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Messages - coolcat7022

Pages: 1 ... 4 5 [6] 7 8 ... 26
76
Anything Goes / Re: Cutstuff Sanctuary
« on: September 09, 2014, 06:57:14 PM »
Some people hate being told their way isn't right, just like a please stop

77
Projects & Creative / Re: Justified Classes v3bh
« on: September 08, 2014, 10:41:51 PM »
Hmm... True, but we need some non-robot master/non-important character classes in this mod, like a Mettaur, for example, it could shoot with the main fire, and toggle ducking with the alt-fire, but you become blinded, stiff, yet untouchable during the helmet hiding.

78
Projects & Creative / Re: Justified Classes v3bh
« on: September 08, 2014, 09:11:40 PM »
So... I wonder why you didn't add a Sniper Joe class, it could be really cool.

79
Anything Goes / Re: New to Cutstuff? Post here.
« on: September 08, 2014, 11:05:37 AM »
SHOOBEDOO!

80
Projects & Creative / Re: Justified Classes v3b
« on: September 07, 2014, 11:03:36 PM »
Green Devil never.

81
Projects & Creative / Re: Justified Classes v3b
« on: September 07, 2014, 06:24:54 PM »
I tried out King for myself, and I LOVE it, the bizarre style makes it one of the most versatile classes in the game, when trying to stay alive, you use shield mode and fire off your X attack sparingly, when the opponent starts to attack you in a frenzy, raise your axe and chop them to bits, at least, that's how I played King against bots in an LMS skirmish.

82
Anything Goes / Re: Jokes/Puns thread
« on: September 06, 2014, 10:00:58 PM »
So, I heard you can drown yourself by drinking, I tried it out.... But then, it hit me.

83
Anything Goes / Re: Class Based Modification vs. Justified Classes
« on: September 06, 2014, 07:53:07 PM »
Musashi put it best, let us discuss these controversial topics, we're no here on Cutstuff, after all.

84
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1-2)
« on: September 06, 2014, 02:15:38 PM »
Actually, I have a suggestion for your MM6 representive, Centaur Man could be an AMAZING co-op experience with how his stage works.

85
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1-2)
« on: September 06, 2014, 12:57:56 PM »
Are.. You making levels now?

86
Anything Goes / Re: General Offtopic Discussion
« on: September 06, 2014, 01:25:05 AM »
I thought I knew old shit.. How wrong was I.

87
Anything Goes / Re: Class Based Modification vs. Justified Classes
« on: September 05, 2014, 11:41:32 PM »
Me, I think for my style, JC is better.
With Justified, I could hop right into Bot Rush and have a whale of a time with any class I damn wanted.
When using Yellow Devil/Jax's version, almost every class felt clunky and uncomfortable.

88
Anything Goes / Re: General Offtopic Discussion
« on: September 05, 2014, 12:09:41 AM »
Gaming is getting blackened by the rest of the world's sick twisted ways... Like religion.

89
Anything Goes / Re: General Offtopic Discussion
« on: September 05, 2014, 12:02:18 AM »
Well, my reasoning IS that Bikdark, due to his behavior and general rudeness, can be often considered invalid or differing from the majority, so I usually don't listen to Bikdark or anyone who agrees with him. I know there are many holes to poke in that logic, but I'll keep that opinion of the matter.

90
Anything Goes / Re: General Offtopic Discussion
« on: September 04, 2014, 11:43:51 PM »
Shovel Knight is amazing, Bikdark's his usual whiny douche self, go play it.

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