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« on: September 14, 2010, 10:41:11 AM »
No really! The following stuff has been cut from the game, within reason!
Item-2
Like Item-1, Item-2 was going to be a usable inventory item. It has been cut because I couldn't code it the way I wanted. It would have worked like it did in Mega Man 2, travelling over long distances. Rush Jet makes it redundant though.
Reggae
Reggae was the tingle of the game. You summon him, and he uses one of many attacks. Some of the attacks included summoning friendly Big Eyes to stomp your enemies, spewing spark shots in all directions, spewing fully charged atomic fire in all directions, spewing health or weapon energy, making it rain around him for a long period of time, firing QUICK MAN'S LASERS out of random walls, etc. It was all good fun but at the end of the day, it was too friggin' crazy. This isn't brawl after all, and considering some people actually play MM8BDM competitively (the demo), those players I assume would hate this. He also attracted players to grab him as soon as possible, just for the complete random nature of it. If you have a better idea for him, post now!
Treble
While not entirely "cut" from the game, Treble was planned, drawn and never actually put in. Why? Because I couldn't come up with a good idea for him. He would spawn in front of you and... then what? Treble boost is out of the question because not everyone is as compatible as bass (imagine hard man with those wings). Maybe he could be some kind of sentry. Who knows. I may save him for the expansion unless someone gets an amazing idea soon!
Cutgoth skin
Sure it would have been nice to leave my mark in the game, but there's enough of that in the credits. Not to mention it would give people an excuse to pretend to be me (enough of that goes on in other skulltag games).
Proto Shield v1
Proto Shield was originally an inventory item. It would have been used the way Proto Upgrade currently gives you a shield while it's equipped, but instead be usable with any weapon! The catch is that it would break after so long. It was removed because I couldn't get it to break after so many hits, and also certain weapons would be blocked by your OWN shield (e.g air shooter)
Alpha maps
The two maps in the alpha version of MM8BDM suck. Cut Man's was too much like a singleplayer level (too much jumping, not enough room) and Guts Man's level was too open and dull. I still have them but don't expect to see them in the game any time soon.
ETank regeneration animation
You know how in Mega Man when you use an etank, you see your life charge back up? Yeah that doesn't happen in MM8BDM, but it used to! It was took out because it was buggy, and was difficult to use effectively. It's a fast paced game, and you have to be quick on the healing to survive!