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Messages - CopShowGuy

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646
MM8BDM Discussion / Re: Gameplay vidoes
« on: May 14, 2010, 01:36:00 AM »
Alright, well currently, I can only seem to create separate files.  One for the song's intro and one for the looping sections.  All tutorials that I've been able to find on the subject just suggest cutting and pasting the looping part, thus creating a huge unworkable file.  But I know those are both something you could have done on your own, so that can't be right.  

My brother said he never had to do such a thing where a track would play an intro and then loop a specific part of the song over and over all in the same file.  Is it possible to have the intro play and then switch to a separate file dedicated to looping?  If not, I'm not sure I can do much to solve the problem. :?

647
MM8BDM Discussion / Re: Gameplay vidoes
« on: May 13, 2010, 03:31:59 AM »
Well, there might be a way for me to do it.  My brother is in the sound editing business and he most likely has a program that can do what needs to be done. I've been "tampering" with his computer while he's out and about and from what I've messed with, I should be able to properly loop the few tracks that actually need them (I do a bit of sound editing myself).  

I need you to tell me how the game makes them loop (any info would be helpful).  Is it all executed from one MP3?  I'll ask my brother how to properly do it when I see him.

Songs that need proper looping:
Bomb Man
Guts Man
Cut Man
Elec Man
Ice Man
Fire Man

Flash Man
Bubble Man

Snake Man
Needle Man
Spark Man
Magnet Man
Top Man

Toad Man
Bright Man
Pharaoh Man
Ring Man
Dust Man

Gravity Man
Gyro Man
Napalm Man
Stone Man
Charge Man
Wave Man

Wind Man
Flame Man
Plant Man
Yamato Man
Knight Man

29 tracks.  A pretty tall order.  But they take only a few minutes each to do and I have 4 uneventful days ahead of me.

648
MM8BDM Discussion / Re: Gameplay vidoes
« on: May 11, 2010, 04:34:31 AM »
I've been meaning to ask, will the Spark Man stage music be fixed to loop properly?  Or are we still lacking a way to do that?

649
MM8BDM Discussion / Re: Screenshots
« on: May 11, 2010, 04:32:58 AM »
Wonderful and spectacular work on the Pharaoh Man stage.

650
MM8BDM Discussion / Re: Screenshots
« on: May 04, 2010, 02:00:45 PM »
"Eye rape?"  The gameplay videos make sweet sweet love to my eyes!  Sweet 8-bit love!

651
MM8BDM Discussion / Re: Screenshots
« on: May 02, 2010, 05:34:26 PM »
Man, you are pounding those maps out like crazy!  And they always look awesome.  Every one makes me more excited to try the game out!  Keep up the good work.

Appx. half way done with all the stages now that each robot from MM1-3 has a one (plus any Wily stages you did).

Also, is it alright if I post these images on another website?  I'm getting the members there hyped up about this as well.

652
MM8BDM Discussion / Re: Screenshots
« on: April 30, 2010, 12:43:21 AM »
Tango?  It's green like Tango.

653
MM8BDM Discussion / Re: Screenshots
« on: April 30, 2010, 12:29:41 AM »
Definitely Magnet Man from behind.  Do the lights on that stage strobe?
Almost half of the stages from 1-6 done! :mrgreen:

654
MM8BDM Discussion / Re: Screenshots
« on: April 28, 2010, 10:01:24 PM »
Looks like it has plenty of depth.
The way you are assigning weapons to stages: Are you adding the weapon you get from the stage and the stage's boss weakness weapon as well?

655
MM8BDM Discussion / Re: Screenshots
« on: April 18, 2010, 02:43:47 AM »
I spy with my Crystal Eye...something awesome.

656
MM8BDM Discussion / Re: What is MM8BDM?
« on: April 15, 2010, 06:21:49 PM »
Just making sure I've got this right.  So to play only MM8BDM, a person needs:
    Skulltag (ignoring the fact that the site says you need Doom to use Skulltag)
    the IWAD for this mod.

657
MM8BDM Discussion / Re: Required ST features before release
« on: April 13, 2010, 09:43:15 PM »
I'm told programs called Sound Forge and Goldwave allow you to add loops to the music.  Unfortunately you have to pay for those.  The program I have, Audacity (which is free), doesn't allow you to add loops.

658
MM8BDM Discussion / Re: Required ST features before release
« on: April 13, 2010, 03:50:26 PM »
Quote from: "Namo"
If you're unable to get an NSF player going, I'd gladly help you get those OGGs; I would just need you to PM me with the tracks you need, how many times it needs to loop, file size, etc.

I could help with that as well.

659
MM8BDM Discussion / Re: Gameplay vidoes
« on: April 12, 2010, 09:05:34 PM »
Not if I see it first! :cool:

660
MM8BDM Discussion / Re: Screenshots
« on: April 10, 2010, 08:38:46 PM »
All of those screen shots are amazing.  ALL OF THEM!

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