16
Mega Man Discussion / Re: Mega Man 11
« on: May 16, 2011, 03:38:18 AM »Quote from: "Solarblast5"
1: MM7 style graphics, They were very detailed and the bosses looked, well cooler.They can go a little higher with the graphics IMO...
Quote from: "Solarblast5"
2: ORIGINAL ROBOTMASTERS/BOSSES I can not stress that enough. With the exception of 1,2,9 the robot masters in my opion where getting bland and we need a villain that dose not turn out to be wily, (very powerful robot anyone...and Im not talking about zero).Wily as the main baddy was just tradition, but with out a doubt another antagonist would be good. But I would never agree to Zero.. thats just bad fan service
Quote from: "Solarblast5"
3: A simple but effective stage builder with many different textures and elements/enemies from games 1-10 (force beams any one) and while im at it a charater builder would also be nice.Alright interesting-
Quote from: "Solarblast5"
4: More DLC like enemies for the stage builder and Duo as a character.And this is where I get turned off. All of these things could have been earned within game, we should not have to buy ONE character or an extra set of parts for a builder. What Capcom should do is disregard the challenging achievements and implement an award system that grants the player extra replay value to tackle bosses, stages, and/or enemies in different ways. Completing the most challenging ones will award the player with:
1. A new playable character
and
2. A new set of stage cosmetics
but thats a pipe dream of course...

