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Messages - PotatoStrike

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76
Mega Man Discussion / Re: Whats Your fav robot master stage
« on: June 30, 2014, 01:55:55 PM »
I love Hyper Storm H.'s stage because it uses some breaking platforms.

And also I loooove the music of the 4th level of the Wily Tower.

77
Mega Man Discussion / Re: Create your own Mega Man weapon
« on: June 30, 2014, 01:53:17 PM »
Quote
Does Spark Shield act like Leaf Shield or Junk Shield?
Yes it acts like Junk Shield. I didn't wrote it!

Quote
Also,you forgot Time Man and Oil Man due to Capcom retconning the original game to include those two into the remake.
My gosh! You're right!

Time Man DX:
Temporal Vortex: Creates a teleportation vortex. If you shoot again you will create another one and then go in it to teleport yourself.

Oil Man DX:
Burning Oil: Shoot to make an Oil Wave! The shoot to burn it and touch it to throw it!

78
W.I.P Forum / Re: The Idea(s) Topic
« on: June 30, 2014, 01:35:43 PM »
Nice idea.

Now time again for another Kirby idea!

I present to you... Kirby: Chase the Hales!
It's like Saxton Hale with Kirby Bosses!
Here are some ideas I have:

King Dedede: Passive: Waddle Throw (all 15 seconds): Dedede throws a Waddle Dee.
Attack: King's Hammer: Dedede uses his hammer and summons a star when hammer touches the ground.
Item: Heavy Squash: Dedede jumps and falls, making damage and summons stars.
Rage: Possessed Dedede: Dedede's abilities are stronger:
-Passive: Gordo Throw (all 5 seconds): Dedede throws a Gordo.
-Attack: Dark Hammer: Dedede uses his hammer and summons an exploding orb when hammer touches the ground.
-Item: Dark Squash: Dedede jumps and falls, making damage and summons exploding orbs.

So that's all, I must have some little ideas in my head, so don't leave!

79
MM8BDM Discussion / Re: [REQUEST] Kirby Konversion
« on: June 28, 2014, 08:46:13 PM »
I have 2 Kirby projects:
-MM8BDM: Kirby: Chase the Hales: a SH mode with Kirby bosses.
-MM8BDM: Kirby's Expansion (part 1 is Kirby's Dream land).

But I don't know how to code, so I wait for coding lessons requests.

80
Mega Man Discussion / Re: Create your own Mega Man weapon
« on: June 28, 2014, 08:26:42 PM »
Not my own weapons here, but DX weapons of RM:

Cutman DX:
Cutter Trio: Shoots 3 assembled cutters and if you re-shoot, cutters separate themselves and stay on the ground.

Gutsman DX:
Guts Grabber: Grabs a enemy and if you re-shoot, launches enemy.

Iceman DX:
Iceberg Cage: Shoot at the enemy to freeze it. Then push it to the left/right to launch it on other enemies.

Bombman DX:
Bouncy Grenade: Shoots a bomb that bounces on obstacles (enemies too). If touches an enemy, bounces on it and continue his way (you can kill 3 enemies with Bouncy Grenade)!

Fire Man DX:
Fire Dash: dash with fire and kill your enemies!

Elec Man DX:
Spark Shield: creates a shield and launch it if you want!

That's all.

81
It's only your opinion.
The hale must respect the game he's from. Tomahawk Talbain is a custom hale, so Stardust can do everything with it.

P.S: Meta Knight Hale suggested to TailsMK4.

82
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: June 28, 2014, 07:53:33 AM »
MM7DW2? Let's see...

You're right, my friend.
First, we must add ladders on some corridors' edges and remove the teleport-holes.

83
Just to say, Darkness Gimmick is not a problem. You can move with players. I know all the maps of the server, so I know where I go.

84
He is french and he don't know what is Query. I explain it to him!
If you want I can explain for you!

85
En gros, "Query" c'est une sorte de liste de serveurs dans la barre d'outils en haut de la fenêtre de Doomseeker. Si tu télécharges MM8BDM, tu n'as que Zandronum. Et donc tu cliques sur tout sauf l'icone de Zandronum. Ce que veut dire Mike, c'est que si tu fais ça, tu accéléreras le processus de connexion par le fait que Doomseeker n'aura pas besoin de chercher les serveurs d'Odamex, Chocolate Doom et Vavoom.

Voilà. J’espère t'avoir aidé mon ami!

86
W.I.P Forum / Re: The Idea(s) Topic
« on: June 27, 2014, 08:47:11 AM »
Today I suggest Kirby's Dream Land Expansion!
2 modes for it:

-Story Mode: fight your ennemies in DM mode! Some ennemies: Waddle Dee, Bronto Burt, Grizzlee, Poppy Bros. JR, Sir Kibble. Remember, we must code 4 weapons: Star Shooter, Spicy Curry, Mint Leaf and Hyper Lollipop!
Note that you begin with Kirby class! You can aspire the ennemies and copy their actual weapon!
Star Shooter: use it all the times you want because that don't cost ammo!
Spicy Curry: have the same lifetime as time stopper and can shoot short range fire!
Mint Leaf: have the same lifetime as time stopper and let you fly and shoot long range air!
Hyper Lollipop: have the same lifetime as time stopper and speed you up and damage ennemies when touching them!
If you finish a stage under 5 minutes, you can fight Whispy Woods, next stage Lololo and Lalala, then Kabula, then Kracko and finally... Dedede Stage isn't in DM mode because you must refight the 4 guys before King Dedede! Have sweet credits!

-Arena Mode: you go to Arena's Hub, choose your weapons and enter Dream Land's Arena!
You fight the previous bosses, and news that appear suddenly:
1.Poppy Bros SR.
2.Whispy Woods
3.Lololo
4.Lololo and Lalala
5.Kabula
6.Kracko JR.
7.Kracko
8.Dedede

Items: 2 new custom items:
Fresh Limonade: restores 20 hp of your health
Maxim Tomato: acts like E-Tank

That's all for Kirby's Expansion!

87
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: June 24, 2014, 07:53:12 PM »
Ok Llama. Now I understand.
But check my last post for a new suggestion.

88
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: June 24, 2014, 07:42:10 PM »
Just a thing 'bout the future MM2AIR:
Why did you changed the clouds textures?
It's just me, but they are ugly and don't respect the NES game!

Just a thing, for the mapping: add an above_water part in MM2BUB.

I don't have screenies for now but I'll add 'em later.

89
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: June 09, 2014, 06:12:46 PM »
Another little suggestion...

Can Bubbleman's stage have an above-water part of the map?

Another little suggestion...

90
MM8BDM Discussion / Re: Mega Man 3D DEATHMATCH
« on: June 09, 2014, 12:45:01 PM »
I prefer the old graphics, becasue they are really retro.
And it would be really difficult to make all bots 3D sprites.
And it would be mucher difficult to make the new textures and new musics.
And new icons.
And...

OK YOU KNOW I KNOW.

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