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Messages - ficarra1002

Pages: 1 2 3 [4] 5 6 ... 29
46
Help & Editing / Re: OFFICIAL guide to range/wrongful bans
« on: June 19, 2011, 08:44:25 AM »
Quote from: "Lag Man"
Quote from: "ficarra1002"
Quote from: "Lag Man"
I need help , i can't find the "Been wrongfully banned?" topic.


I'm so stupid
They redid the forums, probably got lost. Just make a new topic.

What section? i'm not sure where to make the topic


I'm such an idiot
I guess here is ok, http://www.skulltag.com/forum/viewforum ... 23cd36d195, they wont be mad since your "new". Or, you could try IRC.

47
Help & Editing / Re: OFFICIAL guide to range/wrongful bans
« on: June 19, 2011, 04:33:14 AM »
Quote from: "Lag Man"
I need help , i can't find the "Been wrongfully banned?" topic.


I'm so stupid
They redid the forums, probably got lost. Just make a new topic.

48
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 11:05:40 PM »
Quote from: "Darkseed"
?its not zip u need winzip to open it.
It looks like you fixed it now, but a while ago it was a zip file instead of a pk3.

49
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 09:08:10 PM »
Why is the v2a upload a .zip file? Not everyone is going to know to rename it to .pk3.

50
Projects & Creative / Re: MegaManMafia-V1A! Released!
« on: June 18, 2011, 06:43:26 PM »
Quote from: "Darkseed"
Look. i keep posting. i need someone to help me with ACS coding for the longer range for the assassin's blade. i found a way to make the colors blue thanks to Tsuki. im looking for a way for the assassin to have more energy. and i don't know how to change the assassins gravity. please if this wants to be more fun i need an ACS expert here for help.
May I suggest trying the skulltag forums? They will probably be more knowledgeable.

Quote from: "Darkseed"
I neither do not know how to make it so spectators cant talk to players just themselves like in whodunit if someone has an answer please tell me.
I said earlier, it's a server flag or setting. I don't think it can be done with modding. At least, it isn't in whodunit, if you don't have the flag enabled, spectators can talk.
Ill try to find out what the command/flag is.

51
Projects & Creative / Re: MegaManMafia-V1A! Released!
« on: June 18, 2011, 04:53:33 PM »
Quote from: "Shade Guy"
Also, keep everyone the same colour. And if you want to go further, make all skins the base and get rid of the thingamabobby that shows people's names when you look at them.
I don't that can be changed (The name part)
And make sure dead people/spectators can't talk to the players. I've seen a person killed by the Assassin reveal who it was (not that it wasn't obvious already) enough times.
Thats editable in the server.

52
Maps / Re: Super Mario Deathmatch - MM8BDM
« on: June 18, 2011, 04:44:04 PM »
Quote from: "SickSadWorld"
Quote from: "ficarra1002"
Quote from: "ice"
I apologise for bumping but, any progress?
Other than permission, this should be very easy. Just convert weapons, and replace a few of the doom graphics.


Yep super easy from a technical standpoint. You'd also need to replace its default player class since it affects the scale of the Megaman sprites and some other properties (like the red screen tint on death).

No response yet re: permission.

At this moment, your choices are:
    Make an unauthorized version and host/ play it privately (you probably should not post about this on cutstuff if you choose this)
     Do nothing and forget about this

I pick the second one. I'd rather make my own maps than to worry about porting other people's work that they may not even want ported in the first place.

If you did decide to move forward with this, there's a couple problems. The jumping sections seem to be designed for aircontrol = 0.0 and the lighting is more dynamic than MM8BDM's typical static value of 255. A "good" port of these maps would involve addressing both of these issues in a way appropriate for MM8BDM.
Oh well. I can still play it with doom though! :mrgreen:

53
Name?

54
Tutorial Collection / Re: [INSTALL] Installing MM8BDM on Linux
« on: June 18, 2011, 06:16:26 AM »
Could this be updated? After moving from .net to .com and back so many times, skulltags site is pretty broken.

55
Quote from: "Muzaru"
Quote from: "ficarra1002"
Quote from: "Asd967"
Check if your IP inside the router is always 10.0.0.2
It should at least work for now, it wouldn't mess up until it changed. Did you also add the exception to the windows firewall?
Other than that, it looks good. Also, what os/skin is that?

@Yammy, I dont know its internal Ip...
@Ficarra, Im using Norton, and its already an exception thing... Also its Xp, and the theme is called Alice or something. I dont know why...
Your server might be up, just not on your list, can you try hosting now?

56
Quote from: "Asd967"
Check if your IP inside the router is always 10.0.0.2
It should at least work for now, it wouldn't mess up until it changed. Did you also add the exception to the windows firewall?
Other than that, it looks good. Also, what os/skin is that?

57
Maps / Re: Super Mario Deathmatch - MM8BDM
« on: June 17, 2011, 10:50:15 PM »
Quote from: "ice"
I apologise for bumping but, any progress?
Other than permission, this should be very easy. Just convert weapons, and replace a few of the doom graphics.

58
Quote from: "Fanewgie"
I set up port forwarding and everything earlier in the week when I started playing again, and everything worked fine (the tutorial helped a lot, for the record).

However, as of today, hosting no longer works. No settings have been changed (although by now I have completely removed and re-downloaded the game to be safe, set everything back up the way it was, etc.) but suddenly the server doesn't show up in Doomseeker. I can connect manually myself, but other computers get a cannot find server error. Is there any idea what is causing this issue?

Been hosting a Team DM Classes server all week that people have seemed to be enjoying, so I'd hate to not be able to do it anymore.

Update: Nevermind, it spontaneously works again today! -_-
Your IP probably changed (The 192.168.1.# one)

59
Projects & Creative / Re: MM8BDM-HUB: Duel only version RELEASED. 0.8
« on: June 06, 2011, 12:13:22 AM »
Quote from: "TERRORsphere"
Completed it a while ago, been socializing a lot lately and I don't put my projects higher up than my friends and job.

Expect a non productive month.
Understood.
The current version is good *enough*

60
Projects & Creative / Re: MM8BDM-HUB: Duel only version RELEASED. 0.8
« on: June 05, 2011, 04:12:55 AM »
So, what chapter you on (In portal) DTD/terror?
Not trying to rush, just curious.

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