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Topics - CutmanMike

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76
Cutstuff Discussion and Feedback / Computer dead... again
« on: July 01, 2011, 03:48:07 PM »
I seem to have the worst luck with the people I throw money at these days.

Short version:

Computer is dead, all my files are safe though.

Long version:

(click to show/hide)

The story isn't over (sadly) but for now I'm using the laptop. Until I get this thing fixed, replaced or just buy a new machine completely, I am going to be mostly inactve and NOT working on anything MM8BDM related. Period. Therefore, please do not be offended if I do not reply to questions about development, competitions, editing etc. A lot of PM's I get can be answered by others so, make a topic or poll in one of the forums and someone is bound back to you!

I will keep updates about my machine on my twitter, if you're interested.

http://www.twitter.com/cutmanmike

77
Projects & Creative / Screw Scramble - New team based game mode!
« on: June 20, 2011, 10:49:27 PM »





Screw Scramble is a new team deathmatch based game mode with a twist. Players must battle it out in order to obtain screws from fallen foes (or allies). The screws must be taken to either Auto or Reggae (depending on your team) who randomly spawn in the arena. Once Auto or Reggae reach the screw limit, the game is over and the corresponding team wins! Auto and Reggae will reward those who bring big batches of screws, but be careful! Dying results in you dropping ALL of your screws, for anyone to pick back up!

More info:
    Game must be played in Team Deathmatch (teamplay) or Team Game (teamgame). The latter is used for playing with CTF maps where Auto and Reggae replace the Red/Blue flags.
     Your screws are displayed at the bottom of the screen. How many Auto/Reggae require is displayed on the right. The highlighted character is the one you should head to for screw deposits!
     Players drop 5 screws plus whatever extra screws they were holding when they die.
     Large deposits will result in unique rewards. 15 screws or more gives you an MTank. 25 Increases your fire rate. 30 gives you triple shot! These bonuses cannot be stacked (except MTank obviously) and you only receive one bonus per deposit.
     The default screw requirement is 150 screws. It can be changed via the winlimit server setting. The winlimit is multiplied by 10, so winlimit 20 will change the screw requirement to 200.
     Carrying lots of screws slows you down. It only becomes noticeable near the 100 screw mark. This feature may be removed.
     Junk Shield and Leaf Shield do not appear in this mode.
     Currently only supports 2 teams, but may be increased in the future.

Download v1 from sendspace!
http://www.sendspace.com/file/9vhde1

78
Results soon!

Video 1


Video 2



Old info:
(click to show/hide)

79
MM8BDM Discussion / MM8BDM v2b released!
« on: June 11, 2011, 08:13:24 PM »
http://cutstuff.net/mm8bdm/?p=89

Balances issues, general comments here please.

Bugs etc in the bugs forum!

Thanks

80
MM8BDM Discussion / V2B Changes
« on: June 11, 2011, 06:48:41 PM »
As I'm completely terrified of releasing an update now after such a unreasonable reaction from some of you, I'm listing all the changes I've made here first in case I've forgotten something.

    Thunder Bolt ammo bar fixed.
    Fixed the turbo man "fail spot"
    M Tanks now work with MM7 weapons
    Danger Wrap no longer shows a napalm bomb on detonation.
    Increased Slash Claw/Thunder Bolt volume.
    Fixed MMCTF10 blocking lines
    Gravity Hold, Super Adaptor and Exit Unit removed from duel mode.
    Super Adaptor ammo depletion bug fix. You can now change weapons properly in mid air.
    No longer able to "swim down" to reach weapons in Burstman stage.
    Gravity Hold removed from Burstman stage.
    Baccones no longer murder people when touched sometimes.
    Crows, Fire Traps, Quick Beams and other hazards now correctly take a frag away from the player (but upon doing this
    ruined their obituaries, no way around it. Prove me otherwise.)
    MM7 weapons added to LMS.
    Eddie can now throw out MM7 weapons.
    Super Adaptor now kills in 3 hits rather than 2.
    AOE HUD hands now have five fingers (Kapus)
    MM7 Boss no longer blinds software users.
    Gamma's energy refill bug fixed.
    Sniper Joe now respawns correctly in training mode.
    Junk Shield makes a sound when it is destroyed (from either too much damage or using another shield).
    Downgraded to Skulltag 2999 to fix the huge amount of crashes players were getting online.
    Removed hole in springman stage.
    Cloud Man weapon layout changed slightly.
    Thunder Bolt split damage reduced slightly.
    Exit Unit removed from Gemini Man stage.
    Blocked off a certain line which prevented Guts Man G spotting you.
    Fixed Gutsman G "sniping" people
    Danger Wrap mines self detonate in a shorter period of time.

I'll give this an hour to breathe before I release it. Please tell me if I've forgotten anything.

81
MM8BDM Discussion / MM8BDMv2a Released!
« on: June 10, 2011, 03:18:01 PM »
At long last, it is out! Grab it from the MM8BDM website!

Visit my blog for thoughts on this release.

Please provide mirrors if you know or own any good hosts! Thanks!

Post any opinions on balance etc IN THIS TOPIC, I do not want to be bombarded with private messages about such things.

Found a bug? Don't bother us here, go post it in the bugs forum!

82
Bugs/Suggestions / BEFORE POSTING MM8BDM V5 BUGS!!!
« on: June 09, 2011, 04:24:29 PM »
Before you post, the following types of topics will be locked or deleted on sight. Warnings will be given out if you repeatedly ignore these rules:

    NO BUGS INVOLVING ADDON MODS/EXPANSIONS! If there's some incompatibility issues, it is the mod author's responsibility to fix it. It shouldn't be a hard process. If they have a topic for their mod, post it in there!
     Please state clearly how to repeat the bug that you found, unless you have no idea how.
     Glance up and down this forum to see if the bug has already been posted!

Thanks!

83
MM8BDM Discussion / Extra MM7 details CHANGELOG HERE
« on: June 08, 2011, 10:35:04 PM »
Can't wait to get your hands on the expansion? Here's the changelog I was going to post earlier... and a little something to get you excited. Warning: Big fat spoilers await you in the spoiler!

Consider this changelog incomplete because I tend to forget things!

Code: [Select]
New Additions:
Upgraded to Skulltag v0.98E (included).
New campaign selectable at the start of the game.
MM7 boss battle (not secret) at the end of the campaign.
12 new DM maps based on MM7 levels.
1 new CTF map by ivory.
8 new Robot Master Skins based on MM7 robot masters.
6 new bonus skins.
8 new weapons based on MM7 weapons.
2 new assist items.
New Credits sequence.

Map Changes:
Most maps have had slight weapon layout changes, including MM7 weapons.
You can no longer throw projectiles down hole transitions.
MM1CUT - Added a Big Eye for decor.
MM1FIR - Changed main staircase to a sloped floor.
MM1DW1 - Added walkable staircases.
MM2HEA - Items can be found in lava pools.
MM2FLA - TimeStopper added (in a hard to reach spot).
MM2WOO - Made Bubble Bat holes impassible.
MM2CRA - Fixed invisible ladders.
MM3HAR - Blocked off cliffsides.
MM3SHA - Added slopes to replace the steps.
MM3GEM - Fixed strange sky texture bug.
MM3DW1 - Added stairs in various places.
MM4SKU - Added stairs in the "starting" room.
MM4DC1 - Added a slope to replace the main stairway.
MM5DAR - Added stairs in various places.
MM6KNI - Added stairs in various places.
MM6FLA - Fixed invisible ladder. Fixed oil glitch.
MM6YAM - Fixed invisible ladder.
MM6MRX - Added various slopes and stairs. Floor bouncers replace some ladders.

Weapon Changes:
Shield/Radius/Other weapons have been given new HUD animations.
Dust Crusher projectile speed increased.
Gyro Attack damage increased.
Leaf Shield has a short delay before activating.
Magnet Missile no longer causes hit stun.
Powerstone circling fixed.
Quick Boomerang damage increased.
Spark Shock has a firing delay but can be switched out quicker.
Super Arm Ammo usage increased.
Wind Storm now only throws opponents vertically, but higher than previously.
Time Stopper no longer appears in Duels.

Misc Changes:
"Fixed" Wind Man, Centaur Man and Blizzard Man skin colours.
Blood splats COMPLETELY removed from the game.
Bots attempt to pick their classes to support Yellow Devil's Classes mod.
Secret Skins now revealed by default.
Musics change to the boss themes for other game modes like CTF and Duel.

(click to show/hide)

84
MM8BDM Discussion / MM7 Teaser Trailer
« on: May 27, 2011, 07:22:09 PM »

85
Mega Man Discussion / Interview with Inafune on 1up
« on: May 26, 2011, 11:12:17 PM »
http://www.1up.com/features/finished-ke ... -bold-plan

Important parts:


Quote
1UP: Speaking of downloadable titles, last year you were very involved in promoting Mega Man Universe for Capcom. There was even a trailer with you on camera saying "Your world, Megafied." A short while ago Capcom canceled that project. Were you disappointed to hear that? Were you surprised when it happened?

KI: Yeah, I was very disappointed at that outcome for several reasons. One, they kind of started to cancel the game as soon as I left, which made it sort of like I was the only one pushing for it. And it wasn't just a game that I personally wanted to make, it was a game that, again, represents what I think the steps that are required for a Japanese company to take in order to realize the value of download content. They need to use a brand name that has value in the West -- and Mega Man is definitely one of those brands I think -- and put it into digital content so that Western gamers can purchase that and get excited about it. And if it's successful then, as I said before, they'll start to market it properly and start to work on making downloadable content in Japan that will sell like the West does.

So I felt there was a lot of potential with that title and it could have represented a very important step for the company to take in realizing the value of digital content, and now they're right back where they started a few years ago in not understanding digital content and not [being] able to keep up with the West in that area. So yes, I was very disappointed.

Quote
1UP: Is it in some way flattering that it continued without you, that it'll keep going, or is it kind of sad that it's going to go on without you?

KI: Dead Rising, Mega Man, these are all Capcom's IPs, so whether they want to continue to make sequels or outright stop making those brands, those franchises, that's up to Capcom and I really don't have a big say in it, but I can say this: for a game that I developed or had a clear concept of, to watch that game, to watch that concept be twisted and changed to the point that it no longer feels what that original game was supposed to symbolize, that's kind of sad because that's not the vision, that's not what I had in mind for that series. To have it be changed so drastically or radically, if that ever does happen to one of the franchises I've created that would be very disappointing.

86
MM8BDM Discussion / MM8BDM V2 public opinion poll! - SLOPES!
« on: May 15, 2011, 10:23:49 PM »
It's time for another community poll, where the community says what's what! This week's topic is... Slopes!

Yes slopes. You've seen them using in custom MM8BDM levels, but how about seeing them in some of the originals? Sure slopes aren't technically in Mega Man, which is why I stuck to using 32x32 stairs everywhere. But speaking in terms of map flow, having to jump up stairs to get to new areas really breaks up the map flow. Haven't you ever lost a match simply because you couldn't jump your fat robot ass up some tight staircases? With slopes, you could just run up those things and avoid enemy fire without struggling up a staircase. Here's an example of what I'm talking about:

(click to show/hide)

This would not mean all staircases and ladders would be changed. Just the ones that I feel completely break up the map flow (Shadow Man, Centaur Man, Mr. X Fortress etc).

Have a think about all those times you've tripped up stairs in this game and got busted before voting! Poll ends in one week!

87
Cutstuff Discussion and Feedback / Forum layout changes
« on: May 15, 2011, 08:13:06 PM »
As you may have noticed, the forum layouts have changed.

    The Doom Section is now gone, as it was rarely used. The Ghoul's Forest is now under gaming for the time being.
    MM8BDM has been promoted to it's own category, which means less subforms. Editing has merged with help now that help isn't such a big issue. Maps/skins/weapons etc have been merged into Projects as subforums.

The reason is to give MM8BDM more focus, as it is the primary reason 99% of you are here.

Got a problem? Post here! Like it? Let me know, praise is delicious.

88
Cutstuff Discussion and Feedback / CutmanMike stream Hijacks
« on: May 14, 2011, 09:42:05 PM »
Now and again I get invited* to talk on other people's streams. Whether it be Pink's or Multitap I'll post in this thread whenever I'm talking nonsense with people.

*disclaimer: may have involved force

89
Now that we have an official MM8BDM blog, we need stuff to post on it. I will be hiring a handful of people to handle and maintain the blog to keep it up to date with whats going on in the MM8BDM community. This includes mod releases, work in progress, user submitted reviews, videos and events (that are actually happening).

If you wish to apply for this position, post below explaining why you think I should choose you for the job. Before applying please review the following points:

    You will have to frequently check the submission forum (coming soon) to check for new submissions before checking their quality and copy/pasting the content onto the blog.
     You will naturally have the benefit of submitting your own articles if you desire to write your own.
     You will have to post articles to a formatting standard shared by all posts (correct heading usage etc).
     Maybe other stuff but I will bug you as and when.

Do not bother applying if:

    You don't care about the community's work.
     You only want the position to stand out among the crowd or get attention from myself.
     You suck more than I do at writing!

Having experience with wordpress is a bonus, mention that if you apply. There are no deadlines and I will probably rarely bother you to do stuff unless it's extremely outstanding or there's complaints or whatever. Good luck!

90
Cutstuff Discussion and Feedback / Migration complete! PLEASE READ
« on: May 08, 2011, 08:54:30 PM »
We have successfully migrated to the new server. Woo! Rules are now back in place, so spammers will be shot on sight.

Visit the main blog for more information http://www.cutstuff.net

I will be hiring people to update the mm8bdm blog in the next couple of days. Please don't bug me about this yet though, wait until I make a thread about it.

Some people may still see the temporary boards and old blog when they connect to cutstuff.net. This is because the DNS servers take a while to update for everyone. If you can see the correct site, but your friends can't, tell them to open up the command box (start, run, cmd) and type ipconfig -flushdns and refresh the page. This should happen automatically after a certain time.

Please report any issues you find here!

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