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Messages - andreasaspenberg

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46
Rejected / Re: bug: some levels have inaccesible stuff
« on: June 30, 2014, 11:58:19 AM »
i havent found any tools other than the adaptor in the mister x level and i have played it a lot. the only way i could get it was to cheat.

47
Rejected / bug: some levels have inaccesible stuff
« on: June 29, 2014, 10:57:47 PM »
in the mister x level the rush adaptor cant be obtained because it is higher up than the player is able to jump and the same problem is with an item in the museum stage but this time an activated healing item. the problem could be in other levels but that i dont know about.

48
Rejected / suggestion: make the levels available in all versions
« on: June 24, 2014, 08:22:29 PM »
what i am suggesting is a system where the levels that have been altered as a part of development can be installed as expansions so that players can use several versions if they want. i use multiple versions of the game in order to get older versions of the levels.

49
then someone should ask them.

50
if there is people here than can create the code of the bots they should as that would enable each bot to have a different battlestyle.

51
Rejected / Re: Suggestion: 3d elevators and blocks
« on: June 23, 2014, 10:04:45 PM »
it is at least worth looking into to see if there is a way to do it.

52
Rejected / Suggestion: 3d elevators and blocks
« on: June 23, 2014, 09:50:36 PM »
with elevator i am referring to the ones in gutsman`s level and with blocks i am referring to the ones popping up in heatman`levels and stuff like that. the fact that they are 2d makes them very difficult to use so i suggest making them 3d. the game would still be 8 bit but would be easier to navigate.

53
Help & Editing / Re: strange bug resets settings
« on: June 23, 2014, 09:45:17 PM »
i close it with the quit command on the menu as it is the only way.

54
Closed / Re: [Suggestion] Skull Barrier Change
« on: June 23, 2014, 09:43:02 PM »
maybe a solution is to switch to third person when a shield weapon is used.

55
Closed / Re: [Suggestion] Skull Barrier Change
« on: June 22, 2014, 09:44:12 PM »
i suggest something closer to megaman 4. this is my idea: the skull barrier is activated and absorbs a certain amount of damage before it vanish.(it also vanish if it hits a player, doing damage to that player.) that will make it useful without making it overpowered.

56
i played quite a bit of capture the flag in quake 3 with bots. i understand that the the bot source code was lost but it can be remade and made better.

57
MM8BDM Discussion / megaman 16 bit deathmatch
« on: June 22, 2014, 09:23:00 PM »
megaman 16 bit deathmatch wouldnt require a new engine but just new 16 bit sprites and graphics in the current engine. the map layouts could be imported and retextured. the characters would be the most time consuming element.

58
MM8BDM Discussion / Re: Mega Man 3D DEATHMATCH
« on: June 22, 2014, 07:57:21 PM »
i have been doing some research and it seems that the doom 3 engine`s source have been released. the doom 3 engine should be powerful enough.

59
Help & Editing / strange bug resets settings
« on: June 11, 2014, 12:40:14 PM »
i have encountered a bug where setting are randomly reset to default when i connect to a server.(sometimes it resets while other times it dont.) it is a bid bothersome to have to reprogram the setting several times a day. my pc is running vista 32 bit with intel core 2 duo and geforce gtx 660 ti with 2 gigabytes of ram. the pc have 4 gigabytes of ram on its own.

60
i noticed it myself when i tried to play capture the flag with a bot and the flag was in a pit, preventing the bot from getting out.

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