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Messages - CutmanMike

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3661
Anything Goes / Re: Funny pictures thread
« on: September 29, 2009, 07:14:32 PM »
No, to save people's bandwidth and I can't be bothered to moderate. Do it in the zdoom or skulltag forums or something.

3662
Anything Goes / Re: I hate...
« on: September 29, 2009, 05:34:51 PM »
Quote from: "DoomThroughDoom"
Quote from: "CutmanMike"
Please keep the racist comments off the forum. DERRR

And why aren't I listed in some of these? :(
You totally misunderstood me. I'm black. Me saying I hate niggers is sarcasm. Besides. I'm probably the only black guy here and "niggers" is aimed at attacking black people. DERRR

Not everyone knows that so yeah

3663
The Ghoul's Forest / Re: GVH:Cold Demise trailer up
« on: September 29, 2009, 01:35:16 PM »
Depends how many people throw at me. So far I have 3 and 2 more on the way.

3664
The Ghoul's Forest / Re: GVH:Cold Demise trailer up
« on: September 28, 2009, 06:27:36 PM »
Quote from: "Major Cooke"
Yup. Close but no cigar. Heheh.

I'm glad it's not Eyesore.

Maybe it's ICEsore?!

3665
The Ghoul's Forest / GVH:Cold Demise trailer up
« on: September 28, 2009, 02:39:24 PM »

3666
Anything Goes / Re: your favorite anime opening
« on: September 28, 2009, 10:17:28 AM »

3667
Anything Goes / Re: I hate...
« on: September 28, 2009, 10:11:35 AM »
Please keep the racist comments off the forum. DERRR

And why aren't I listed in some of these? :(

3668
Cutstuff Discussion and Feedback / Re: CutStuff Banner Competition
« on: September 27, 2009, 11:04:52 PM »
Heh, pretty cool. I made an 8-bit cutgoth, dunno where the graphic has gone though. Maybe if I could make 8-bit ghouls we could have something goin on here  :D

3669
The Ghoul's Forest / Re: Stuff I need to do
« on: September 25, 2009, 10:36:16 PM »
It's not eyesore or misty. It's a completely new, fresh out the bucket Ghoul. Take a gander in the sneak peaks thread. That is all I'm saying about that for now ;)

For the Cyborg, I'm not sure but I'll play with a few methods. The one that appealed to me is he starts with 100 fuel (seperate) and once it's gone it's gone. Can't charge it back up, so it should be used in emergency.

3670
The Ghoul's Forest / Stuff I need to do
« on: September 25, 2009, 10:08:27 AM »
Public to do list, see what you guys think of these changes. Green means done:

GVHv2:
    Give the cyborg a separate ammo for his fuel. Right now it's a huge problem keeping your eye on both. Also maybe make it possible for him to shoot and fly at the same time.
     Lower Jitterskull's damage radius a bit. Right now it's way too easy to kill people by simply catching them with side of your skull.
     Fix the damn Hunter hand sprite clipping now I FINALLY KNOW HOW.
     Make the Marine's machinegun actually worth using. (Horizontal spread maybe)
     Add red/blue team starts to all maps to enable the optional server flag to force teams to spawn in specific locations (i.e in GVH08, humans start in the castle area and ghouls start beyond the forest.)
     Get rid of the marine's mug. Give the Ghouls a different status bar. Edit the hud overall to provide relevant information for GVH.
     Add yurei battle patch to GVHv2
     Give Jitterskull bright eyes using brightmaps (once I learn how)

GVH:EWv2:
    Ghostbuster Proton Pack change. Ability to absorb Ghoul's power when you kill them giving you access to new types of weapons.
     Improve Ghost trap system.
     Give Choke blood ball cancel ability.
     Add red/blue team starts to all maps to enable the optional server flag to force teams to spawn in specific locations.
     Remove cameras from all maps due to magic unfixable lag.
     Remove mirrors in GVH21 also due to lag.

GVH:CD
    Find a suitable weapon for new human class.
     Finish the damn trailer.
     Map chase ups.
     Private testing.

3671
The Ghoul's Forest / Re: Bragging Thread
« on: September 24, 2009, 02:01:50 PM »
Problem is not everyone is aware of it. Also you could always tell people where the creepers are by spectating  :(

3672
The Ghoul's Forest / Re: GVH Question
« on: September 24, 2009, 02:00:59 PM »
However you may get an error when trying to play online as a lot of people still use an older version of skulltag, but yes those are the latest builds.

3673
The Ghoul's Forest / Re: Bragging Thread
« on: September 24, 2009, 09:51:15 AM »
The humans should play defensive but not keep to one spot, that just makes Sjas and Jitterskull laugh.

The human team were doing great on this one match in the duke map. We all started outside so obviously the ghouls were inside, so we stormed the building. I dropped traps by the front door and dropped one closer inside during the trap animation, so slowly we all entered the building and mopped up. Hard to explain, but it was great. Reminded me of L4D. ;)

Teamwork is the best way to deal with an flock of Ghouls. It's just a shame it's not so easy to communicate in the heat of battle.

3674
Anything Goes / Re: What is your avatar from/of?
« on: September 23, 2009, 02:10:39 PM »
Yeah have a warning for that one Danzo, you should know better than that. Especially with that avatar!

I've disabled uploading images to save space. Not just that, I find the whole system awkward any way. I always end up forgetting what I've uploaded and always have to ditch my post to find out what crap I need to delete.

Just use http://imageshack.us

3675
The Ghoul's Forest / Re: New Ghoul, Crackels! Custom made by me ENTIRELY! :)
« on: September 21, 2009, 01:51:54 PM »
My outburst was insane, so I only blame myself. The people who I thought were my friends stabbing me in the back got to me I guess, as well as the whole "GVH is getting played too much therefore IT SUCKS" attitude that was floating around at the time. But hey that's in the past.

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