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« on: April 06, 2015, 04:42:52 PM »
Welp, it's been a while, so i'm going to update my choices a bit (again, not using the weaknesses) :
Mega Man 1: Fire Man (REMATCH ONLY)
Elec Man got pretty easy by now, Ice Man isn't to bad either.
But the Fire Man Rematch is just mean.
Mostly because the timing to get out of the Tele is very tight.
Oh, and there are other robots as well, so you are already weakened, potentially dying later on.
DO IT ALL AGAIN
Mega Man 2: Quick Man
Random, hard to avoid projectiles, decent contact damage.
Need i say more?
Mega Man 3: Needle Man
Similar to Quick Man, but not as bad.
MM3's RM-Set is pretty easy overall (Shadow Man has a certain pattern, Hard Man is easy to dodge)
Needle Man is just annoying because of the needle spam. (Also, can i just say that MM3's boss-palette is pretty bland and boring?)
Mega Man 4: Bright Man
Meh, i don't like this guy.
Contace damage hurts and depends mostly on luck if he uses his stopper-move unless you skip it via charge shot.
Mega Man 5: Eh. Is there one?
All are easy, but i would go with Wave Man, mainly because of randomness.
Mega Man 6: Tomahawk Man
Again, not the hardest set of Robot-Masters.
I have some issues with the feathers, but that's it.
Mega Man 7: Freeze Man...not :P
Freeze Man got pretty easy to be honest.
Has a pattern that's not that hard to follow, so:
Mega Man 7: Turbo Man
Avoiding the Scorch Wheel tends to be quite difficult actually.
And the damage is quite high, so, guess that's an okay choice for MM7.
Mega Man 8: Search Man
Still the hardest of MM8's Buster only-RM's.
Again, a little bit of a wildcard as well
Mega Man 9: Plug Man
Still the same.
Mega Man 10: Commando Man
Yes, i am bad at Mega Man.
I have alot of issues with Commando Man, mainly because i don't get past him in time.
Mega Man & Bass: Pirate Man
I am not good at leading the mines, so yeah.