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Messages - CutmanMike

Pages: 1 ... 13 14 [15] 16 17 ... 251
211
Closed / Re: [Sprites] Various Prop Improvements
« on: May 03, 2017, 10:06:25 AM »
Added. I'll leave the thread here since it sounds like you want to do more.

212
MM8BDM Discussion / Re: Top and Bottom 5 Favorite V5A Vanilla Maps
« on: May 01, 2017, 08:08:27 PM »
Top:
MM3NEE
MMBGRO
MM6KNI
MM4DC1
MM3DW1

Bottom:
MM2CRA
MM5GYR
MM4PHA
MM5WAV
MMBMAG

213
Closed / Re: [Suggestion] Sneezing animation for Mega Man.
« on: April 25, 2017, 06:01:00 PM »
added

214
This is fixed for V5B.

215
Graphic Alterations/Submissions / Re: Improved Bass skin
« on: April 19, 2017, 04:25:25 PM »
I have added the sprites for Bass but not Super Bass, as there are additional sprites being made for him that will need updating.

216
Pretty much everyone thinks Ring Man looks too fat in that state.

I added the Burner Man sprites though.

217
MM8BDM Discussion / MM8BDM V5B using Zandronum 3.0!
« on: April 19, 2017, 01:26:39 PM »
Greetings!

Mega Man 8-bit Deathmatch V5B is currently using a beta build of Zandronum (the engine MM8BDM uses). We have ensured the beta build is stable enough for V5B's release, although there may be some remaining non-gamebreaking bugs left. Feel free to report anything you find in the bugs forum!

When you download MM8BDM from Cutstuff.net (this page), it will always be packaged with the latest version of the Zandronum beta. If a new one is released but you have MM8BDM V5B already, you can find the latest Zandronum beta from here under Development Builds. You should download this and extract it to your MM8BDM folder if you are getting incorrect version errors when connecting to servers.

TSPG (the service hosting most played MM8BDM servers) are now forcefully running a beta version of Zandronum. You can find instructions on how to join these servers via Doomseeker below.

(click to show/hide)

Please post here if you have any questions regarding Zandronum 3.0 and MM8BDM!

218
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: April 19, 2017, 01:17:27 PM »
There still is no MM7 intro and I don't plan on making one. The in game story will now cover what is going on in the plot.

219
MM8BDM Discussion / Re: Archived Older Versions of MM8BDM
« on: April 15, 2017, 12:34:02 PM »
I have every version but I remove them from my site to avoid confusion with new players. Is there anything in particular in the v4 build you're after?

220
DECORATE and ACS Modifications / Re: LMS Loadouts
« on: April 15, 2017, 12:25:03 PM »
Very tasty. I hope MENUDEF gets used for many mods when 3.0 comes round.

221
Closed / Re: [improved & New sprites] Buster Shots frames.
« on: April 03, 2017, 04:07:26 PM »
Could you upload in as a PNG file?

JPGs are not good for sprites.

222
This is extremely useful (if only I had this years ago)

223
Resources / Re: Zdagger67's spritesheets : Metalman revamp
« on: March 31, 2017, 03:16:14 PM »
I have added Dr. Light's rotations to the core game. Some of Metal Man's details get lost when he starts walking which is why I haven't added that yet.

224
Added

225
Closed / Re: Skull Barrier recode and User Variable implementation
« on: March 30, 2017, 05:05:10 PM »
I don't see the point of recoding Skull Barrier in pure DECORATE. It's just moving the mess from ACS to DECORATE which is even harder to read and adds a ton of additional inventory items.

I do like the C_GET_APROP script though, many modders can probably use that so I'll put it in (as a named script).

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