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Messages - PotatoStrike

Pages: 1 2 [3] 4 5 ... 14
31
Maps / Re: MM8BDM Legacy Pack (V3A belatedly released!)
« on: August 01, 2016, 08:29:58 AM »
Heya, just calling to say.
Are you working on the next version?
Because v5 is out now.
And a lot of players wish to see the Legacy Pack once again.

32
It is actually used in a secret boss battle. And I'm not gonna tell which one because you will find it by yourself one day  :lol:

But I think it is surprising that Eddie can drop it... Solar Man would never give his weapon that easily!

33
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 31, 2016, 07:50:46 AM »
Quote from: "Geno"
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34
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 30, 2016, 05:38:06 PM »
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35
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 24, 2016, 10:30:40 PM »
Quote from: "CutmanMike"
Quote from: "Max"
i have a question
how freaking long is this going to take

I understand it seems stupid that it's taking so long to get a few maps + extras out but don't forget everyone is doing this as a hobby, no one is getting paid to make content for this and we all have our own lives to worry about.

I'll be doing my part (bosses/singleplayer) on it soon, and if we're not ready by the time that's done I'll start kicking people to get a move on (but it's most likely going to be the other way around).
Yes, think about it!!
They're humans after all!
Let them work as they feel it!

36
Projects & Creative / Re: Official+ Unholy Bosses Thread (V6ah)
« on: October 27, 2015, 09:56:39 AM »
That would be cool making a wiki for this mod!

37
MM8BDM Discussion / Re: MM8BDM v5 - What maps do you feel need work? Pt. II
« on: September 04, 2015, 10:47:45 AM »
Nice idea!

38
Quote from: "Miles54321"
Although in the tutorial it says you need to setup the "exe" path I have a client binary and server binary, these are not mentioned in the tutorial so I just put: "C:/Users/owner/Downloads/MM8BDM-v4c/zandronum.exe" for both

I'm still not getting any servers after following the tutorial, anyone got any tips?

Maybe you should extract the MM8BDM files into a folder on your desktop!

Also I suggest the translation of this tutorial in French. Maybe it's a good idea!

39
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: August 20, 2015, 10:41:03 PM »
Woah! What I really like here is the new dynamic background for MM7DW1!!! Like did with MM7FRE.
Also, this great MM9MAG and this AWSUM MM9HOR are really cool! Good job, guys!

40
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: August 11, 2015, 03:05:58 PM »
Quote from: "OmegaStaff"
This game make me excited
Me tho... Mah body is ready.

41
Quote from: "Rubyyoshi"
MM1ICE - I feel like most of the fighting goes on in the upper part of the level, which leaves bottom part is underutilized. A possible solution is to level out the ground a bit underwater and remove the pillar in the center of the bottom level.
MM2BUB - I honestly like this map for the labyrinth fight, but the fear of hitting a bomb is present. Perhaps instead of at the ends of  corridors, put them on the ceiling? If so, the ceiling height for each hallway would have to be increased slightly, and right next to the intersections should be some breathing room with no mines. It would also be canon with MM2.
MM3SPA - In most cases, this map feels too small and clustered. I like the tower in the middle with the 2 levels, but maybe expand the map out? (I'm thinking of a design similar to the upside-down wily level in one of the map packs)
MM5WAV - Once again, a map I like the gimmick, but I feel like the map is about 50-50. (half land, half water) What makes this bad though, is that the land is concentrated in 3 spots where the water is concentrated in 1 spot. There's not much variety going on here.
MM8SWO - One particular spot that annoys me, is the area with tango. Even though there is a tornado hold, there's not many other ways to escape. What I think could fix this, is having a thunder peg on the ledge above. Not only does this add another escape route, but it could be used to thunder claw up to the window, opening another escape route. (It might look silly however)
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MM1ICE - Yes, and you know what would be cool? It would be cool that small sections in the original game could stay small sections in MM8BDM... Because there's only half a screen with the water part! I suggest to make only one big floor, with ground, water, pipes and more!
MM2BUB - Yes it's true, bombs are deadly. I suggest to put bombs on the ceiling or let them be where they are BUT adding a warning sign.
MM3SPA - I confirm that this map is too small. But would it be nice to make it more big and less complex? For a little map, all the elements are too complex.
MM5WAV - Again, what I said for MM1ICE, there's only one screen that presents the wavebike section. Something that it would be better if it could be like: a ground "donut" and water between... Or upper part with ground and bottom part with wavebike water gameplay.
MM8SWO - You know, if thunder pegs could be added to each MM8/MM&B map, people would not like them, because it would be too much easy to win... Imagine the thing: one player would have Thunder Claw, then he use it on a peg, then he's propulsed and he would use another peg, and finally pick ammo. Then repeat. Weapon, peg, other peg, ammo.

42
Quote from: "Emmanuelf06"
What about mm2bub ? If you add a normal part with the spikes on the ceiling? (not just corridors in water? Could be more fun, maybe add the fish of mm2 too on the background?
Diveman map, but i have no idea how you can make it better...

I already suggested this for the v4 but it was rejected for a reason that I forgot.

43
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 15, 2015, 03:19:25 PM »
Quote from: "SmashTheEchidna"
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Seen like this, I think it's a bad idea now... But it could be another unused gamemode, like Terminator, Extermination... It would be nice to see one of those gamemodes useful for something! Or a CTF/1-flag CTF campaign, with teams and scoring!

44
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 13, 2015, 09:10:10 PM »
Quote from: "Emmanuelf06"
Im curious if they will use Fakeman in the story! :)

Y'know what? It's pretty sure that they'll use Fake Man in the actual story. Did you saw that he did a cameo in the TV Breaking News in the intro of V4? Yes it's only a cameo but it was next to the scrapped robot... Maybe he'll want to scrap you, Mega Man, Bass and more! And maybe...

OH WAIT OH WAIT

Who means "robot scrap" means "to the junk yard"! Who means "to the junk yard" means "recycled"! Who means "recycled" means "destroyed to something"! So it means that...

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45
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 12, 2015, 11:28:38 AM »
Quote from: "Ivory"
And maybe a few other surprises.

I like surprises!

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