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Messages - Ghoulitine

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46
MM8BDM Discussion / Re: MM8BDM V4C - Released!
« on: April 10, 2015, 09:46:49 PM »
Oh, is it possible to fix the ladder on MM1TIM, near Danger Wrap?
With "fixing the ladder" i mean not being able to climb the wall above the ladder, it's possible to get there without any item.
It may be something engine-related, i'm really not sure.

47
General Gaming Discussion / Re: Five nights at Freddies
« on: April 10, 2015, 09:38:24 PM »
The thing with jumpscare-heavy horror games like the FNAF-series is that they got old (and not scary) pretty quickly.
It lacks that kinda atmosphere that games like Amnesia give you (which i really like :L ), at least to me.
It may be because of the inability to move.

Just having a buildup to a (potential) jumpscare doesn't really give me the shivers.
They are scary the first few times, but that's already it :/

48
Forum Games Archive / Re: Describe the avatar above you!
« on: April 10, 2015, 09:27:14 PM »
MEOW-STI-RO DAH!
Or rather frowning meowstic D: (With hat, always cute on pokémon :3 )

49
W.I.P Forum / Re: The Idea(s) Topic
« on: April 10, 2015, 09:21:56 PM »
Was just some idea i had in mind, if you have the experience, zandronum can do pretty much everything.
And yes, i meant it as some sort of strategy game, but classes would be interesting too, however, they should have properties for speed on current terrain, weapons only shoot a certain distance (altering between different lengths), some classes deal more damage to others and of course having it team-based.

But to be honest, having the turn-based AW-gameplay in mm8bdm seems a bit better to me.

50
Forum Games Archive / Re: Describe the avatar above you!
« on: April 10, 2015, 12:30:10 PM »
Some tiger-thingy with a face that's similiar to the one you do when you fail to catch a bus in time just as it drives away.

51
W.I.P Forum / Re: The Idea(s) Topic
« on: April 09, 2015, 04:23:08 PM »
Quite frankly, i would love to make some sort of SRPG-Mod, like Advance Wars or perhaps Fire Emblem.
Also, maybe bringing MMBC back.

But i have zero experience with modding whatsoever :c

52
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: April 08, 2015, 06:57:46 PM »
As a suggestion for Doc Robot:
I am sure many people are annoyed by his hud, since the primary weapon type is displayed next to the right of the secondary.

I think its better to put it to the left of the secondary, mainly because to avoid confusion (1-2 instead of 2-1)

53
Ok, the mod actually was compatible with 4vb, but not so much with v4c, it may also be because of zandronum 2.0
Which is pretty sad, i really like this mod, and it's a shame it cannot really be played online for now D:
Having it compatible should be priority now :c

This mod also could be a great a tournament, i think that would be pretty neat.

54
Anything Goes / Re: Jokes/Puns thread
« on: April 07, 2015, 08:11:52 PM »
What's brown-white and jumps?
A Jump-ignon.

Ok, now the way overused Shrek-Puns...

Where does Shrek eat?
At ShrekDonalds.

55
Projects & Creative / Re: Justified Classes v3bh + B-Patch
« on: April 07, 2015, 08:06:30 PM »
They use a patch by Watakid.

The weapons tend to desync quite alot recently (mostly classes like Bomb Man and Uranus, Quint as well), is this something that can be fixed or is it just engine-related?

56
MM8BDM Discussion / Re: MM8BDM V4C - Released!
« on: April 07, 2015, 06:59:46 PM »
The only wad i could recall aside from normal map packs was 8bdm_shieldcounter.
I doubt it has anything to do with it though.

57
Forum Games Archive / Re: Describe the avatar above you!
« on: April 07, 2015, 06:57:48 PM »
Reverse Duck Hunt not on NES.

58
Events / Re: Silent Fall Competition #1 - MM6KNI
« on: April 07, 2015, 06:54:41 PM »
Yeah, i understand that point.

59
MM1: It's a bit buggy (you know, ICEMAN STAGE)?

MM2: Crash bomb. Anything that has to do with it. Screw that thing, screw the wily castle, screw the undodgeable attacks, screw
the stage design and SCREW. THIS. GAME.

MM3: Very disappointing and easy towards the end. Top-Spin is an underrated weapon tho, Spark Shock is the worst weapon in any
MM-game. Doc Robot-Stage could be a it more forgiving, and the castle alot harder. The boss color scheme is pretty bland to me
(Either blue, beige, green or red)
Also, Doc Needle Man Stage: Before the big rush segment, there is an ammo capsule.
I wanted to save it in case i die.
I died, and what does Mega Man do?
TELEPORT ON TOP OF IT OF COURSE.

MM4: Boss contact damage is way too high in my opinion. Also, I dont like the music very much.

MM5: I love MM5 weapons, they are so fun to use. I don't like how fast super arrow ammo depletes, else i really like this game.

MM6: The two boss doors just seem unnecesary to me.

MM7: Again, weapons are a bit less awesome. Also, there is alot of wasted potential, i say that with a heavy heart,because i love this game to death D:

MM8: I love this game. But Thunder Claw is too unresponsive and picky about the pegs.
Wily castle is a bit short.

MM9: Great game, hardly have anything to complain about. Difficulty is very nice, kinda like DKC2. Well, you know that jump in DW2...
Oh, and it has DLC >_>

MM10: Weapon's are really not fun to use, DLC is unnecesary, and the music isnt that good. The wily castle is pretty cool though.

60
MM8BDM Discussion / Re: MM8BDM V4C - Released!
« on: April 07, 2015, 06:30:30 PM »
Btw, Sakugarne in LMS had alot more ammo than usual, it still worked for quite some time after the energy bar was empty.

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