Now now. They've said everthing I wanted to say, but I'll express my thoughts nonetheless.
I really like the concept of this. Really. I find this mod
rather unique as it's like some fusion of "One vs The World" and "Decimate the other team".
It really would have been good if the execution's flaws didn't set everything back though.
Every round begins with the "TDM phase" and everything goes all well, until a boss shows up.
When in a Boss Phase :
-the team members have to look out for their HP and should prioritize their boss's safety, as they share the same HP bar
-the boss can't allow himself to fight head-on and should help their allies on the battlefield
-in the current version, Giga Weapons aren't implemented yet : the Boss only has Giga Fist which is mainly a fall-back weapon, based on the damage input (30 per mid-fist and 65 per charge-fist) and on the fact that these fists don't require cooldown compared to the Giga Weapons (maybe?) and on the Giga Fists' rate of fire.
These imply major issues for now :
-In crowded servers, Boss's HP drains too fast mainly because of the allies. This encourages team decimating instead of Boss hunting. Just imagine an enemy with a scary weapon : Astro Crush, Top Spin and Star Hug could be good examples. They're good for clearing groups. And there goes the team's Boss health.
To correct that, it was suggested by others to stop the HP drain when the Boss's HP reaches an absolute minimum value (as in a number scaled for x enemies instead of 1HP). I'd suggest a percentage minimum instead, maybe 25% or 33% of HP left so the boss always has some health for enemies. Having the allies' deaths drain way less could be a good option too.
-Although the Boss must be very cautious for his health, he cannot let his allies die on the front. He must support them. Except that all he has is a Giga fist : a weapon made either for self-defence and finishing off(mid-fists), either for raw damage at the price of rapid fire (charged fist). And with slow projectiles at that ... The boss certainly can't really help his allies who can often snatch way better weapons ! With a current limited support role, and being hypothetically the most important member of the team, he compares more to the useless king that you have to babysit when playing chess than to an amazing general leading an army.
It's very obvious that this mod is incomplete without the Giga Weapons that would make the boss so much more helpful than the coward who has to run away and hide, waiting for their team to destroy the enemies' Boss.
The boss itself should have some really needed buffs too :
-May be an issue with the boss itself : he's not protected at all against fatal damage. Weapons that deal lots of damage at a fast rate, such as Astro Crush, Top Spin, and Star Hug, and SakuGarne, just destroy the boss like with ordinary players. Bosses also die instantly when falling far to their doom.
Maybe the boss is intended not to be resistant to pits and these weapons, but I saw in the code that the boss is indeed resistant to AtomicFire3. So ... I don't know if they were to be resistant to the destroyer weapons indeed, but if they were ... it would make games much more interesting than "Hahaha ! You fell !" and "You got One-Hit Destroyed !!! LOL".
-A small issue with Giga Fists : fists just get blocked by shields. Proto Shield, Leaf Shield (and maybe Jewel Satellite soon ?) just completly ignore alien energy punches. Anyone using these shields makes the boss even more useless.
Just have the fists rip through shields to make them a decent fall-back option please.
With all of that said, this mod could become really liked by most of us if the needed fixes are brought. I'm looking forward to the real complete Light vs Wily.
PS : One last thing. It's just nitpicking but I'm not really fond of having a victory jingle from Megaman mixed with a defeat jingle from Kid Icarus. Do you think you can either use a Megaman defeat jingle OR a Kid Icarus victory jingle (
https://youtu.be/GFvPamVRFRg?t=8m10s) ?