I've given each map in GVH team starts to support a new server flag which forces team starts to be used in any game mode, including TLMS.
I've already done the first map pack from personal experience and what I thought would be most fitting. Here's the list:
GVH01: Ghouls start all around the edge of the forest and humans start in the center. Retro!
GVH02: Both teams start at each side of the map facing the center.
GVH03: Ghouls start by the lava fall on the higher ledge, humans start in the other corner of the map with the 0 shape cave.
GVH04: Humans start near the crates, ghouls start at the complete opposite side of the map in the water.
GVH05: Ghouls start outside on the cliffs, humans start at the opposite corner up the stairs of the castle.
GVH06: Humans start in various parts of the map, usually in corners. Ghouls start in the middle
GVH07: Humans start in the base with the toilets, Ghouls start at the main gates of the map.
GVH08: Ghouls start outside behind the forest (near the graves), Humans start in the fortress.
GVH09: Ghouls start outside, Humans start at the complete opposite of the map indoors.
GVH10: Humans and Ghouls start at opposite sides of the map.
I'm giving GVH:EW (and later GVH:CD) maps the same treatment. Where do you think the players should start? I have a poll up on my website for GVH11 because I think that's a pretty important map (people love it)