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Messages - CopShowGuy

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121
MM8BDM Discussion / Re: MM8BDM V2 public opinion poll! - SLOPES!
« on: May 16, 2011, 03:44:05 AM »
Voted no, but wouldn't mind the occasional slope.  I'd actually prefer slopes that are actually just very shallow steps.

122
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: May 15, 2011, 01:00:44 AM »
Promote that man!

123
Pharaoh Man's f/r sprites are reversed.

124
Problem is that the open hand has only 4 fingers.  The curled hand has 5.

125
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up
« on: May 07, 2011, 12:18:55 AM »
Same thing as nearly all of the other expansions, I guess.

126
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Discussion
« on: May 03, 2011, 07:13:50 PM »
And maybe the Robot Museum.

127
MM8BDM Discussion / Re: Screenshots
« on: April 30, 2011, 05:54:04 AM »
Interesting picture name for "Cloud Man's" stage.

128
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: April 29, 2011, 12:22:51 AM »
I ripped Terra's stage.  I ripped ALL stage tiles.

129
Oh boy!  The main man is offering assistance with the classes mod! :)

130
It's not exactly Shadow Men being stealthy that bothers me.  It's when I spec them, they aren't doing ANYTHING.  They aren't creeping up on anyone.  They aren't trying to fight.  They aren't waiting in a place where they could actually ambush anyone either.  They're hiding in some remote corner waiting for everyone to die first.  And then they continue to wait even while there is one person left.  And when they finally get found, they flail around shooting shadow blades until they can hit a teleporter and hide some more.  That or they die trying to run.  

It's boring and could easily be fixed.

131
But the difference between Rain Flush and Giga Bomb is that Bomb Man doesn't get to use them constantly.

132
I think the problems with a lot of the stages are that they are too big.  I got a real linear feeling from Metal Man X's stage.  It was way too big and the areas were way too cut off from the other portions.

As for Dive Man, why does no one incorporate an above ground portion to this map?  His stage had a few surface areas.  It might be something that spices the Dive Man theme up a bit.

MM2 Dr. Wily:  Didn't feel like I was really at the Skull Castle entrance.  Felt like we were fighting in a pen way in front of the castle.

133
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: April 08, 2011, 12:13:16 AM »
I got (that is to say DID) as many animations as I could.  Not all of the stage maps had animations included.

134
Boss weaknesses are in this mod?  I never noticed apart from Metal Man vs Metal Man.

135
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: April 04, 2011, 05:25:57 PM »
Quote from: "VyseTheLegend96"
And BTW Pluto has been done (copshowguy didnt include it in his post last page)

Whoops.  Sorry about that.  But the colorized tilesets look great!
As for the space backgrounds.  Stars can really be any color you want them to be.  Given that gasses burn different colors and atmospheres can skew their perceived colors.

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