Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ghoulitine

Pages: [1] 2 3 ... 7
1
I know it has been a longer while on this topic, though I wanna request something.
Is it possible to get a version that only includes the global mutators for each player and, if not, green light to edit the .pk3 to be so?

I ask that because TSPG has banned the normal versions because of the options there are, after consulting them, I've been told it would be allowed if it included only the mutators and nothing else.

This tool is like the definition of creative multiplayer, so that would be pretty neat to have it back, and I'd really appreciate that.
Thanks in advance.

2
Events / Re: YD Classes V8A Team Hoyp Tournament - Started!
« on: September 26, 2015, 03:21:07 PM »
I am really, really sorry I could not bring this up earlier.

As the tournament started, I actually planned on being done with it on the month it began.
The contact between our team and our opponents did not really exist (in the first round, that was), which already took on a long time.

Thing is, I actually went to a new boarding school the month after the tournament started, and I only get home every two weeks.
There just was no time for me to play MM8BDM anymore.

However, that is not a good excuse.

I apologize to everyone who has anything to do with the tournament, as well to my teammates, whom probably got pretty upset because of my incapacity by now.

I could not address this any earlier, since I have no internet/device in the school itself that can be used for it.

Again, sorry for the inconvenience.

3
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: August 16, 2015, 03:13:13 PM »
Try to blink at exactly the same pace.
If I do manage that, it always looks at me with those cute eyes =3

4
W.I.P Forum / Re: The Idea(s) Topic
« on: August 13, 2015, 05:49:12 PM »
When browsing through some wads, I found a Doom-mod that basically turned the game into a 2D-Platformer.

So, I've thought about a mod that consists only of maps that are played like any classic Mega Man-game, but in a deathmatch setting, that is.
No depth to be had, as if you are moving on a single rail, without being able to move into the foreground and background.
Along with that comes the disability to aim your weapons in any direction as well.

I am sure this idea may be criticised alot due to the way weapons currently work (f.e. weapons that are very sensible to walls), control changes and the like, but I do see some potential in it.
Basically, MM2DDM.

5
Projects & Creative / Re: Class based modification (v8a)
« on: July 26, 2015, 07:16:38 PM »
Oops, forgot to talk about the initial springs as well:
Okay, first of, the AoE: The Spring Punch is really fast, and a direct hit already deals 45 damage.
To me, the broken part of the AoE is the range of it, and even the damage for that matter is quite high. (Testing it on MegaMan resulted in 5 almost-out-of-range punches to destroy him.)

I agree with the single spring damage, even armored classes are helpless against it, the damage of the split springs seems fine to me though.
The single spring is affected pretty hard by gravity, but that really only turns it into a rapid fire melee attack at this point

However, because of the spam potential I'd say it's a better choice to nerf his rate of fire.

Jak, most of the time there are people on servers who act like douchebags, and like you said, It's not in the power of the moderators of CS to take action on the servers hosted through BE, as well as any other server, unless they are hosted by them.
If there are problems on the server, talk to the host of it, and if the host acts just like those "bullies", don't give a damn about them and go to a server where the hosts do care about how people talk to eachother.
RCON is only in possession of the host, giving someone of the playrs control of every single server is not the way this works.
You can report to BE though, if that happened on a server that was hosted through that.

6
Projects & Creative / Re: Class based modification (v8a)
« on: July 26, 2015, 06:38:02 PM »
Quote from: "Bikdark"
We already know he's getting a bunch of changes


stop suggesting shit and complain about something else that's broken

Well, I don't see how it is wrong to suggest something that obviously gives people who are on the "receiving end of the Sakugarne" an easier time, since alot did complain about Quint as a whole.
A damage nerf won't always fix something.

But fine, if you want me to complain about something else that's broken:

Spring Man's AoE. There you have it.

7
Events / Re: YD Classes V8A Team Hoyp Tournament - Signup by 8 PM Jul
« on: July 26, 2015, 05:26:43 PM »
Our team will join the tournament!

(click to show/hide)

8
Projects & Creative / Re: Class based modification (v8a)
« on: July 26, 2015, 03:00:30 PM »
Talking about Quint again:

I do suggest a *slight* damage nerf, and of course the removal of jump-cancelling, removing a whole 14 cursher-projectile-damage seems a bit too much, i'd suggest putting it at 8-9.

Quint's movement can be predicted almost effortless, due to the exposure he gets while landing.
How about disabling him to change to the buster midair?
What I mean by that is, if the weapon is changed midair, he needs to land first, and then the weapon will be changed, kinda like buffering.

9
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 19, 2015, 10:35:57 PM »
I am really looking forward to this.
Only things I need now is not-being-bad-at-the-game and an actual team.

Also, I dont see any reason to allow weaknesses. Speaking of that, does YD even include an option to disable them,
or will it be a patch?

10
Projects & Creative / Re: Class based modification (v8a)
« on: July 15, 2015, 05:51:55 PM »
One thing I noticed about Charge Man, when you use the primary of a cliff of sorts, you can't walk anymore, unless you use primary again.

11
Forum Games Archive / Re: Describe the avatar above you!
« on: June 17, 2015, 05:18:21 PM »
Wave Man's daughter.

terrible joke

12
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: June 08, 2015, 02:00:26 PM »
She looks troubled, I guess I'd ask if she needs help with something.

13
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: June 01, 2015, 10:49:58 PM »
Tell him that his back looks a bit unhealthy, probably because he leans forward all the time.

14
Forum Games Archive / Re: Describe the avatar above you!
« on: May 27, 2015, 07:47:07 PM »
Some guy with in a yellow suit with a mustache and goggles, looking rather stunned :L

15
Forum Games Archive / Re: Describe the avatar above you!
« on: May 22, 2015, 03:06:42 PM »
A sudden realization...
The person who holds the camera, he or she isn't shaking.
So, it has got to be a MineCraft-person in a bouncy world filmed by the one and only LAKITU!

Pages: [1] 2 3 ... 7