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Messages - HeelNavi

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31
Projects & Creative / Re: Class based modification (v7ah)
« on: April 01, 2014, 10:54:12 AM »
In fact,yes,i think tengu needs some new ideas,and these are good.

I also fully agree with the slow Tornado Hold.It needs a buff,either power and/or speed.

(oh,and also,by MM8 attacks,i meant the ORIGINALS,the ones with "wep" at the end,not the boss ones.)

32
Projects & Creative / Re: Class based modification (v7ah)
« on: March 25, 2014, 03:50:59 PM »
I have a suggestion for an Evil Energy Robot class :

Main Fire : Evil Fist (like Duo Fist,but shots EvilGigaFist or whatever they are,and you can dash before actually fire it)

Alt Fire : Takes out randomly a MM8 attack (a F.Sword,a shorter A.Crush like astro does,some W.Balloons...)

33
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: March 25, 2014, 03:27:09 PM »
There's also some remastered Mega Man games named "Rockman (1;2;3;4;5;6) Complete Works".

And this game has weapon icons for MM1 and MM2.Why not use them ?

34
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: March 21, 2014, 06:18:35 PM »
I think Power Stone should kill in 3/4 hits instead of 2.

35
I've also a lot of hale ideas.

CHEETAHMEN FOR HALES !!

Here's one :

Goku (aka Super Sand Legend):

(click to show/hide)

Yeah,I know,being retarded is an art...

36
Projects & Creative / Re: Class based modification (v7ah)
« on: March 11, 2014, 09:21:55 AM »
Oh...I wanted to fly as an alien around maps so much...

Did you say old version ? Which one ?!

Oh,and for Heat Man's alt,I'm not sure it is too much intended for fight,but for escaping  (hold alt when you're attacked to run like the BubbleMan.exe's runner unit !).

37
Projects & Creative / Re: Class based modification (v7ah)
« on: March 10, 2014, 05:06:46 PM »
I noticed there's an item named "AlienTransformation".

As Skull Suit,it resets your ammo.
As Wily with the gun,it does nothing.
Finally,as the capsule,the game crashes.

Does it have something to see with the "c'mon,Alien,work !"in the ReadMe file and/or older versions ?

38
Mega Man Discussion / Re: Mega Man Classic Weapon Fusions
« on: March 10, 2014, 01:48:04 PM »
Just because everyone forgot about Mega Man II on Game Boy,take this :

Sakugarne + Hyper Bomb = Head Bomber.

"Makes a Hyper Bomb explosion where it lands (get the enemy's head for massive damage and a 200 point bonus)and can also hurt near robots."

39
Thanks,it will help a lot.

(not sarcastic)

40
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: March 03, 2014, 08:01:07 AM »
I think this attack would make lag servers badly if used multiple times...

41
Projects & Creative / Annoying question...
« on: March 03, 2014, 07:56:43 AM »
Are you still planning to make a new version ?

Or someone here ?

42
MM8BDM Discussion / Re: MM8BDM Wiki Revival Project: Apply Within!
« on: March 03, 2014, 07:50:37 AM »
Maybe it was one of them who posted a Terry Doomer photo...?

EDIT : I was dead this day...i came and i wasn't aware of what i was posting. It was a Carnevil photo. Sorry for the mistake.

43
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: March 03, 2014, 07:43:10 AM »
Oh,OK.

I wonder how it'll be.

44
MM8BDM Discussion / Re: what are the cheat codes
« on: March 03, 2014, 07:42:27 AM »
There's still a command named "mdk" that kills everything in one hit,as long as it is on the middle of your crosshair.

45
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: March 03, 2014, 07:38:43 AM »
Personally,I think MM6PLA is annoying with the 2 Rain Flushes too easy to catch and the map heigth.

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