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Messages - Ghoulitine

Pages: 1 2 [3] 4 5 ... 7
31
The WWW board / Re: Random video game name generator
« on: April 16, 2015, 04:23:25 PM »
Japanese Lawnmower Assassins

I feel like this is one of the less disturbing game names :L

32
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 15, 2015, 10:03:29 PM »
Quote from: "Meme Man"
IMO,he's too stronk. a magic ball which can spawn semi-homing birds. a magic orb which can deny projectile and turn then into various decoys. a magic card with can give him health.

One of the worst things about him is the "bird attack when it hits directly", I'm not entirely sure, but can the birds be shot down?
But yeah, that attack is quite spammable and deals pretty hefty damage, even the birds themself.
A projectile that boomerangs and goews through walls should maybe give him a bit less hp back, i rarely ever see someone use it
anyways, since the primary is used most of the time.

33
Forum Games Archive / Re: Describe the avatar above you!
« on: April 15, 2015, 09:25:08 PM »
Person's head in a ring with funky Proto-shades :L

34
Events / Re: [Sign Up Phase] Gotta Go Fast OC Tourney
« on: April 15, 2015, 09:04:17 PM »
I am pretty sure you can do that from RCON.
So, i guess its time to find the people now? :L

35
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 15, 2015, 06:12:10 PM »
Ok, since the patch Jupiter acts really strange:

His flying stops on contact with the ceiling, as well sometimes is not working at all.

Also, Doc Robot's time stopper doesn't seem to have an effect on Duo.

36
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 15, 2015, 12:13:07 PM »
I just really jope that the maps utilize some gimmicks that were present in Mega Man 9 (lava streams, watertank-platforms, chain-platforms from Jewel Man's Stage etc).
It's things like that that I miss in MM8BDM for quite some time actually.

37
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 15, 2015, 01:53:19 AM »
I still don't think it's a good idea to give Bomb Man his "canon"-bombthrowing, it really feels awkward when you have to look down to hit someone in your front.
Something else that bugs me are some "out-of-jail-cards", by that i mean moves that render you invincible and immune to damage while maintaning a decent movement.
(f.e. Duo, Centaur Man, Ground Man, Drill Man, Clown Man, Wood Man especially etc.)

38
Projects & Creative / Re: Justified Classes v3bh + B-Patch 2
« on: April 14, 2015, 10:53:54 PM »
Wow, i really didnt expect an about-half-dmg-nerf on Quint.
The armor thingy seems odd, but it'll encourage players to use the alt ore often, its actually pretty powerful.
What was exactly "broken" on Plant Man bay the way?
Oh, and thank you for nerfing Clown Man's hitstun :L

39
Projects & Creative / Re: Biometal Brawl [v0]
« on: April 14, 2015, 09:20:48 PM »
This looks pretty interesting.
I just gave it a shot, and i like it so far.

2 things i noticed for the short time i played:
Both modelh and modelzx' huds look cut off when firing, nothing terrible.
The hover is not that useful, you move pretty slow with a short range melee attack.

So far, pretty entertaining :L

40
Anything Goes / Re: General Offtopic Discussion
« on: April 14, 2015, 09:08:26 PM »
Kinda sad that you don't really see something like that nowadays.

You remember "Dinosaurs"?

41
I'd personally would love to see some sort of new hub-area.
Maybe have it being Dr. Cossack's Citadel?
Of course with new things you can do, instead of just skin changing, weapon testing and stage select.
I don't know what though, maybe target practice or something like that.

42
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: April 12, 2015, 11:36:54 PM »
Just until recently i came across a very annoying issue related to Jupiter:
Sometimes, the flight just stops for no reason. I have no idea why it happens.

43
Events / Re: [Sign Up Phase] Gotta Go Fast OC Tourney
« on: April 11, 2015, 08:51:16 PM »
I think there is an issue:
Whenever i host OC, the server always crashes at some point, i dont know why or where.
OC isnt up-to-date with Zandronum 2.0 i think, tho i havent tested it with mm8bdm-v4c.pk3 yet.

44
Top-Spin in MM3 nullifies knockback. That's it pretty much :L

45
MM8BDM Discussion / Re: MM8BDM V4C - Released!
« on: April 11, 2015, 02:14:51 PM »
It's kinda tedious to download skins one-by-one, I wish there would be some sort of Cutstuff-Community-Skinpack.
Or perhaps a single .zip that has every skin on the User-Created-Skins page from the wiki.

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