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Messages - CutmanMike

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91
Help & Editing / Re: Custom Skin failing to play sounds.
« on: December 18, 2017, 02:35:55 AM »
Those sound names are too long. They must be 8 characters or less.

92
Projects & Creative / Re: MM8BDM Fishing!
« on: December 16, 2017, 05:37:13 PM »
Some great suggestions, unfortunately due to hiatus I won't be able to implement these until a much much much later date. If someone wants to continue to add to the fishing stuff while I'm gone, let me know (some slight ACS and DECORATE knowledge required). If not, this will be the final version for a long time unless something crashes etc.

https://allfearthesentinel.net/zandronum/download.php?file=hotelfishing-3a.pk3

    - Fixed an issue causing certain players to have major FPS drops during the boss fight.
    - Fixed Super Stretch Eel being too common.
    - Fixed players being able to be pushed or pulled away from their fishing totem by certain classes.
    - Max fishing upgrades changed to 5, but double their effectiveness.
    - Cloverfin and Incredible Cloverfin buff lasts slightly longer.
    - Added new shrimp, cheepcheep, crabs and angels.
    - Other minor fixes and tweaks.
    - The boss now attacks faster.

> You hid the code to generate a random fish :( that's sad, we probably wanted to know more about probabilities...
From my personal testing, I see no difference between having 0 fishing upgrades and 10 upgrades. Does it actually do something?  If so is it barely noticeable? (like, -5% common fishes at 10 upgrades?)

I wanted to keep the probabilities a secret so there's more mystery and discovery to be had when fishing, though some of the optimal spots have already been figured out by the players to find particular goodies (but not all of them).

As for the upgrades, they shrink the common/junk fish part of the pool slightly. They don't make too much of a difference and aren't required to catch the rarest (0.05% chance) items. They're mainly there so common fish feel like they have a purpose (outside of any hidden functions they have).

93
Cutstuff Discussion and Feedback / Hiatus
« on: December 16, 2017, 01:35:37 AM »
Hi,

This is a small announcement to say MM8BDM development is on hold and I am going on hiatus for, at the very least, half a year. During this time I will no longer be making or helping out in other MM8BDM or Doom projects. With Mega Man 11 being announced for late 2018, this is the perfect time for me to move on to something new while we wait for the game to come out and see how it's going to fit into 8BDM's development. In truth, 8BDM development has pretty much been frozen for months as many of the staff have either moved on to other projects, have full time jobs or are still completing their education. Sorry to disappoint any fans who were looking forward to playing the next version any time soon. The community and modders have been keeping 8BDM alive and will continue doing so even in my absence.

94
Projects & Creative / Re: MM8BDM Fishing!
« on: December 15, 2017, 02:58:12 PM »
I like the risk involved when traveling to a new area to fish (or get upgrades). The classes that can push you around are kinda tricky to fix without editing cbm itself but I'll see what I can do.

95
Projects & Creative / Re: MM8BDM Fishing!
« on: December 11, 2017, 04:01:43 PM »
https://allfearthesentinel.net/zandronum/download.php?file=hotelfishing-2b.pk3

Hotfix to fix some annoying bugs:

    - Fixed totems permenantly breaking sometimes.
    - Fixed telly damage type.
    - Players can now use certain buttons again while fishing.
    - Fixed boobeam trap obituary.
    - Fixed serverwide deafening when a certain fish was used.
    - Increased anti-trapper radius of Auto.

96
Projects & Creative / Re: MM8BDM Fishing!
« on: December 11, 2017, 12:38:00 AM »
A new version has been released!

see first post


    *Fixed a few bugs/abuse situations with certain fish.
    *Made some changes to fishing, such as a catch sound and splash effect.

    *Added at least one new fish types to the existing species (except slugs and jellyfish).
    *Added even more unique fish!
    *Buffed certain crabs and squids. All squids have increased duration.
    *Added anti-pvp totem. Fishers are guaranteed to fish up this item. When used, you will drop a totem. Fish 3 more times within the totem's radius and it will activate. While activated you are immune to player damage and cannot deal damage. Stray too far and it will return to your inventory and deactivate. This feature can be disabled with the hfishing_nototem server flag.

If you would like to suggest fish please provide sprites and what they should do when activated/caught etc.

97
Anything Goes / Re: MM8BDM Hotel Fishing server!
« on: December 10, 2017, 02:13:04 AM »
That ip address isn't valid as it is your router's ip. You can get your external ip by using something like https://www.ipchicken.com/

98
MM8BDM Discussion / Re: MM8BDM V5B using Zandronum 3.0!
« on: December 05, 2017, 11:24:37 PM »
I don't believe so. I think you can do something like this: addbot; addbot; addbot; addbot; addbot; addbot; addbot; addbot;

99
Help & Editing / Re: Game instantly crashes barely lauching
« on: December 05, 2017, 11:23:17 PM »
Try running in software mode (configuration tab). If that makes it work, try installing updated graphics card drivers.

100
Projects & Creative / MM8BDM Fishing!
« on: December 02, 2017, 03:06:04 PM »
I made a fishing mod for MM8BDM. Currently only compatible with CBM and Comhotel.



Wait, what?

This mod injects into comhotel and allows players to go fishing in any body of water. For those who don't know, hotel maps are generally large open maps where people just hang out and talk or kill each other without any other goal. I found them pretty useful for practicing certain classes in CBM but I always thought it was a shame there wasn't an extra reason to be there, something to gain. Well now there is, you can go fishing! Fish range from useless to doing cool stuff in the game. One fish might allow you to shoot projectiles your class isn't meant to, or give you a temporary buff. Rarer fish might do things such as give your character a permanent visual upgrade, or summon a pet that follows you around!

Getting Started

Talk to Auto in the lobby of the hotel to get started, he'll give you a fishing rod. You use the rod by using the inventory item the same way you would use e-tanks etc. Use it over a body of water and wait patiently. When the fishing bobber vibrates, press use item again to reel in the goodies! Common fish have a grey border around them, and can be traded in to auto for upgrades which slightly reduce the amount of common fish you find. Rarer fish have blue borders and usually have an effect if you activate them. Gold borders are reserved for very rare items!

You can drop fish for your pals even if dropping is disabled! Use the new command dropfish followed by the fish you want to drop i.e dropfish spicyshrimp

Some fish are only obtainable in certain bodies of water. This is why comhotel was the perfect map choice as there are a TON of different places to fish from, some you may not expect. Fish everywhere! You never know what you'll find. Who knows what is lurking beneath the waves...?

Setup

Works in Coop and Deathmatch (be careful in deathmatch, you lose your fish if you die!) Requires comhotel and CBM. In the future these requirements may be lifted. There is usually a server up for comhotel + this mod so keep an eye on doomseeker.

Downloads

Comhotel - https://allfearthesentinel.net/zandronum/download.php?file=ch8.6.1.pk3
CBM - https://allfearthesentinel.net/zandronum/download.php?file=classes-v9ch.pk3
Hotel Fishing - https://allfearthesentinel.net/zandronum/download.php?file=hotelfishing-6d.pk3

Happy fishing!


101
Closed / Re: Training is broken
« on: November 24, 2017, 04:37:46 PM »
Fixed

102
Closed / Re: [Minor] Small music script bug
« on: November 11, 2017, 10:31:22 PM »
Yeah I couldn't think of a clean way to fix this. UNLOADING doesn't get triggered by the map command unfortunately.

103
Tutorial Collection / Re: How to remove the melt effect.
« on: November 11, 2017, 01:31:02 AM »
Type "wipetype 0" on the console

104
Closed / Re: mm8bdm_hitconfirm
« on: November 02, 2017, 09:57:14 PM »
I forgot to take it out, but thanks for letting me know in such a nice way.

105
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« on: October 28, 2017, 11:00:17 PM »
Can I request an alternate download link? I want to share this to my friend but he can't download from Mega anymore due to the download limit.

http://cutstuff.net/public/MM8BDM-v5c.zip

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