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Messages - CopShowGuy

Pages: 1 2 3 [4] 5 6 ... 45
46
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 24, 2014, 04:57:42 AM »
Quote from: "Legtendga"
Quote from: "-Daiki-TheOni"
Quote from: "Legtendga"
Don't start salavating too soon, Daiki. Planned release is June.
I can wait, the bread tastes more delicious when you are more hungry.
Until it turns stale.
Cast your stale bread upon the water.  You'll get soggy bread.

47
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: February 11, 2014, 08:21:36 AM »
Heck, I never even got to do any play testing.  I'm old school as well.

48
Projects & Creative / Re: Class based modification (v7a)
« on: January 07, 2014, 09:51:42 AM »
Do people forget that the Coal Shot gives the Charge Man class a bit of invincibility?  He's insane!  Incidentally, I'd not change him one bit.  As is, he needs it just to get in close to someone.

49
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: January 03, 2014, 05:07:07 AM »
But you get a good weapon.

50
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: December 23, 2013, 04:43:10 AM »
I suppose that's a good way to handle Copy Vision.

51
Mega Man Discussion / Re: Kickstarter : Megaman The Board Game !
« on: December 16, 2013, 05:52:25 AM »
From what I've heard, the game play is very "Munchkin-esque".

52
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: December 12, 2013, 11:38:51 PM »
Put those pointless things on hold!  I wanna play this game again and this expansion will give me the boost the servers need!

53
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: December 09, 2013, 11:43:27 PM »
Quote from: "Knux"
When there's a room with only one entrance and a team of people shoot Mega Buster at said entrance so that nobody else gets in.

Skull Man's Skull Barrier room.

54
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 09, 2013, 11:41:43 PM »
Quote from: "Knux"
I think I'll take a break after this one. Got two finals to study for, anyway.

EDIT: I finished a room in my Hard Man map, and minutes later, I noticed it had a strange coincidence with Doom.
(click to show/hide)

Don't see it yet? ...

(click to show/hide)

Yeah!  They both have the same crosshair!

55
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: November 15, 2013, 10:22:21 PM »
Interesting change about Plant Man at least.  The old one reminded me too much of 2fort.

56
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: November 15, 2013, 05:03:51 AM »
MM1DW2 was changed because it was too easy to defend/stall in the water passageways.

Quote from: "Geno"
Quote from: "Lieutenant? Sexy"
And having older maps revamped without much of a warning is what the people should expect while an expansion is being created.
It happened with Windman, it happened with Plantman, it happened with Shadowman, it happened with Cloudman, it happened with Waveman (v3a), it happened with Ringman, it happened with Sparkman, it happened with Yamatoman, it happened with MM1DW2, it happened with MM7DW4, etc.

Is this one map any different from all those?

* Wind Man is getting changed in the same version as Heat Man.  It has the same problem of getting abruptly or unexpectedly changed.
* Shadow, Wave, and Ring Man were all forewarned.
* Spark Man was a minor change
* Issues were discussed with Cloud Man and MM7DW4 beforehand.
* When did Plant Man change layout?

Yamato Man was an abrupt change.

57
MM8BDM Discussion / Re: State of the Servers
« on: November 08, 2013, 04:27:12 AM »
I usually check doomseeker daily for a good non-saxton hale server.  I just don't want to play it.  I miss playing on crowded servers that are more vanilla.

58
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: November 08, 2013, 04:22:19 AM »
I am also concerned about the new Heat Man.  I had no problems with the original.  Even if it isn't a much larger stage, it looks like more navigation will be needed.  Guess I'll just have to wait and see.

59
MM8BDM Discussion / Re: cracked link?
« on: October 10, 2013, 10:36:57 PM »
Ew.  They used alpha footage for the video example.

60
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: October 08, 2013, 04:43:11 AM »
In Game Name: CopShowGuy
Favorite game modes: Vanilla or Classes
Favorite weapons: Napalm Bomb, Crash Bomb, Rolling Cutter, Air Shooter
prefered skins; Dark Man 2, Yamato Man, Flash Man, Drill Man, Gemini Man
Favorite stages: Charge Man, Gemini Man, Flash Man,
Favorite classes: Air Man, Crash Man, Flash Man, Spark Man Charge Man
Least favorite weapons: Sakugarne
Least favorite stages: MM8 Wily Stages
Least Favorite classes: Skull Man, Wood Man,
Greatest Rival: :/
Reputation: "Aren't you in the credits?"
anything else?: Bring on the MM9 and 10 expansions!  I've got so many skins ready!

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