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Messages - Ghoulitine

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61
Events / Re: Silent Fall Competition #1 - MM6KNI
« on: April 07, 2015, 04:49:22 PM »
Quote from: "Watzup7856"
I think we should vote for which map should be the next to get the silent fall treatment. Crashman

Real talk, Gutsman, Toadman, Shademan, MM7DW1 would be good maps to do.

From what i've heard DarkMan's Castle seems pretty popular.
I personally would love to see Gravity Man and maybe Shadow Man.

Wouldn't it be funny that each coin you collect activates a trap on the map? :L

62
Anything Goes / Re: What is your avatar from/of?
« on: April 07, 2015, 04:44:10 PM »
Welp, not Joe Musashi anymore,

but rather Rick Taylor from the Splatterhouse series. (Punches knife, fist to blade, knife lost!)

63
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: April 07, 2015, 04:24:44 PM »
Ask myself "what's it doing here?".

64
Events / Re: Silent Fall Competition #1 - MM6KNI
« on: April 07, 2015, 03:49:54 PM »
It was fun :L
Congrats to all the participants and special thanks to Korby for making this c:

Also, Toad Dood got into Top Ten, im The_komuso :L

65
General Gaming Discussion / Re: Video Game songs you love
« on: April 06, 2015, 08:19:34 PM »
I didn't notice this song that much because it plays when there are hundrets of gunmen shooting at you from all angles ;c

(click to show/hide)

66
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: April 06, 2015, 05:05:17 PM »
I haven't played the latest SSB yet, simply because i don't own a Wii or 3DS, but i heard that the story-mode the way it was in Brawl got removed D:

Also, King Dedede, Ganondorf, Lucas, Samus and Mr. Game and Watch are my mains in Brawl :L (Freakin Pikachu's D-Special...)

67
Mega Man Discussion / Re: Toughest Robot Master in Each Game?
« on: April 06, 2015, 04:42:52 PM »
Welp, it's been a while, so i'm going to update my choices a bit (again, not using the weaknesses) :

Mega Man 1: Fire Man (REMATCH ONLY)
Elec Man got pretty easy by now, Ice Man isn't to bad either.
But the Fire Man Rematch is just mean.
Mostly because the timing to get out of the Tele is very tight.
Oh, and there are other robots as well, so you are already weakened, potentially dying later on.
DO IT ALL AGAIN

Mega Man 2: Quick Man
Random, hard to avoid projectiles, decent contact damage.
Need i say more?

Mega Man 3: Needle Man

Similar to Quick Man, but not as bad.
MM3's RM-Set is pretty easy overall (Shadow Man has a certain pattern, Hard Man is easy to dodge)
Needle Man is just annoying because of the needle spam. (Also, can i just say that MM3's boss-palette is pretty bland and boring?)

Mega Man 4: Bright Man
Meh, i don't like this guy.
Contace damage hurts and depends mostly on luck if he uses his stopper-move unless you skip it via charge shot.

Mega Man 5: Eh. Is there one?
All are easy, but i would go with Wave Man, mainly because of randomness.

Mega Man 6: Tomahawk Man
Again, not the hardest set of Robot-Masters.
I have some issues with the feathers, but that's it.

Mega Man 7: Freeze Man...not :P
Freeze Man got pretty easy to be honest.
Has a pattern that's not that hard to follow, so:

Mega Man 7: Turbo Man
Avoiding the Scorch Wheel tends to be quite difficult actually.
And the damage is quite high, so, guess that's an okay choice for MM7.


Mega Man 8: Search Man
Still the hardest of MM8's Buster only-RM's.
Again, a little bit of a wildcard as well

Mega Man 9: Plug Man
Still the same.

Mega Man 10: Commando Man
Yes, i am bad at Mega Man.
I have alot of issues with Commando Man, mainly because i don't get past him in time.

Mega Man & Bass: Pirate Man
I am not good at leading the mines, so yeah.

68
1. You know the Splatterhouse-game for the Turbografx-16?
I tried playing it through while having the jump-button on turbo for the whole thing.

2.  Attempted to find a useful scenario in everystage for Spark Shock in MM3.

3. In Twilight Princess i always put on the Dual hookshot, Iron boots and the magic armor, it looks and sounds cool when you play as
a super-slow tank-like version of link :L

4. Crafting every weapon in CDoS.

5. Playing N.M.H 2 on bitter difficulty *coughjasperbattjrcough* Pointless because there is no reason too D:

69
Help & Editing / Re: Remote Console Issue
« on: April 02, 2015, 09:13:33 PM »
Thank you very much, it works with the older version :L

70
Help & Editing / Re: Remote Console Issue
« on: April 01, 2015, 09:57:24 PM »
The odd thing is, that it worked completely fine until the update occured.

71
Help & Editing / Remote Console Issue
« on: April 01, 2015, 09:24:50 PM »
First, nice that you read this :L

So, since the latest version of DooMSeeker as well as the release of Zandronum 2.0 i ran into a rather unpleasant issue on the
remote console:

I am able to enter any command i want, however, pressing enter/return/confirm w/e you wanna call it only makes the command "vanish", without it having any impact.
Even invalid commands i enter do not display that the command is invalid.

I encountered this on BE-Servers, i'm still wondering though if this also happens on other servers.

Any help is appreciated  :mrgreen:

72
Forum Games Archive / Re: Describe the avatar above you!
« on: March 31, 2015, 10:14:09 PM »
Some pony with perfect eyelash-rhythm :L

73
Events / Re: Silent Fall Competition #1 - MM6KNI
« on: March 30, 2015, 06:59:11 PM »
I know it may be unrelated, but can someone tell me if you can enter stuff in the remote console anymore?
Does not work for me for some reason,since the last Doomseeker update :|

Also, is there some sort of new trick for the 1st time? :L

74
Events / Re: Silent Fall Competition #1 - MM6KNI
« on: March 26, 2015, 06:05:39 PM »
For the red ladder in the tower with flash bomb i usually walk forward normally on the second thick dark line on the floor to the right, i do hit the ladder pretty accurate and low by doing it this way, you may have to decrease your speed a very little bit in midair.

(click to show/hide)

75
Events / Re: Silent Fall Competition #1 - MM6KNI
« on: March 26, 2015, 03:06:35 AM »
On the subject of fencing: I am sure you can get to Air Shooter from Rain Flush by taking advantage of that, but the jump is very tight, but
looks like a good shortcut.

Now the input on the RainFlush: Summon Rush, dont jump! He shoots you upward, and at a certain point you simply press jump, also, be sure not to hug the wall, else you jump immediatly on the wall.
Its a so called "Jump cancel".

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