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Messages - CutmanMike

Pages: 1 ... 237 238 [239] 240 241 ... 251
3571
The Ghoul's Forest / Re: Game modes
« on: October 23, 2009, 10:27:13 PM »
That's the idea  :p

3572
The Ghoul's Forest / Re: Cool Monster Ideas
« on: October 23, 2009, 08:40:06 PM »
Locking cause there's already a sticky open for suggestions like these. Looks like you found it :)

3573
The Ghoul's Forest / Re: Jitterskull guide/tips
« on: October 23, 2009, 08:42:21 AM »
Let's not forget Creeper Cannons! A Jitterskull shot me through the window of the little building on the cliffs in the water processing plant. I landed in front of a human too! If only I had attacked it would have been the most awesome thing ever.

3574
Cutstuff Discussion and Feedback / Re: Website, forum issues
« on: October 22, 2009, 11:50:03 AM »
I don't like people clogging up reading space on the forum with pictures and links in every post. ;)

3575
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 22, 2009, 10:27:00 AM »
It's already fixed

3576
Cutstuff Discussion and Feedback / Re: Website, forum issues
« on: October 22, 2009, 09:23:07 AM »
Okay you can have signatures now but they only appear in your profile. You can't display them in the forum. Har.

3577
The Ghoul's Forest / Re: Game modes
« on: October 22, 2009, 08:45:44 AM »
I was thinking of making a spoof wad called "Left 4 Ghoul" where the humans had to make it to one side of the map and Ghouls (special infected) had to stop them, along with many lesser ghouls (zombies) which got in the way. Maybe one day ;)

3578
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 22, 2009, 08:44:10 AM »
That's nice but this isn't your blog and we really don't care what one is drinking right now

3579
The Ghoul's Forest / YOUR ideas for Ghoul and Human classes
« on: October 21, 2009, 03:32:23 PM »
Instead of making a thread telling us about your dream classes, just shove em in here. Who knows, maybe I'll like the idea and end up turning it into a real class in future expansions?  :o (NO PROMISES HERE DUDES). Detail them as much as you want. You should focus on answering questions that you're most likely to be asked about em'

What is it's name?
What is it's story?
What does it look like? (feel free to post sprites/images)
How does it play? (physics, abilities)
What are it's weapons?
Why does it belong on GVH?

3580
Anything Goes / Re: Most anoying crash you've had with a computer
« on: October 21, 2009, 09:24:45 AM »
Look at the poll answers. For me it's in that order if it keeps crashing. :P

I hate hardware fuck ups than software fuckups. I can usually get around any problems I'm having with windows but when the computer doesn't turn on there's like 10 possibilities of what could be wrong, and it ALWAYS ALWAYS ALWAYS ALWAYS turns out to be the last thing you try.

3581
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: October 21, 2009, 09:04:37 AM »
Quote from: "Torr Samaho"
The new CVAR compat_noland wants to be tested ;): LINK

This guy is awsum

3582
Nice! I've already revealed the current title so I won't use it, but it's very....






.... cool...



(ouch)




.... Anyway, I agree I can barely read it unfortunately:P

3583
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 20, 2009, 11:51:48 AM »
I think FrostBite is enough cold to go around, the new human could be anything so be imaginative  :p

3584
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 20, 2009, 08:35:21 AM »
I'll explain how the chomp works. He charges forward a short distance, doing no damage, and then stops when he slams his jaw up. Only when the his jaw slams is the damage carried out, but it really hurts. So in a way it's kinda like Jitterskulls but shorter range and doesn't do as much damage, but you can use it over and over and don't delay as much.

He's about the same speed as the Cyborg I think, maybe slower. I didn't compare their speeds, I probably should  :p

3585
The Ghoul's Forest / Re: Models and Skins in GvH
« on: October 19, 2009, 03:22:35 PM »
There is no way (as far as I know) I can enforce this.

http://skulltag.com/forum/viewtopic.php?f=155&t=21589

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