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Messages - CutmanMike

Pages: 1 ... 238 239 [240] 241 242 ... 251
3586
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: October 19, 2009, 02:53:15 PM »
Ohh I see what you mean. God dammit there's no end to this land bullcrap  :mad: That isn't as bad as the extra speed but grr

3587
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 19, 2009, 02:34:21 PM »
Well I'm still not sure if I want to do it because even if I grey him out you can kinda tell what he's gonna be. I'm just gonna say wait till the release.

3588
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: October 19, 2009, 02:09:10 PM »
That's what I'm doing unless Torr can simply do a land disallow feature. I still don't get the silent hack and can't do it, how does it work again?

3589
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 19, 2009, 11:50:46 AM »
Chrismas comes early for forum users! Yes, you guessed correctly his name is FrostBite. Stay tuned to see his face and read about how he plays in game  ;)

3590
Cutstuff Discussion and Feedback / Re: Bad multiplayer?
« on: October 18, 2009, 05:29:37 PM »
Already got battletoads down, friggin friendly fire on BEAT EM UPS

3591
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 16, 2009, 07:56:20 PM »
White I have no idea what you're talking about. The problem is that it doesn't read up down left and right in ACS, not that I can't deflect stuff (?). And I drink tea.

3592
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 16, 2009, 04:52:50 PM »
Quote from: "ds201"
careful, he may change the name.

I'm not that cold ;)

3593
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 16, 2009, 09:49:14 AM »
Did you get a PM for it? ;)

3594
The Ghoul's Forest / Re: Is this a good idea?
« on: October 16, 2009, 08:15:43 AM »
Depends if it's a cake for me?  :p

3595
The Ghoul's Forest / Re: Support for team starts in LMS
« on: October 15, 2009, 01:25:46 PM »
Quote from: "Mobius"
Will such spawning alternate like before or will this be a permanent change (I know, stupid question)?

There may be some way

Quote from: "Mobius"
Also in Gvh11, will the ghouls be outside or inside? The importance behind this is that I have seen the outcome of a lot of battles solely depend on spawning in that map alone. Especially if a sole Jitter or Sjas is spawned outside with a butt-load of humans to feast/distract on.

Check the main site and vote away!

Quote from: "Mobius"
Same for Gvh13. Humans starting in that cramp little place is jitter rape waiting to happen.

Good point, I'll stick the ghouls in there.

3596
Cutstuff Discussion and Feedback / Re: Bad multiplayer?
« on: October 15, 2009, 01:17:44 PM »
Quote from: "Frits"
coop is laggy and buggy

laggy and buggy don't count on this list!

3597
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 15, 2009, 08:44:21 AM »
Not long now until you can see him  :)

3598
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 15, 2009, 08:43:30 AM »
Nope, and they won't be in 98a either  :(

Btw this might be sorted if Torr knows what he's doing (he usually does)


http://skulltag.com/forum/viewtopic.php ... 14#p268414

3599
The Ghoul's Forest / Re: Is this a good idea?
« on: October 15, 2009, 08:42:02 AM »
I have no problem with people making other Ghouly stuff outside of Doom (or inside) :P

3600
Cutstuff Discussion and Feedback / Bad multiplayer?
« on: October 14, 2009, 03:44:36 PM »
Can anyone name a game which is good/okay/not bad but the multiplayer mode is CRAP? Not because of the initial game being buggy/crap or net lag or whatever either. I mean like Mario Galaxy having player 2 shoot stars at the screen and Mario do everything else. I'm making a top 10 and currently have 9. Remind me of some shitty multiplayer modes QUICK! :P

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