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Messages - CopShowGuy

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136
Some people aren't stressed out by tournaments.

137
MM8BDM Discussion / Re: Improving V1D
« on: March 31, 2011, 10:09:09 PM »
I think the skybox on Waveman has always been like that.  It probably doesn't properly wrap around completely in the sky due to its size.

138
Projects & Creative / Re: X Pack V1A RELEASED (see 1st post)
« on: March 29, 2011, 08:17:43 PM »
Now this, the I-Pack, and the CS-CMP packs need to merge!

139
MM8BDM Discussion / Re: Screenshots
« on: March 28, 2011, 04:34:25 AM »
Good to see some MM7 progress!

140
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: March 26, 2011, 06:16:39 PM »
Here are all the finished tilesets, colored and original.

Mercury:



Venus:



Terra:



Mars:



Jupiter:


Saturn:


Uranus:


Neptune:


Pluto:


Dark Moon:


Dr. Wily 1:


Dr. Wily 2:


Dr. Wily 3:

141
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: March 25, 2011, 06:24:11 PM »
All the tilesets are in this topic.  Only a few were recolored.  I can repost them if you're having trouble seeing them.

142
MM8BDM Discussion / Re: Gameplay videos
« on: March 23, 2011, 07:07:45 PM »
I've always enjoyed the Random Moments videos.  Mostly because they gave me glimpses of gameplay before the game was released.  They're still funny to watch!

143
MM8BDM Discussion / Re: Screenshots
« on: March 23, 2011, 07:04:42 PM »
He has 4 fingers!

144
Can't you just use the ones he uses in MM2?  Or is this for some other attack?

145
:(

146
Star Man doesn't really need an alt fire because of how well his one attack is.  On a similar note, I think Wood Man's thrown shield range needs to be increased.  It only seems to hurt an opponent if you hit them with the very center of the leaf shield.  I've glanced opponents with the edges of the shield and got no hit from it.

And I still think Metal Man should at least have a better jump for mobility.

147
Quote from: "Bikdark"
Quickmayng's altfire is a little bad, it doesn't home great, and doesnt do good enough damage.

The first version had it tracking TOO well.  They were very fast and it was really annoying.  I once died because of that attack because Quick Man was on the Magnet Missile roof on Mr. X's stage spamming them and I just happened to spawn by a window somewhere else.  Died as soon as I respawned.

148
Maps / Re: Snake Mountain
« on: March 21, 2011, 01:07:46 AM »
shots.

149
Quote from: "arkman"
airman can move while blowing, that can be broken

Those two abilities don't suit him very well otherwise given how close he needs to be to hit with his weapon.

150
    Charge Man can do his primary attack (and its damage) even without ammo, yet it depletes his energy needed for coal shot.
    Might be a bit biased, but I think the range on Time Stopper should be increased a bit.  
    Also can those little sparklies be added to people affected by it?
    Spark Man should be orange, not pink.

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