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Messages - CopShowGuy

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61
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 24, 2013, 11:13:06 PM »
It will sure make it more useful.

62
MM8BDM Discussion / Re: MM8BDM V3b Released!
« on: August 15, 2013, 03:51:50 AM »
Sorry to just jump into whatever conversation is going on here, but I'm late to the party.  New maps and changed maps are amazing.  Biggest "wow" came from Top Man.  Wave Man is fantastic as well.

63
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 12, 2013, 04:37:23 AM »
Quote from: "Oliver"
Quote from: "Stardust"
(click to show/hide)

GIMME DAT PIE!!

That's a quiche, bro...

64
Good times...

Alpha, you say?
http://www.youtube.com/watch?v=7PFNILRWz4Y

65
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: August 04, 2013, 07:56:02 PM »
I'm all for things!

66
MM8BDM Discussion / Re: Mega Man 9 & 10 custom skins
« on: July 08, 2013, 10:58:20 PM »
I don't know.  I just ripped them because I wanted to  :mrgreen:

67
MM8BDM Discussion / Re: Mega Man 9 & 10 custom skins
« on: July 04, 2013, 05:12:54 PM »
I've completed the following MM9 and 10 robots:

Chill Man
Fake Man
Hornet Man
Jewel Man (brotoad also made one of him)
Magma Man
Nitro Man
Solar Man

I was working on those as practice skins before the first version of MM8BDM came out.  They've been refined and are of useable quality now.  Just waiting for an expansion to be done where they are needed.

I've also done the following tilesets:
Fake Man
MM9 Endless
MM10 Endless
MM10 Special 1
MM10 Special 2
Nitro Man
Strike Man
(also the MM4-6 Dr. Wily Castles)
(also the MMV Game Boy stages)

68
MM8BDM Discussion / Re: MM8BDM TVTropes page up.
« on: February 25, 2013, 08:16:29 PM »
I'd change the first sentence from

Quote
Mega Man 8-Bit Deathmatch is a Mega Man themed multiplayer Game Mod for the Skulltag (and later Zandronum) engine, which itself is a Game Mod of Doom.

to

Quote
Mega Man 8-Bit Deathmatch is a Mega Man themed multiplayer Game Mod for the Zandronum (previously Skulltag) engine, which itself is a Game Mod of Doom.

The first one suggests that it isn't using Zandronum yet.

69
MM8BDM Discussion / Re: Anyone play on a fairly regular basis?
« on: January 28, 2013, 09:40:47 AM »
I'll play when I see a server with a few people in it.

70
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: January 28, 2013, 09:37:56 AM »
Just saying; if you want a shot at getting into the dev team or getting some of your work into the game, a good way to start is to just post examples of your work.  That's how I got in this mess.  I made and showed Mega Man 9 and 10 skins while the core game was still being worked on.  They were bad at first, but they started to improve.  I also said that I had Photoshop...and that's kinda useful for making tilesets.

I vaguely recall that being how The Broker gained his monopoly on botchats as well.  He just started making them and then improved them with criticism.

71
MM8BDM Discussion / Re: MM8BDM v3a Released!
« on: January 22, 2013, 08:28:29 PM »
I can see some buildings on those plateaus.

72
Events / Re: JOIN MY SERVER PLEASE :D
« on: January 06, 2013, 09:05:56 AM »
Timezones are important when doing things like this.  7PM where you are might be 3AM somewhere else.

73
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 25, 2012, 03:07:22 PM »
Co-op campaign?  Fun!

74
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: December 20, 2012, 11:26:17 PM »
But where's our trailer?

75
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 18, 2012, 03:23:17 AM »
Just stop doing so well all the time.

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