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Messages - CopShowGuy

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586
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 11, 2010, 09:12:52 PM »
And many of the sprites are finished...MANY of them.

587
MM8BDM Discussion / Re: Screenshots
« on: July 11, 2010, 04:25:30 PM »
Does this mean you got the Dark Man 3 tileset?

588
MM8BDM Discussion / Re: Gameplay vidoes
« on: July 10, 2010, 05:38:38 PM »
Excellent music choice!  Can't wait to try it out...can't wait to try them all out!!! :shock:
Was the water texture changed?

589
MM8BDM Discussion / Re: Screenshots
« on: July 10, 2010, 05:18:41 PM »
Dark Man likes to live it large.  He is in the process of turning his castle into gold :lol:

590
MM8BDM Discussion / Re: Screenshots
« on: July 09, 2010, 10:26:25 PM »
Well good job on the bike sprites.  And I can only assume that image is real gameplay footage, so good job CutmanMike on getting Frost Man in the game!

(nice one, brotoad :lol: )

591
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 09, 2010, 10:08:35 PM »
Quote from: "DoomThroughDoom"
Lol, camping is not an issue. If you see someone camping in Cutmans stage. Throw some scissor blades into them, easy.

Skull Castle teleport camp... Lazer them to death!
Which works if no one else in the room below is trying to kill you.  I prefer to send snakes up their way just so they don't see them coming.

592
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 09, 2010, 10:01:32 PM »
I don't see a large amount of camping in Metal Man's stage.  In fact, I see camping on that stage the least.  It's really at its worst in Skull Castle Interior with the teleport camp and, a more recently seen one, search snake spam from the pit of water towards the stairs.

593
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 09, 2010, 09:49:43 PM »
Are you sure you're delivering the finishing shot?

594
MM8BDM Discussion / Re: Screenshots
« on: July 09, 2010, 09:45:04 PM »
I made the stage tileset :)

595
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 09, 2010, 09:32:01 PM »
Yeah, it's my poor aiming and my opponents' good aiming with it that makes me dislike it too :mrgreen:

596
MM8BDM Discussion / Re: Screenshots
« on: July 09, 2010, 09:24:43 PM »
How is he so good on a water stage?!  I thought you said you couldn't get the wave surfers to work!   :p

(finally got an appropriate avatar for this forum)

597
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 09, 2010, 08:11:34 PM »
Thunder Beam kills in three shots.  Magnet Missile is more of a sniper weapon.  I will agree with the ammo consumption statement though.  It also doesn't work very reliably in Team Deathmatch :P

598
That was pretty fun.  At one point it was all Bass and Sniper Joe on Wily's side vs all Mega Man and Proto Man on Light's side.

599
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 08, 2010, 09:56:42 PM »
*looks at Bright Man's stage*
(Well...when the lights are on)

600
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 08, 2010, 08:21:55 PM »
Quote from: "COG"
Hey i got a question cut,how far is progress on the MM6 Stages,also what is the opredicted Release Month


and this demo's Still Kickingly gewd
I have little business answering a question asked to someone else, but I can say that MM5s stages aren't done yet.  As of now, there are 6 MM5 stages left and 9 MM6 stages.  He gets a stage done every 5-6 days.  So that's about 3 more months until they're done.

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