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Projects & Creative / Re: [Game Mode] LMSGames Version 1b
« on: June 30, 2014, 03:15:01 AM »
If this thing is still being updated for future expansions like V5 and so forth, I have a few wild card ideas....
Rolling Around At the Speed of Sound. OK, this one probably should be removed because I don't really see any significant change this one gives. It's pretty much a clone of the "NVM" card, i.e DUD card.
CORRECTION Rolling at the Speed of Sound DOES do something, but it's only really beneficial if and only if it's involved with Special Stages or Races. Any other games would make it a bit too superfluous. In Races, I can see how the infinite boosts would help. Boosting in other events....unless it helps you dodge, they're a bit superfluous because you could end up dashing into MORE trouble than you'd think you get out of.
SaviorSword: There IS a bug present within this Wild Card that needs to be addressed. In the event the match ends when the gravity flip is up, i.e low gravity, SaviorSword's "trolling" technically lingers into the next match afterwards. Whenever you try to jump, you're stuck in the air, and unless the Wild Card gets immediately pulled again, you're stuck in the air. I've tested this out with having the AI play through the games. (Yeah, I just like seeing the AI get tortured from this and Chaos Generator.) If the gravity flip is down, then there is no problem, but then again, I usually play until X amount of wins are attained. There is a sound bug where it glitches out sounds for matches during and after the SaviorSword Card was pulled--even when switching to new games.
Spring Has Sprung! The whole terrain and floors become much like Spring Man's level. Everything's bouncy meaning you can't stop jumping around.
Wheel of (Mis)Fortune! Everyone is given a random weapon at several intervals, like every 10-15. Beware! Some weapons might be duds.
Dead Heat! Much like Heat Man's Incenerator, as time passes, you take damage from the intense heat. This will speed up games if people decide to camp.
Zombie Invasion! Zombies infest the stage and attack everyone, much similar to the minigame.
Wily's Wrath! Wily comes onto the stage in one of his Wily Machines and attacks everyone. Then again...this would make more sense as a LMS game more than a wild card...
Eternal Darkness! Everything has gone black. Now it's difficult to see your opponents and shots.
Quick Man's Revenge: Force beams are randomly added to the stage to act as an additional hazard
As for new LMS games
Green Flash, Red Flash: It's Green Right, Red Light, but Flash Man hosts the game. It's a race with a twist. Once Flash Man and/or the arena turns green, you can move, but once it turns red, you MUST stop moving. Anyone caught skidding or moving at all will be shot point blank by Flash Man. First one to reach Flash Man or is the last person alive wins.
Special Stage (Sonic Heroes Style): These can go in 2 possible ways.
The Bonus Challenge in every odd stage required you to collect spheres to increase your time to get to the end. How that could be translated to MM8BDM...You're either on a timer and must collect spheres to keep going. Hit a spike or run out of time and you LOSE. First one to the goal or the last man standing wins.
The Emerald Challenge in every even stage required you to get the Chaos Emerald before it reached the end of the tube. Rules would be similar to the Bonus Challenge. First one to pass the Emerald wins. If the Emerald hits the goal, either nobody wins, or whoever was the closest to the Emerald wins.
BooBeam Bonanza! Everyone's locked in a room similar to the 4th boss on 2's Wily Castle, i.e the boss you NEEDED Crash Bombs to defeat. After several seconds, the beams will fire. Last man standing wins.
Wily Machine: This would work well with either 9's or 10's Wily Machine. Either defeat Wily or be the last man standing to win
Evil Energy Unleashed: I believe someone else also proposed this...What if Wily was able to extract more samples from the Evil Robot before it broke out at the end of Chapter 8? This game would be similar to the proposed Wily Machine, but since Wily's finished analyzing the extractions, he's made the Evil Robot even more powerful. The Evil Robot would be much larger in comparison to his boss battle, and his attacks are much more leathal. Everyone would be given the Duo Fist to damage the Evil Robot similar to the boss battle. Either defeat the Evil Robot or be the last man standing to win.
Roboenza Rampage: Yes, I am aware there's a Roboenza mode in existence, but this would be similar. At first, nobody is infected, but some enemies spawn and spread spores. Get hit with those spores, and you'll be infected. You must find the cure pill similar to what was used in Mega Man 10's storyline, or else you die. Last man standing wins.
Vs King DeDeDe: seeing as how Nightmare Upgraded has been given severe criticism due to being bland, perhaps we can substitute Nightmare for the king himself? DeDeDe would have his move pool combine from Super Star/Super Star Ultra (Masked), Brawl, and Dream Land. As time passes, the king would be able to use special attacks, including the....ahem... BIG GAY DANCE, or at least what Brawl Taunts called it. Beat DDD or be the last man standing to win.
Wave Race: Everyone is on a Wave Bike and must race through a water course. First one to the goal wins, but beware of hazards like spikes, beams, enemies and the Kraken.
Skull Castle Scavenger Hunt: Sneak inside Wily's base and find 8 items, but don't think it will be easy. Wily's set lots of traps including pitfalls, spikes, crushers, lava, etc.
Halloween Scavenger Hunt: Sets place in Shade Man's stage. Find 8 items, but beware of crushers, those crows, and other traps.
Green Hill Scavenger Hunt: Someone else made a comment of the Emeralds and killing everyone by using a Super transformation. I second that idea.
Christmas Scavenger Hunt: Can be a combination of Ice, Blizzard, Freeze, Frost and Cold Man materials. (Chill can be added if V6 comes out.) Find 8 items, but watch out for slippery floors and enemies. Water also kills you.
Wily's Frantic Fourth: Wily celebrates Independence Day by shooting of fireworks...OF DEATH that is. Fireworks can be shot directly to the arena, and you must dodge the explosions. Fireworks can also be shot to the sky, and the falling debris damages you. Fireworks can also destroy pieces of the arena, making the game more hazardous.
Rolling Around At the Speed of Sound. OK, this one probably should be removed because I don't really see any significant change this one gives. It's pretty much a clone of the "NVM" card, i.e DUD card.
CORRECTION Rolling at the Speed of Sound DOES do something, but it's only really beneficial if and only if it's involved with Special Stages or Races. Any other games would make it a bit too superfluous. In Races, I can see how the infinite boosts would help. Boosting in other events....unless it helps you dodge, they're a bit superfluous because you could end up dashing into MORE trouble than you'd think you get out of.
SaviorSword: There IS a bug present within this Wild Card that needs to be addressed. In the event the match ends when the gravity flip is up, i.e low gravity, SaviorSword's "trolling" technically lingers into the next match afterwards. Whenever you try to jump, you're stuck in the air, and unless the Wild Card gets immediately pulled again, you're stuck in the air. I've tested this out with having the AI play through the games. (Yeah, I just like seeing the AI get tortured from this and Chaos Generator.) If the gravity flip is down, then there is no problem, but then again, I usually play until X amount of wins are attained. There is a sound bug where it glitches out sounds for matches during and after the SaviorSword Card was pulled--even when switching to new games.
Spring Has Sprung! The whole terrain and floors become much like Spring Man's level. Everything's bouncy meaning you can't stop jumping around.
Wheel of (Mis)Fortune! Everyone is given a random weapon at several intervals, like every 10-15. Beware! Some weapons might be duds.
Dead Heat! Much like Heat Man's Incenerator, as time passes, you take damage from the intense heat. This will speed up games if people decide to camp.
Zombie Invasion! Zombies infest the stage and attack everyone, much similar to the minigame.
Wily's Wrath! Wily comes onto the stage in one of his Wily Machines and attacks everyone. Then again...this would make more sense as a LMS game more than a wild card...
Eternal Darkness! Everything has gone black. Now it's difficult to see your opponents and shots.
Quick Man's Revenge: Force beams are randomly added to the stage to act as an additional hazard
As for new LMS games
Green Flash, Red Flash: It's Green Right, Red Light, but Flash Man hosts the game. It's a race with a twist. Once Flash Man and/or the arena turns green, you can move, but once it turns red, you MUST stop moving. Anyone caught skidding or moving at all will be shot point blank by Flash Man. First one to reach Flash Man or is the last person alive wins.
Special Stage (Sonic Heroes Style): These can go in 2 possible ways.
The Bonus Challenge in every odd stage required you to collect spheres to increase your time to get to the end. How that could be translated to MM8BDM...You're either on a timer and must collect spheres to keep going. Hit a spike or run out of time and you LOSE. First one to the goal or the last man standing wins.
The Emerald Challenge in every even stage required you to get the Chaos Emerald before it reached the end of the tube. Rules would be similar to the Bonus Challenge. First one to pass the Emerald wins. If the Emerald hits the goal, either nobody wins, or whoever was the closest to the Emerald wins.
BooBeam Bonanza! Everyone's locked in a room similar to the 4th boss on 2's Wily Castle, i.e the boss you NEEDED Crash Bombs to defeat. After several seconds, the beams will fire. Last man standing wins.
Wily Machine: This would work well with either 9's or 10's Wily Machine. Either defeat Wily or be the last man standing to win
Evil Energy Unleashed: I believe someone else also proposed this...What if Wily was able to extract more samples from the Evil Robot before it broke out at the end of Chapter 8? This game would be similar to the proposed Wily Machine, but since Wily's finished analyzing the extractions, he's made the Evil Robot even more powerful. The Evil Robot would be much larger in comparison to his boss battle, and his attacks are much more leathal. Everyone would be given the Duo Fist to damage the Evil Robot similar to the boss battle. Either defeat the Evil Robot or be the last man standing to win.
Roboenza Rampage: Yes, I am aware there's a Roboenza mode in existence, but this would be similar. At first, nobody is infected, but some enemies spawn and spread spores. Get hit with those spores, and you'll be infected. You must find the cure pill similar to what was used in Mega Man 10's storyline, or else you die. Last man standing wins.
Vs King DeDeDe: seeing as how Nightmare Upgraded has been given severe criticism due to being bland, perhaps we can substitute Nightmare for the king himself? DeDeDe would have his move pool combine from Super Star/Super Star Ultra (Masked), Brawl, and Dream Land. As time passes, the king would be able to use special attacks, including the....ahem... BIG GAY DANCE, or at least what Brawl Taunts called it. Beat DDD or be the last man standing to win.
Wave Race: Everyone is on a Wave Bike and must race through a water course. First one to the goal wins, but beware of hazards like spikes, beams, enemies and the Kraken.
Skull Castle Scavenger Hunt: Sneak inside Wily's base and find 8 items, but don't think it will be easy. Wily's set lots of traps including pitfalls, spikes, crushers, lava, etc.
Halloween Scavenger Hunt: Sets place in Shade Man's stage. Find 8 items, but beware of crushers, those crows, and other traps.
Green Hill Scavenger Hunt: Someone else made a comment of the Emeralds and killing everyone by using a Super transformation. I second that idea.
Christmas Scavenger Hunt: Can be a combination of Ice, Blizzard, Freeze, Frost and Cold Man materials. (Chill can be added if V6 comes out.) Find 8 items, but watch out for slippery floors and enemies. Water also kills you.
Wily's Frantic Fourth: Wily celebrates Independence Day by shooting of fireworks...OF DEATH that is. Fireworks can be shot directly to the arena, and you must dodge the explosions. Fireworks can also be shot to the sky, and the falling debris damages you. Fireworks can also destroy pieces of the arena, making the game more hazardous.
