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Messages - TrueTenguMan

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16
Mega Man Discussion / Re: Mega Man 11
« on: May 16, 2011, 03:38:18 AM »
Quote from: "Solarblast5"
1: MM7 style graphics, They were very detailed and the bosses looked, well cooler.
They can go a little higher with the graphics IMO...
Quote from: "Solarblast5"
2: ORIGINAL ROBOTMASTERS/BOSSES I can not stress that enough. With the exception of 1,2,9 the robot masters in my opion where getting bland and we need a villain that dose not turn out to be wily, (very powerful robot anyone...and Im not talking about zero).
Wily as the main baddy was just tradition, but with out a doubt another antagonist would be good. But I would never agree to Zero.. thats just bad fan service  :roll:
Quote from: "Solarblast5"
3: A simple but effective stage builder with many different textures and elements/enemies from games 1-10 (force beams any one) and while im at it a charater builder would also be nice.
Alright interesting-
Quote from: "Solarblast5"
4: More DLC like enemies for the stage builder and Duo as a character.
And this is where I get turned off. All of these things could have been earned within game, we should not have to buy ONE character or an extra set of parts for a builder. What Capcom should do is disregard the challenging achievements and implement an award system that grants the player extra replay value to tackle bosses, stages, and/or enemies in different ways. Completing the most challenging ones will award the player with:

1. A new playable character
and
2. A new set of stage cosmetics

but thats a pipe dream of course...

17
MM8BDM Discussion / Re: MM8BDM V2 public opinion poll! - SLOPES!
« on: May 16, 2011, 03:13:15 AM »
Quote from: "Kapus"
As long as they're kept to a minimum, I'm fine.

I'm pretty much with Kapus here. Slopes would be alright, but too frequent use of it wouldn't look right. Maybe some maps where you can be rather creative with them and not replace the steps.

18
Mega Man Discussion / Re: Mega Man 11
« on: May 14, 2011, 10:01:55 PM »
Fans were turned down when Legends wasn't the 3D classic Mega Man they wanted. Not making another 8 bit game will not make fan boys disappointed. Trust me, we want a remastered Classic Mega Man, but not in a "Powered Up" sort of way ((not that another wouldn't hurt but still..))

19
Mega Man Discussion / Re: Mega Man 11
« on: May 14, 2011, 03:23:41 PM »
Capcom just needs to not do 8 bit again for nostalgic milking and take an artistic turn. Hand drawn sprites would look nice, but sprites like MM8, X4-6, and the zero series seem to not stand out as much as Wii's Wario Land ((not that I didn't like that method, but eh...)).

20
Mega Man Discussion / Re: Why does everyone hate MM5?
« on: May 14, 2011, 03:16:02 PM »
Quote from: "thatguy74"
Megaman 5 isn't a terrible game. And, Power Stone isn't a useless weapon, either. It does provide some awesome moments, IMO.

Meh, each to his own. But it doesn't present itself and it's effectiveness as "useful". I used it on a second playthrough just spending more time to use it effectively than traversing the stage. Granted I used Star crush, Napalm, and Crystal Eye more than power stone...

21
Anything Goes / Re: Where did you get your name?
« on: May 13, 2011, 12:55:10 AM »
I liked Tengu Man, couldn't think of anything clever so I put "True" in front of "Tengu" and "Man" thus giving me the name "TrueTenguMan".

It caught on afterwards, but I rarely use it frequently.

22
Mega Man Discussion / Re: Mega Man Legends Flash Game
« on: May 12, 2011, 11:44:00 PM »
Kicking stuff... that brings back memories man. You know speaking of which, since the whole Light/dark Volnutt wasn't to expansive in both games, I wonder if they'll add something special if you choose to be dark or light. Something OTHER than decreased prices and secret vendors...

23
I'm too socially awkward to play this game, though considering the amount of parodies ((especially the spoof in Fable 3 which I loved to death)) I've seen, it looks very fun XD.

24
General Gaming Discussion / Re: MegaMon (now with MegaDex v1!)
« on: May 11, 2011, 08:47:55 PM »
Quote from: "Myroc"
Well, the starters should definitely be Mega, Proto and Bass. Anything else feels rather silly.

Agreed. Though then again, I wouldn't have any begrudging feeling if say Roll was a starter, but thats just me...

25
Whenever I play Street Fighter or MvC, I have to edit my button from settings just to pull off a decent move. Doing it with the normal set up just never seemed to work with me. That and Beginner settings ((in this case "lite")) kill the point of learning how to play and do ruin the entertainment OF playing. Hell, competitive play goes down the slag heap once a guy spams HADOKEN!!! or SHORYUKEN!!! several times  even off the handheld.

I have to say that the players I respect more are those who use characters without projectiles, or characters with complex button commands and moves ((and I'm still piss I can't barely preform a move with Deejay >_>))

BTW I'm a Makoto user on XBL, barely play though...

26
Forum Games Archive / Re: Defeat something with something else!
« on: May 11, 2011, 02:54:13 AM »
I beat dat Dill bit moron with
(click to show/hide)

27
Quote from: "Tails_Hatsune"
:)Least Favorite?
MM8: Tornado Hold

Damn... combo breaker for not being added as a "least favorite" :? I'm afraid this is a problem mortal...  :twisted:

FAVOURITE
MM1: Rolling Cutter
MM2: Crash Bomb
MM3: Tough...tough... Have to say Magnet Missile. Very useful for taking out those light drainers in Shadow Man's stage.
MM4: Ring Boomerang
MM5: Undecided... Maybe Napalm Bomb, but wasn't very fond of ANY weapon received.
MM6: Knight Crush
MM7: Junk Shield/ Noise Crush ((Had to add both))
MM8: Tornado Hold (( Elevate yourself to new heights, does decent damage, acts as a barrier wall blocking most enemy shots. It's practically the best weapon made...IMO))
MM&B: Spread Drill ((What? Surprised I didn't say Tengu Blade?))
MMKillers: Does not care...

LEAST FAVOURITE:
MM1: Super Arm ((Really is pointless to use >: ))
MM2: Bubble Lead ((Only time I'd ever hate this weapon))
MM3: Spark Shock
MM4: Skull Barrier ((Stand Still for protection... effective but... eh... waste of weapon Energy))
MM5: Power Stone ((No argument here cause it's self explanatory))
MM6: Centaur Flash
MM7: Scorch Wheel
MM8: Ice Wave
MM&B: Wave Burner

yeah that's about it...

28
General Gaming Discussion / Re: MegaMon (now with MegaDex v1!)
« on: May 11, 2011, 01:55:49 AM »
Tencrow evolves into Tengu Man.

Also for Row bird, it should be Swarm Bird>Rowbin>Rowmation.

Quote
I wanted some early-game MegaMon that don't evolve into RMs. I wanted easily recognizable enemies that have low HP and Telly came to mind.

Ok that makes sense, though don't forget the ones that should require item evolution ((should probably rename "Evolution" into something appropriate))

Fire stone= Pyre plugin

Water stone= Aqua plugin

Leaf stone= Gaia plugin

29
General Gaming Discussion / Re: Entire team is babies!
« on: May 04, 2011, 06:34:11 PM »
Yet there are complaints about some clients crashing and modded skins breaking so SPUF went nuts when this happened. That and after it's release, there was a bug where load outs couldn't be accessed. Personally, despite a few problems, I'd say it was a good step towards fixing some stuff, especially the back burner

30
Mega Man Discussion / Re: Mm8bdm Mega Man Game
« on: April 25, 2011, 01:05:40 AM »
Fortress bosses giving you weapons? May wanna just tone down on TOO many weapons guys. You'll just end up with 4% of them never being used or just out right pointless. Hence why I agree with Sword's comment  :?

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