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Messages - Threxx

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46
Let's see here...

Zero of MMX died twice, and was brought back twice, both times to serve Inafune and the fans who were in love with him. It's not because he's stronger, it's because he's weaker and constantly needs X or some random dude we don't know to put him back together again.

Zero of MMZ survived the explosion of Neo Arcadia, wandering the desert, and the explosion of Omega. The only reason he died at the end of Zero 4 is because you wouldn't be able to survive exploding in mid freefall in space either. He stays dead because his saga is over, and it was time to move on. It's not an example of which iteration is better, and if anything, it lends credence to MMZ Zero.

As for Icreates, they brought MM9 and MM10, and MM10 being one of my favorite games in the classic series, I might be biased, but I think they did a damn good job with the MM platformers while Capcom focused on the BN and SF series. They aren't useless.

Also, neither iteration of Zero needs to return. This sounds like a "I'm a fanboy, so I want more just cause" argument. Zero played his role in the MM canon. His time came, and he is gone. He died well. Let him rip in peace.

47
Mega Man Discussion / Re: Your thoughts on the Mega Man X series?
« on: July 02, 2014, 03:05:28 AM »
Quote from: "andreasaspenberg"
megaman x is good and so is megaman x 2(music is somewhat bad). megaman x3 is best on pc perhaps because of its easier difficulty. megaman x4 i havent played much but megaman x5 and x6 is the best. megaman x7 is a bit bad and x8 is too difficult. megaman x command mission is good however.

>doesn't like X8 because too difficult
>thinks X6 is one of the best games in the series

 :lol:

48
Mega Man Discussion / Re: Your thoughts on the Mega Man X series?
« on: June 30, 2014, 04:36:37 AM »
Quote from: "NemZ"
The parts system is not well implemented in either game.  x6 is different, but not really better.

1>2>4>3>8>5>6>7

This is almost exactly my order, except I put 8 and 5 ahead of 3... how uncanny.

49
Mega Man Discussion / Re: Alia through Wolfang into an ocean though.
« on: June 29, 2014, 03:28:04 PM »
Quote from: "BiscuitSlash"
Quote from: "NemZ"
It continues with the 'rescue' nonsense (but worse)
Sorry...worse? It was an improvement. Those reploids in X5 would reappear needing help again when respawning/revisiting. X6 gave them amusing names and more of a purpose for needing help since they wouldn't reappear. They also tie in with the new and improved parts system which sucked in X5. Yes, if a reploid dies, you can never get any part they had, but in very rare cases will this not be the players's fault.

How is this an improvement? Reploids were placed in cheap locations that make some of them near impossible to rescue without taking damage from a nightmare, and the parts than some of them have are REQUIRED to beat the game if you fail to get X's armors or have Zero return. It's a stupid system, it's broken, and it should have never been implemented.

That alone makes X5 infinitely better than X6. I could point out all it's other flaws, but that is enough.

50
Mega Man Discussion / Re: Your thoughts on the Mega Man X series?
« on: June 27, 2014, 12:42:16 AM »
Quote from: "Extremmefan"
Never played any of them (except, somehow because of M.U.G.E.N, Mega Man X1 first stage) so I'll comment on :
- Character design
- Plots
- Japanese opening songs

X1: cliché, both characters and plots are cliché with too much references (such as X origins being SO obvious, Zero's origins being really REALLY cliché, Sigma's symbol referencing Wily, Sigma trying to take over the world...). The Mavericks design was, however, pretty good.
X2: Want my opinion? The Mavericks sucked in terms of appearance, none of them made their entrance into M.U.G.E.N.
X3: Megaman 4 all over again! Except for that Doppler City. Technically, Blizzard Buffalo was the "better looking" Maverick for me. (The opening song was... dull).
X4: Interesting plot and characters (such as Iris, Colonel and General). A great opening song that comes with the Japanese version.
X5: An interesting character (Alia) and many boring ones appeared (Signas, Lifesavers...). The Mavericks weren't as bad looking as X2, they were as good as X1, X3 and X4.
X6: Gate sucked, the Nightmare virus was too similar to the T-Veronica virus from Resident Evil and the plot was... badly thought.
X7: Axl is my favorite Maverick Hunter: I love the idea of the Copy Shot. The Mavericks weren't bad and Sigma looked normal. Also, Code Crush is my favorite video game music with vocals.
X8: The plot of the "replaced villain" has been done before (and after), besides, the Mavericks sucked in terms of design. I also dislike the fact that they put X between 2D and 3D, it makes no sense. The Japanese opening song sucked... a lot.

In bold are why your opinions have no merit in this thread. If you haven't played them, you shouldn't have a significant opinion, especially if your basing off of something that has nothing to do with the series in the first place.

51
Mega Man Discussion / Re: I need help with soundtracks.
« on: June 25, 2014, 07:57:59 PM »
Quote from: "-FiniteZero-"
Ah. So, which are the other fortress stages?

I guess Jakob Elevator counts as one, since it takes place after 8 mavericks...

(Also it's the best song in the game so enjoy it)

52
Mega Man Discussion / Re: I need help with soundtracks.
« on: June 25, 2014, 07:35:02 PM »
Quote from: "-FiniteZero-"
Thank you very much!

So, are Gateway and Sigma Palace the fortress levels?

Gateway is the boss rush, and Sigma Palace is the final level ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON.

53
Mega Man Discussion / Re: Your thoughts on the Mega Man X series?
« on: June 25, 2014, 07:31:33 PM »
Figured I'd go into more detail about my thoughts on each game.

X1: Brilliant. A great upgrade from the classic series gameplay, with tight controls, AMAZING music, fun stages, and challenging boss fights. My only qualms are the precedent of mandatory backtracking, and lack of exposition. Who is Sigma? Is X the same as Mega Man? Who is the gender-confused person who saves me from the mean purple guy? With a story this intricate, the lack of in-game exposition is a glaring issue.

X2: A mixed entry for a lot of people, but I enjoy X2 almost as much as the first game. The controls have been perfected to an even greater degree, and the level design and bosses only continue to be balanced. The music continues to be kick-ass, and there is actual exposition in this game, as well as a decent story, even if it nullifies any effect a certain scene in X1 had.

X3: Meh. To me, this is a serious drop in quality from the first two games. The levels are filled with the same generic enemies, they focus more on cheap gimmicks such as blind falls and more spike placement rather than interesting level gimmicks like the first two games, and the bosses are all pathetic, despite the fact that they hit like tanks. Even the music has dampened, taking a generic rock route rather than cementing it's own identity. Other than a couple songs, most of X3's OST is forgettable. The story seems to advance the overall X story arc no further, and what does is tacked on quickly at the end. Overall, not my favorite game, not by a long shot.

X4: Well, isn't this a welcome surprise. The jump to the PSX serves X and Zero well, with a return to the great gameplay that made the first two games what they were. A great story supported by inadvertently hilarious (but decently animated) cutscenes, good gameplay, much better boss fights, and a better OST. While it doesn't live up to the music in X1 and X2, I certainly enjoy X4's music more than X3's, and this OST has it's moments as well. (Intro stage themes come to mind).

X5: This is a mixed bag for me. A great story supported by an equally great soundtrack. The gameplay however, falls flat. The level design becomes increasingly generic, with an greater focus on instant death gimmicks rather than challenging, complex ones, and Alia is downright obnoxious. The throwbacks to previous games in the classic and X series are a welcome addition, and if it came to be, I would be satisfied with this game as the ending to the X series.

X6: Why does this exist? Terrible story with a piss-poor translation, it shoehorns Zero back into the story with no proper explanation, the level design is atrocious with no attention to detail or proper balancing, the bosses flip between being piss easy and impossibly hard, and the FUCKING NIGHTMARE EFFECTS! The one redeemable thing about this game is it's exceptional OST, which was no doubt composed by people who never played this putrid excuse for a Mega Man game. (If it wasn't clear, I hate this game.)

X7: Haven't played it, but from what I've seen, it's shit like X6. Next.

X8: A breath of fresh air. A return to what made the X series good: fast paced 2D platforming. X controls just like he should, and his armors turn him into a serious powerhouse, Zero is back with a whole arsenal of great new weapons, and Axl is actually useful! The level design has some questionable points, and the ride chaser stages are less than optimal, but when the game shines, it shines brightly. A decent story, good OST with some real standout songs, and a slew of extras make this a game that you'd be bound to return to more than once.

54
Mega Man Discussion / Re: I need help with soundtracks.
« on: June 25, 2014, 07:14:45 PM »
Quote from: "-FiniteZero-"
Ah. Well, I still need to know what the stage themes are.

Troia Base: Optic Sunflower
Primrose: Gravity Antonion
Pitch Black: Dark Mantis
Inferno: Burn Rooster
Booster Forest: Bamboo Pandamonium (seriously capcom)
Central White: Avalanche Yeti
Metal Valley: Earthrock Trilobyte (again, seriously?)
Dynasty: Giga(b/v)olt Man-o-War

55
Mega Man Discussion / Re: I need help with soundtracks.
« on: June 25, 2014, 05:13:37 AM »
I'm not too familiar with X7, but X8's OST seems to be in the right order. I'd need to hear the songs to know better though.

56
Mega Man Discussion / Re: Create your own Mega Man weapon
« on: June 24, 2014, 01:09:22 AM »
The previous set are pretty nice ideas. I especially like the Slege Quake.

Robot Master: Storm Woman
Weapon: Homing Spark
A slightly less powerful version of the Spark Chaser. Rather than hitting one enemy multiple times, it will move to the next enemy upon killing one. The projectile weakens upon each enemy it kills, and as soon as it hits an an enemy it can't kill in one hi, it will dissipate. It will also dissipate upon hitting 3 enemies, or if there are no more enemies on screen.

Robot Master: Jungle Man
Weapon: Jungle Blade
Mega, Proto, or Bass spawns a machete like blade at the end of their buster. You can use it to make a 3 hit combo, and on the 3rd swing, it fires a projectile that can cut through certain materials.

Robot Master: Arctic Man
Weapon: Arctic Sentry
Spawns a snowman that can sit, or follow the player around, You switch it's status with the fire button. While active, the snowman will shoot at enemies for the player, and enemies will target it instead of the player. It would have it's own healthbar, perhaps 14 HP?

Robot Master: Swift Man
Weapon: Swift Boomerang
A boomerang that travels in an arc similar to the Rolling Cutter. It has the ability to draw in weapons at range. Chargeable, the projectile increases in size and range when charged, doing more damage and being able to draw in larger items.

Robot Master: Audio Woman
Weapon: Audio Screech
A screen wiping attack. Damage is deducted based on how many enemies are on screen at the time of use.

Robot Master: Gator Man
Weapon: Acid Spray
Sprays a continuous stream of acid. Can be aimed slightly up or down to coat surfaces. It can also melt certain walls.

Finally, a drill weapon for a construction robot master. (Drill Man is already taken, as are a couple of other good names...)
Weapon: ???
A drill that fires straight forward. Upon hitting an enemy, will drill the enemy for up to 5 points of damage, and will keep moving if the enemy is destroyed. This can ALSO destroy certain walls.

57
Mega Man Discussion / Re: Whats Your fav robot master stage
« on: June 24, 2014, 12:53:41 AM »
Plug Man's stage is really fun for me. I really like the block patterns in that stage, and I love tearing through the tellies with Jewel Satellite.

I also really enjoy Shade Man's stage, if only for the miniboss and the music (the regular theme, not the easter egg.)

58
Mega Man Discussion / Re: Your thoughts on the Mega Man X series?
« on: June 22, 2014, 05:00:57 AM »
When the series is good, it's amazing, incredibly fun to play, well designed, and leaves you wanting more. (X1, X4)

When the series is bad, it might just put you off for good. (X6, X7)

It's really polarizing for me, since my favorite and least favorite Mega Man games come from the X series. (X1 and X6 respectively.)

59
(click to show/hide)
Rebut to above post in spoiler. Not really related to topic so I placed it there.

Back on the topic of the thread... pipis and spine analogues, or whatever variant of them is present. Seriously annoying shit.

60
Mega Man Discussion / Re: Toughest Robot Master in Each Game?
« on: March 24, 2014, 10:13:49 PM »
Quote from: "Metallix"
doing this aGAIN BECAUSE I'VE ACTUALLY PLAYED ALL THE GAMES NOW GUYS
long post

I love the irony in the fact that you can defeat Pharoah Man easily but have trouble with WIND MAN? Seriously, he might be the easiest boss in all of Mega Man. Just know that you can always jump the gryos, no matter what position they're in.

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