."

81
Help & Editing / Re: Don't know how to set up a Best. Ever. account
« on: February 13, 2014, 05:17:43 PM »
Wario, remember that alias you showed me to spam taunts? What is it again?

82
Events / Re: Cutstuff Community Classes Contest #1
« on: February 08, 2014, 04:52:33 PM »
In the readme, it said "See WCOLORS for more info." Where do I find WCOLORS?

83
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: February 07, 2014, 12:12:53 PM »
I think that MM8CLO needs fixing. Remove those tiles that heal. I say this because of netgames. Seems kinda unfair.

84
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 07, 2014, 12:09:20 PM »
Ivory, you should really change the HUD and sounds for the Time Stopper. Make it more like the HUD for the Skull Barrier. Also, where's the "PSSHIIING!!" sound? I'm just suggesting that Time Stopper needs a little fixing.

85
Help & Editing / Re: R.O.B in MM8DM
« on: February 01, 2014, 04:07:36 AM »
Not bad.

86
Resources / Re: Dimpsy's Resource Storage (NEW THREAD! MEGA MAN SPRITES)
« on: February 01, 2014, 04:05:38 AM »
Dude, this is awesome! I never really expected anyone to do a sprite of, for example, Mega Man throwing a Metal Blade in mid-air from all angles! Excellently done!

87
W.I.P Forum / Fr3akeon/Fr3akGamer's Taunt Pack
« on: January 31, 2014, 01:24:19 AM »
Here it is, Wario. This is the taunts pack. It changes the taunts of Spark Man, Dust Man, Metal Man, Hard Man, Snake Man, Gemini Man, Needle Man, and Crash Man. I gave them cartoon lines, which I think should have been done by MusashiAA in the first place. I would like to take this link and shove it far up his ass:
 
https://www.mediafire.com/?obb58p1nhmdq3de

Eventually, I will give one to Drill Man when I find one of his. I know that in "Big Shake," he had no lines. And in "Showdown at Red Gulch," all I heard from him was "We'll show you supercharged!" Also, if anyone has any good lines for Proto Man, that would really help. I know he said "Well, I hate to say I told you so, but..... I told you so!" in one episode, but I don't think that's a good enough taunt for Proto Man.

Spark Man: "I'm gonna get a real charge out of blowing you away!"

Dust Man: "I'm gonna shrink you to dust!!

Metal Man: "You never stood a chance against a sharp shooter like me!"

Hard Man: (yes, that's me singing) "Action Hard Man! He's a hero! Gonna take magnetics down to a zero!!"

Snake Man: "I'm here to finisssssssssh you off!"

Gemini Man: "I'm too hot to handle!"

Needle Man: "Once I finish ya off, I'll be Dr. Wily's favorite bot!

Crash Man: "It's time for Crash Man to finish this job with his Time Bawmbz!"

88
Skins & Bots etc / Re: Fr3akGamer's Music Pack!
« on: January 27, 2014, 04:59:18 PM »
Will do.

89
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 26, 2014, 07:30:55 PM »
Another question. Instead of using the heavy-light switch for MM5GRAX, I'll just use the script that allows you to walk on the ceiling in some parts of the level, like in RNCDW3. I put it in the script editor, but I cannot activate it in certain sectors. What do I do?

Here is the script:


#include "zcommon.acs"
#library "rncacs"



//DW3 "Inverted" gravity script
script 486 (int jump)
{
   int speed = GetActorProperty(0,APROP_SPEED);
   switch (jump) {
   //Heading towards Ceiling, disable jump
      //Double Speed on Ceiling
      case 2:
      SetActorProperty(0,APROP_JumpZ,0.0);
      if (speed == 1.45||speed == 2.9) {
        SetActorProperty(0,APROP_SPEED,2.9);
      } else {
        SetActorProperty(0,APROP_SPEED,2.0);
      }
        break;
        
      case 1:
      SetActorProperty(0,APROP_JumpZ,0.0);
      if (speed == 1.45||speed == 2.9) {
        SetActorProperty(0,APROP_SPEED,1.45);
      } else {
        SetActorProperty(0,APROP_SPEED,1.0);
      }
        break;
        
   //Restore Normal jump and speed
      case 0:
      SetActorProperty(0,APROP_JumpZ,10.0);
      if (speed == 1.45||speed == 2.9) {
        SetActorProperty(0,APROP_SPEED,1.45);
      } else {
        SetActorProperty(0,APROP_SPEED,1.0);
      }
        break;
      default:
      SetActorProperty(0,APROP_JumpZ,10.0);
      if (speed == 1.45||speed == 2.9) {
        SetActorProperty(0,APROP_SPEED,1.45);
      } else {
        SetActorProperty(0,APROP_SPEED,1.0);
      }
        break;
   }
}

90
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 20, 2014, 09:29:40 PM »
Okay. And another thing: how do I make the spike balls move up and down when the gravity switches?

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