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Help & Editing / Attempting to import MM8BITDM data into GvH form/new class
« on: April 22, 2014, 07:31:21 PM »
Hiya. Here's a challenge. (which, when solved, will result in exploding rainbows and awesomeness.)
I've started to slowly develop a new class for GvH, and it has data from wads from MM8BITDM - in other words, trying to import something from MM8BITDM into GvH form.
Now, I've got a (weaponless)class ready, AKA the base class actor, which works in singleplayer, but the next mission would be to import a weapon for the class from MM8BITDM data into GvH style. Results; The class was playable, though, weaponless, but the weapon has remained untouched as I've thinked my head through that where should I start to decipher the code - as it seems that it didn't take it with raw-force MM8BITDM -style > GvH (resulting in a 1 error/huge amount of errors, I assume this has something to do with the fact that something if most of the data/ACS isn't compatible with GvH) So, it seems there might be some original ACS coding for the addon/mod/wad which has been made purely for MM8BITDM, or for the MM8BITDM itself, that it would stop me importing straight away to GvH form. If yes, where should I start from deciphering the DECORATE coding, and most importantly, at the same time keeping the weapon in the exact original state as it was in MM8BITDM?
In a nutshell;
What do I need to be aware of?
Where do I start the "importing" from?
Edit #X: If you'd need to see the DECORATE code itself, tell me.
I've started to slowly develop a new class for GvH, and it has data from wads from MM8BITDM - in other words, trying to import something from MM8BITDM into GvH form.
Now, I've got a (weaponless)class ready, AKA the base class actor, which works in singleplayer, but the next mission would be to import a weapon for the class from MM8BITDM data into GvH style. Results; The class was playable, though, weaponless, but the weapon has remained untouched as I've thinked my head through that where should I start to decipher the code - as it seems that it didn't take it with raw-force MM8BITDM -style > GvH (resulting in a 1 error/huge amount of errors, I assume this has something to do with the fact that something if most of the data/ACS isn't compatible with GvH) So, it seems there might be some original ACS coding for the addon/mod/wad which has been made purely for MM8BITDM, or for the MM8BITDM itself, that it would stop me importing straight away to GvH form. If yes, where should I start from deciphering the DECORATE coding, and most importantly, at the same time keeping the weapon in the exact original state as it was in MM8BITDM?
In a nutshell;
What do I need to be aware of?
Where do I start the "importing" from?
Edit #X: If you'd need to see the DECORATE code itself, tell me.
