Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - CopShowGuy

Pages: 1 ... 9 10 [11] 12 13 ... 45
151
Seems Wily's gun only charges when he isn't firing or moving.  Mystery solved there.
Mega Man and Proto Man's sliding frames don't often display when they do that move.  Seems random.

And I noticed that also about Wind Man, but don't see much of a problem with it.  Just means you have to be shooting to get max flight time...

152
Cutstuff Discussion and Feedback / Re: Removed some badges
« on: March 19, 2011, 08:12:10 PM »
Oh dear.  I'm kinda in the same position as you, Mike.  Finding work is no fun.  Hope things work out (even though this is being said a bit late).
As for badges, I don't really care.  My name is in the game credits anyway.

153
MM8BDM Discussion / Re: Juiced!?
« on: March 19, 2011, 08:04:44 PM »
I'll be Fake Juice.

154
MM8BDM Discussion / Re: What's your Custom MM8BDM Skin?
« on: March 19, 2011, 08:03:05 PM »
I'll move between at least one skin per game:
Guts Man, Flash Man, Shadow/Gemini/Magnet Man, Drill Man, Stone Man/Dark Man 2, Yamato Man, Alien/Skull Suit.

155
Hope you don't mind if I took that and modified it a bit:



Used the MM9/10 sprite and fixed a few consistency errors.  Plus Proto Man seems to be slimmer than Mega Man when sliding.  Superb work though.  Now all the requested sprites are done!

156
Quote from: "Chimera Man"
Oh no, you didn't!  :shock:

EDIT: Here.
Those look more awesome.  And they'd probably actually hurt if they ran into you because of the smaller teeth.

157
So what's the call then?  Does the half gear work, or do you need the whole thing?  Or do you want to use that enemy gear sprite instead?

158
I didn't draw over the originals.  I took the large gears from the background of Metal Man's stage and recolored them.  With the exception of the front/back views, which I had to make up.

Quote from: "tsukiyomaru0"
Metal Gear in Megaman! *ba-dum-tsh*
Lookin' good, I tell ya. It is for that which I suggested? If so, it is better if it wasn't halved, instead was made whole. Then the projectile would be invisible and could call for a FX version of it (just like Star Crash calls for the FX) thta would be the gear whole. That way, when falling from the edge, the whole gear could be seen. And, when on ground, only the top of the geasr would be seen.

But, of course, that's just me.

That makes sense.  Then again, instead of taking the gears from the stage background, why not just use these round things?:

159
Quote from: "Yellow Devil"
Also added a new sprite needed to the frontpage

You mean this?


Just took the large gear in the background of his stage and then colorized and rotated it.

160
He must be added! :(

161
Help & Editing / Re: Wave Racers
« on: March 18, 2011, 05:28:11 PM »
A stage like that was made.  It's called Sunset Canyon.  I think Yellow Devil made it?

162
Projects & Creative / Re: Hub map for duels.
« on: March 18, 2011, 05:25:20 PM »
Perhaps I'm mistaking, but is the thumbnail picture for Napalm Man's stage Plant Man's stage?
Nope, I'm not.  That's Plant Man's stage under Napalm Man's picture. :geek:

163
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: March 18, 2011, 05:22:41 PM »
I only ripped the tiles.  I don't have any programs that can allow me to do anything else in this game.

164
MM8BDM Discussion / Re: Playing as "cutmanmike" in deathwind's server
« on: March 18, 2011, 05:42:45 AM »
I just want random Mega Man insanity!  Things flying all over the place with explosions!

165
MM8BDM Discussion / Re: 2 on 2 classes tourney.
« on: March 18, 2011, 03:39:21 AM »
Quote from: "Yellow Devil"
Alrighty then, back in with CopShowGuy!

We're not the best, but still!

I also highly suggest you wait for the next version which should be before Sunday  ;)
Alright, pardner!  We must strategize!

And yeah, the next version is close!  There will be more broken robots for us all to use!

Pages: 1 ... 9 10 [11] 12 13 ... 45