Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ficarra1002

Pages: 1 ... 27 28 [29]
421
MM8BDM Discussion / Re: Songs to play while playing MM8BDM
« on: October 10, 2010, 02:17:47 AM »
This:

 
(click to show/hide)


Edit: Youtube function does'nt work in spoilers?
Edit2: Thanks Cutty.

422
MM8BDM Discussion / Re: Single Player Saveability?
« on: October 10, 2010, 01:19:40 AM »
Regarding fraglimits in campaign, some people like them to be shorter, some like it as-is, just have Normal and East difficulties, Easy with a lower fraglimit.

423
MM8BDM Discussion / Re: KDaymea's Realm Server
« on: October 10, 2010, 12:49:04 AM »
Quote from: "fizzyman"
I can't get Doomseeker to work.
Try IDE?

424
MM8BDM Discussion / Re: KDaymea's Realm Server
« on: October 10, 2010, 12:36:50 AM »
I like yours, isn't TOO full, but isn't empty either. 10-12 players is perfect imo.

425
MM8BDM Discussion / Re: Hmmm, Where have I seen this before?
« on: October 10, 2010, 12:09:34 AM »
I can't believe i didn't notice that it was dwango map01, even after hiding away in this room:

426
MM8BDM Discussion / Re: MM8BDM release party ideas
« on: October 02, 2010, 02:57:14 PM »
Quote from: "squidgy617"
Okay, well, will you guys be voice chattin' or talking through text, and do I need mah e-mail to register?
ALSO, I like the idea of a password server very much yes.
EDIT: Duh, its voice chattin'. We could text chat ingame, no? Well, I don't have a mic, sooo...

Yeah I know I'm behind the times.
With all the obituarys and pickup notices, and two seconds of the message showing, isnt very good for ingame chat.

427
MM8BDM Discussion / Re: Weaknesses?
« on: September 09, 2010, 05:53:51 PM »
Quote from: "Quickman"
Quote from: "Yellow Devil"
And Mike's making all the robot masters play exactly the same for balancing issues. Otherwise the whole game would be dominated by Quick Men because his weakness is only in 2 stages.
F*ck yeah!

428
Download doomseeker / ide and set the program to skulltag. Then find a MM8BDM server and copy its IP.

429
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: May 08, 2010, 09:50:47 PM »
No go on the necromancer? everone hates it?

430
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: April 25, 2010, 05:17:41 PM »
Ok i wanted to talk with you on IM about this, but either your offline, or not acepting my request. Im not sure if this is really possible though.

Name: Necromancer.

The story: I originally wrote/thought of something really long. Heres a shorter copy:   Two brothers practiced in the arts of necromancy are abducted by the horrible Yurei. She tries to put them under her spell to do her bidding against the humans, but in a last effort, one brother pours power into his other brother. The other brother escapes, but the one who saved him is forced under Yurei's will. The "Good" brother flees through the forest and finds a bunch of people gathered around a fire. The "good" brother, who feels responsible for his brother, joins the human team to help stop what , he believes, is his fault and to put his brother out of his misery.

Looks: Good brother looks sorta white-ish with white smoke/fog around his feet. Evil has reddish black aura around him. his clothes are torn and tattered. I havnt put much thought into looks.


Gameplay: OK heres where it may become impossible to implement....He pretty much raises dead teammates back into Life. I would like to discuss this with you in person but oh well, :). His primary attack would be to approach a corpse and uses a spell. he has to sit still on the corpse for 8 seconds until it rises back to Life. he also would have a corpse destruction spell, which charges after 3 seconds on a enemy corpse (to prevent returning enemies) and the corpse explodes into fire and blood. Also you may only be revived once. second time you die your corpse explodes. When a corpse is brought back to Life, 1/10 of his Current health is reserved (Its gone , unless the person he revives dies| <--- that part may be hard to implement though). Also once a necromancer dies, everyone he brought back alive starts falling apart (Pieces of flesh and other gore falling off of their bodies as they walk, how delightful  :D) and after 20 seconds they fall apart completely and die. due to the fact he has to camp and revive people and that his health is depleted with that. And , no, he Does not have any offensive attacks. Maybe a simple dark matter(Ghoul bro) spell or fire spell (Good). Those would be very week and have infinite ammo. And i mean WEAK!

What are its weapons? oops it seems i have explained that up there ^ :P

Im not quite sure it belongs to the ghouls but i thought it had to be evened out. I guess the Yurei possesing one of the brothers helps. I hope its added! ^_^

Pages: 1 ... 27 28 [29]