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hello all! I'm starting my fan game (series) Megaman supreme. I came upon a fan game with an awesome engine, Quint's Revenge. Does anybody know the engine its made on? Or how I could hack Quint's Revenge to make my game, which is in my previous post?
Thanks for the help!
please lighten up on the arpeggios thanks
Thanks Threxx, that's the kind of criticism I was looking for.
When you say modules, do you mean like using vrc6? I will be looking into that to make more complex music (in fact my next project will use vrc6 but I'll mainly be using it for the extra pulse channels since 2A03 won't cut it). I'm not entirely sure how to use pulse width or sawtooth so if you have any advice for that I'd appreciate it.
I don't plan on exporting to NSF, I'm doing this mostly for fun, but I am aware of how tempo and speed values can cause errors on the NES hardware. I haven't got around to working with Fxx but I believe I'll need to use it for my next work.
Once you give the song a listen, I'd love to hear what you think. Your works are very good.
F05
F04oh
yeah i like the other mm7 covers you did. i dont listen to oc or stuff ive never heard of, so
:^)
Quote from: "Threxx"Quote from: "MusashiAA"Give this man a medal, he actually covered the MM7 boss battle theme with a damn good percussion line, and accurate to the original theme's! Although I think you went a little too ham on the Blaster Master-like triangle soft tom instrument: literally in almost every note there, but it's good to hear different instrumentations once in a while.
It is not a soft tom instrument, it is a [12 0] arpeggio macro intended to strengthen the attack on the bass.
https://www.dropbox.com/s/shl3hl2sfaa7w ... s.ftm?dl=1
Here is the source file to demonstrate. It requires HertzDevil's fork of Famitracker, which you can get here: http://hertzdevil.info/programs/
Interesting, but I mentioned it was a soft tom instrument since the closest relative I know of such effect on a triangle instrument is from that specific game (specifically being a three frame F-3/C-4 note before the actual notes in the bass line), in which is very clearly used in conjuction with the drum line: I can now see that this isn't the case in your cover. Personally, I prefer a bass line in a higher octave (depending on the chord it's using, as higher chords can sound very jarring to some people) using [0 15] volume values for its instrument (and in every other, to accomodate the off frame) for better comprehension of a bass line, as one that is in a low octave can sometimes go unnoticed.
Also, I've been looking for this Famitracker fork for a while already, thanks.