Screenshots because I can. I've already put these first few in the screenshots thread.
Do note, though, this is still WIP. Some things may have been changed.
(Credit to Ukiyama for the Bonus Soda.)


Now for a couple newcomers.



Considering how FNAF's been doing the past year, you shouldn't even care that what's below is being added.


==============
Edit (12/8/15)==============
V1 of BMCX, Hale Classes Remix, or whatever you wanna call it has been released and a server's up right now. Do tell me what you think and let me know what may need changes.
Changelog:<<< General Changes >>>
- Removed copyweps and upgrades.
- Replaced all Tanks with E-Tanks.
- Replaced Eddie Summons with a Yashichi pickup.
- Added Ukiyama's Soda which replaces the E-Tank for human-type classes (added instant throwing alt.)
- Added taunts to most of the classes (taunts change if an active alt. skin has it's own.)
======================================================================
<< Megaman >>
- See ClassDetails.
--
<< Saxton Hale >>
- Increased his speed slightly.
- Completely changed his attackset (more info in the class details):
* MainFire changed to a chargeable knockback punch.
* AltFire changed to a "Left Hook" stun attack.
* Attacks no longer give you rage ammo based on damage. Rage now autofills and requires more ammo (you still gain minor ammo when attacked.)
* Rage changed to the big fireball thing from Silversin's V1 SH.
* Super jump now causes a shockwave when you land (also shortened the obit and gave each class with one a different color.)
- Removed most of Saxton's voice clips. Changed landing sound.
- Changed death to teleport out.
--
<< Ra Thor >>
- Increased speed slightly.
- Recolored the skin for alt. skin compatibility.
- Changed the mainfire to charge between orbs instead of cycle through.
- Nerfed Crimson Orb.
- Dynamo Orb's name changed to "Electric."
- HUD moves less before firing the Psychic Orb (also, nerfed Psychic Orb and changed A_Explode distance to what it was in R++ V2f.)
- Changed altfire to an ammo-chargeable "barrier." (Gives half-damage protection.)
- Moved Ra Buster to main for when half-damage is active. Replaced the HUD, removed chargeability, nerfed down the shot, and added slower refire.
- Changed JumpHeight to 11 and slightly increased movement speed.
----
<< Ra Thor Reborn >>
- Changed skin to IAmAMedalHunter's (eyes recolored.)
- Nerfed Melee Black Hole and made it translucent to help aiming (you no longer auto-fire it when ammo is full. Also, you take half damage while holding.)
- Changed ammobar positions.
- Slow-Ranged Black Hole now inherits from Fast-Ranged. Also, nerfed both.
- Decreased ammo to 114.
- Hyper Dashing no longer auto-fires when ammo is full (ammo loads slower.)
- Added pre-refire time to the Hyper Dash (all charges) and fixed the projectile spawning. Also, buffed all dashes.
- Added Comet Dash-Type Projectiles to the Triple Hyper Dash, increased the thrust and sped up the execution of each dash.
- As with Ra Thor, changed JumpHeight and increased movement speed.
----
<< Captain Falcon >>
- Changed main skin to the octo-directional version.
- Added minor damage resistance.
- Replaced weapon icons with the style TheMod uses for their Cpt. Falcon.
- Increased movement speed, decreased JumpHeight back to 10, and added double jump.
- Removed alt-switch item and split the alts into separate weapons.
- Removed slowdown on main combo, buffed everything in it, and changed the Knee projectile to Charge Kick.
- Air knee and Shockwave both now knock back and cause stun.
- Buffed Falcon Punch, changed it to a Ripper, increased it's distance, and decreased required ammo to charge it.
- Buffed Falcon Kick, added THRUACTOR, added slight translucence and separated the projectile into parts (to keep up with the kick speed and also acts sorta like a ripper. Also, removed upward kicking.)
- Shockwave no longer activates in-air and only does a downward kick unless you touch the ground during.
- Changed death to teleport out.
----
<< Christian Brutal Sniper >>
- Changed side movement speed to match forward movement.
- Edited the arrow sprites to make them easier to see and so they'd align correctly.
- Arrows now refill on their own instead of requiring weapon energy.
- Removed knife-switch item and put the knife attacks in separate weapons.
- Changed the Kukri to a ripper and decreased refire time.
- Knife Throws nerfed, changed to rippers and moved to their respective mainfires as charge attacks. Also, changed the knife sprites to straight throws instead of spinning ones.
- Altfire for knife weapons changed to a Jab... for some reason. To fill space?
- Removed Range-Switch item and put the Arrow Bazooka as the Huntsman's altfire.
- Re-buffed Huntsman, increased speed of arrows and added a charge shot.
- Changed Arrow Bazooka's firing to shoot the arrows one at a time with slight spread and gave it a slow refire.
- Changed death to teleport out.
----
<< Ninja Spy >>
- Changed movement speed and JumpHeight to match Ra Thor Reborn's.
- Removed Cloaking Item and moved Cloaking to Weapon1's AltFire.
- Sped up the Dual Shahanshah a bit and nerfed it due to inheriting from CBS's Kukri (low-health slashes do Kukri damage.)
- Nerfed the Big Kill, changed it to hitscan and added a trail (HUD has been changed.)
- Changed grenade-throwing animation and slowed down refire a little more. Also, nerfed explosive damage and added outward-spreading explosions (however you word it.)
- Moved the Dead Ringer to a one-use item, removed it's healing ability and increased invulnerability time.
- Changed death to teleport out.
----
<< Cave Johnson >>
- Changed the HUDs.
- Lemons now refill on their own.
- Added Super Adaptor's double jump.
- Removed charging and increased firerate on Lemon Launcher.
- Added a second weapon that fires straight shots. (Also added icons.)
- Buffed the Gatling Gun.
--
<< Morshu >>
- Added outline translations to make the color scheme look better.
- Decreased how long it takes to pick up and throw a bomb (also decreased holding time.)
- "Shortened the fuse" on the low-throw bomb. Also, bombs have been slightly buffed.
- Giant Bomb is thrown immediately on AltFire instead of having to hold it until you press again.
- Grapple was reverted to a Wire Adaptor copy (may still do damage, though.)
- Changed death to teleport out.
--
<< New Classes >>
- GentleSpy added.
- Scrooge McDuck added.
- Slenderman added.