Oi. It's been 3 months I think ? I just was trying to completly repair myself. A stranger came by and almost destroyed me ... But now I should be okay.
Besides that, I've changed everything I have in a way or another ! That means
ALL my datas have been updated, and so do the previews. I hope you'll like the changes done. And to spare you from going to one page or another,
I've packed everything into a single single if you want it ; the data pack can be downloaded by clicking on the scarf icon. I'll update it each time a new data from me is out.
Head to the first page to download my improved datas. Don't forget to erase the old versions from your skins folder !
...
... You know, I have a question. Between constantly fighting in hopes for a better future, or just enjoy every moment of your life, which one of the two options would you choose ? I know you'll probably say "Well I have to plan my future ahead", but making a plan doesn't benefit you if you're not gonna consider what's around you right now nor if you're not gonna take the fruits when the time comes ... Or maybe you're just telling yourself I'm overthinking ... Anyway, what's your answer ?
[Please answer to the poll above : the outcome will depend on the votes !]Finally, the "changelogs" won't appear anymore on the first post. I'll post them in a new post when I rectify a data yet again ; and if you can't find this page to read the changelogs, do not worry, they're also inside the pk3s. But for now, here are the changelogs for all of my datas if your interested :
-Overall :
//12th August 2015 : Medal's SHIFT datas, 1st edition
-Clustered all of the skins I made together in a single big file. Of course all
the elements for the skins are from the newest versions of the individual skin files.
-Thread related : the changelogs are replaced by the date of the last update
-Changed the style of the messages about class compatibility
-Breakman & Blues :
//////August 12th, 2015 : "Breakman & Blues" (Breakman v2)
-BRKMA8 + BRKMA4 changed : does it look better ?
-BRKMB2, BRKMC2, BRKMD2, BRKME2 plus BRKMB2, BRKMC2, BRKMD2, BRKME2 : Does it look better ?
-Break Dash side sprites had a non-sensical pixel
-BRKMF2 & BRKMF6 : does it look better ?
-Added this triangle thing on the back of his (its ? her ?) helmet. Again directly inspired by Megaman-Megamix's Breakman
-Added a corpse : Breakman leaves his scarf. Blues doesn't have a corpse though.
-Created OCTO-DIRECTIONAL CROUCHING SPRITES
-2nd skin ! Blues also benefits octodirectional sprites and octo-directional crouching sprites
He's essentially a mirrored Breakman, but you'll see there are some variations.
-Added Break Whistle (long and short versions) as taunt for Breakman
//////July 19th, 2014 : Breakman v1bhh
-SKININFO changed -> Normal skin + Class compat. (idk wat I did tho)
//////June 16th, 2014 : Breakman v1bh
-Sound size greatly reduced.
//////April 22nd, 2014 : Breakman v1b
-Full JC compatibility
-Fixed "buttdancing" on the back running sprites. Thx Blews !
//////April 12th, 2014 : Breakman v1a
-Skin available
-Ocean Man :
//////August 12th 2015 : "Ocean Man" v1b
-Added some cyan ornaments on his then-bland back
-Made the attack sprites less awkward
-Added 3 more taunts (still surfing tunes)
//////July 19th 2014 : "Ocean Man" v1ahh
-SKININFO Changed -> Normal skin + Class compatibility (I still don't know what I've done there)
//////June 16th 2014 : "Ocean Man" v1ah
-Sound size greatly reduced
//////May 17th 2014 : "Ocean Man" v1a
-Skin Available
-Shadowman-Megamix :
//August 9th 2015 : Shadowman-Megamix v1b
-"Closed" his fists when standing still
-Made side and side-back attack frames less awkward
-Made the hurt sprites look better ?
-Corpse sprite was touched up. Is it nicer ?
-Created Slide sprites for YD Classes' most recent updates
//July 19th 2014 : Shadowman-Megamix v1ah
-SKININFO Changed -> Normal skin + Class compatibility (I've yet to remember what that changed)
//June 16th 2014 : Shadowman-Megamix v1a
-Skin available
-Roll-Celestial :
//////August 12th 2015 : Roll-Celestial v1b
-Altered the attack frames a la Swordman. Do you like it ?
-Drastically shortened lines of codes in SNDINFO and renamed "DSNONE" to "nosnd"
as an attempt to fix a matter where Geno's Rosalina's sounds and YD Classes'
HyperStormH's Rush Attack's sound wouldn't play because of this skin's presence
And it worked ! Case solved.
//////July 20th 2014 : Roll-Celestial v1ah
-Modified "About skin" in the pk3 to credit the design's author
//////July 19th 2014 : Roll-Celestial v1a
-Skin available
-SuperMachoMan & Refereeman :
//August 12th 2014 : SuperMachoMan & Refereeman (SuperMachoMan v3a)
-Fixed Macho's skin color being different between Megabuster and all-other-weapons colors (So that means I had to recolor every sprites)
As a bonus, Macho Man seems more lively now unlike before when he seemed a bit pale
-Added some white guards on the gloves. You like it ?
-Added "swing slashes" for attack frames. I hope it's clearer he swings his punches
-Fixed SMMNA5, SMMC5, SMME5 where his pants looked like a string lol
-Made Supermachoman-C's attack sprites octo-directional
-Made the hurt sprites better for SuperMachoMan-TD(-c) ? (I made him crouch his body a bit)
-For those who will look inside the pk3 : even more bonus sprites !
* -Red glove HUD animation
* -Macho Pixel art
* -New enter animation
* -TKO animation
* -Interviewed Macho + reporters !
*A shame SHR++'s development has come to a stop. Anyway, letting these useless sprites take dust.
-Made "SuperMachoMan-C" fully compatible with YD
-3rd skin added : "Refereeman"
//September 17th 2014 : SuperMachoMan v2a
-2nd skin added : "SuperMachoMan-TD"
-Slight changes to SMMNA3A7, SMMNC3C7, SMMND3D7 and SMMNE3E7
//August 23rd 2014 : SuperMachoMan v1a
-Skin available
-SuperWily :
//August 12th 2015 : SuperWily v1b
-Made the hair nicer on the side-back and back frames.
-Subtly tilted the front and back attack frames so it moves a little sideways
(otherwise the head would stand still while attacking, which looks wierd)
-Shortened the Kamehameha taunt from 10.5 seconds to 7 seconds
(That means less time between each syllable)
-SuperWily now has no more classes mod compatibility :
Dr. Wily's class doesn't support custom skins
"SuperWily-C" removed from skin list
//October 20th 2014 : SuperWily v1a
-Skin Available
-L'Etranger (nothing bad happened when I modified it ; at least that's what I think) :
//////August 12th 2014 : L'Etranger v1b
-Fixes made on attack frames on angles front, side and front-side
-Relocalized the left arm on the pain sprites
-Entirely got rid of white pixels
-Tried to add a translucent corpse ...
-A new sound each for jumping, falling and landing
//////October 31st 2014 : L'Etranger v1a
-Skin Available
-Joterra Kujo :
//////August 12th 204 : Joterra Kujo v1b
-Made the coat less wierd on JTKJB1, JTKJB5, JTKJD1, JTKJD5
-Made the thumb stick out on the attack frames
//////November 30th 2014 : Joterra Kujo v1a
-Skin Available
-Aile-XCM & Spider :
//August 12th 2015 : Aile-XCM & Spider v1b
-Aile : Made the attack frames less awkward when seen from the side and
back-side. Accordingly changed the standing sprites seen from the side and
the back-side.
-Spider : Eliminated non-sensical pixels on SPXMB1
-When I first implemented taunts for Spider, there was music in the background.
I tried to silence it but as you may have experienced, it made the taunts too
quiet and wierd to the ear. So I re-included them unedited.
-Added a new taunt for Spider
//January 3rd 2015 : Aile-XCM & Spider v1a
-Skins available
-Rebirth of Evil's Roots :
//////August 12th 2015 : Rebirth of Evil's Roots v1b
-Made Ra Moon's skin octo-directional
-Made Ra Thor run "more horizontally" to express his speed (twice Quickman's !)
-Made Ra Devil's taunts louder, death sounds 3 and 4 got the same treatment
-Pre-added a class compatibility for Ra Thor (if you're asking me how I can
be sure about it, I'll tell you I have an "intuition" YD classes are gonna
have a RaThor class)
//////March 3rd 2015 : Rebirth of Evil's Roots v1a
-Skins Available
-SolidSnake :
//August 12th 2015 : SolidSnake v1b
-The "tip" of the "shot explosion" in SSNKG2, SLDBG2 and SLDBG4 are now 2 pixels
long instead of 1.
-Gave Snake crouching sprites !
-Ajusted taunts volume
-Made the "!" pain sounds rarer : when you get hit under 75 HP, you now have one
chance out of five to have the "!" sound trigger instead of every time you get
hurt. Change made to make it less annoying to hear. (think of the ripping weapons)
-Made the Colonel or Mei Ling call out for Snake less often when Snake dies.
From 2/3 chances to 2/7 chances to get these special calls
//May 27th 2015 : SolidSnake v1a
-Skins available