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Messages - ficarra1002

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61
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: May 30, 2011, 05:03:09 PM »
Quote from: "Darkseed"
I know this isnt in DB but i need to ask. how do i loop a song to make it endless in MM8BDM using Audacity> so it wont loop from the beggining all over again?
Separate the part you don't want to loop into a different music file. Let it play the first part without loop, then play the second file (Rest of the song) and have it loop. I believe you can do this all within doom without audacity, other than splitting the song into two files.

62
Projects & Creative / Re: 3 in 1 hubmap.
« on: May 25, 2011, 05:39:09 PM »
Quote from: "DTDsphere"
Quote from: "ficarra1002"
Quote from: "DTDsphere"
Before Monday
It's Tuesday night. Want NAO.
Dude, I have a job that's 9 'till 5 and it takes me an hour to get home. When I get home I work on this project till midnight.
I worked on this project the entire weekend, I know I've been overestimating myself but please be patient.

I'll release a limited duel only version asap.
Quit your job. We are more important.

Kidding. Kind of.

63
Projects & Creative / Re: 3 in 1 hubmap.
« on: May 25, 2011, 12:50:21 AM »
Quote from: "DTDsphere"
Quote from: "Jack Corvus"
Epicccc... How much longer?  :mrgreen:
Before Monday
It's Tuesday night. Want NAO.

64
W.I.P Forum / Re: Skull Tag Expansion
« on: May 21, 2011, 12:53:07 PM »
Quote from: "Balrog"
All right, here's my idea; Uplink Mode. Essentially, it's a crossover with MMBN for the sake of getting Skulltag mode and runes into the game.

The objective of Uplink mode is to grab the other team's blueprint data(a recolored Possession memory chip) and uploading it at one of the I/O points scattered across the map. Also new to this mode is Upgrades(resprited runes) that up your speed, jumping, and attack stats. Unlike other powerups, you can only have one Upgrade at a time, and it only goes away when you die.

Of course, to avoid breaking the "inside the computer" gimmick all of the maps would have to be cyber-themed.
I like this idea.

65
MM8BDM Discussion / Re: Beware of Doppelgangers - Flanny
« on: May 18, 2011, 04:22:34 PM »
If only skulltag had a login type thing, like zdaemon.

66
MM8BDM Discussion / Re: Advertising
« on: May 18, 2011, 04:17:06 PM »
I used to advertise my servers when I hosted goldeneye TC. I'd join a random server, say something like "I'm host goldeneye if anyone's interested, and leave. Usually worked for me. But I guess it can get annoying if you keep saying it, or keep coming back. So only advertise a bit, don't overdo it.

67
W.I.P Forum / Re: Pokemon project
« on: May 18, 2011, 01:10:25 AM »
Quote from: "JcDizon"
I probably don't deserve anything from the sprites, I took most of it from Spriters Resource and just? cut them off and inserted it inside the .wad file. The sprites that features a Pokémon carrying a shotgun were created by The Black Megaman. So yeah, credit them instead.

Yay!

68
Projects & Creative / Re: 3 in 1 hubmap.
« on: May 18, 2011, 01:08:07 AM »
Quote from: "Donutyoshi"
Nah I doubt that'll work. Since the instruments are different and it feels like clash.

Did anyone thought of using one of the original stage selects? Like this...
(video)

I like the one dtd had mixed up.

69
Projects & Creative / Re: 3 in 1 hubmap.
« on: May 15, 2011, 10:26:27 PM »
Quote from: "omegazerox12"
wat
Very constructive post. Care to elaborate?

70
W.I.P Forum / Re: Pokemon project
« on: May 14, 2011, 11:33:44 PM »
I've contacted the maker of the pokemon mod, waiting for the response on permission
I'm new at mapping, but I'm pretty sure if you give me a theme, I can try to make a *decent* map.

71
W.I.P Forum / Re: [Expansion]Mega Man 5 Game Boy
« on: May 14, 2011, 01:08:28 PM »
Quote from: "Jack Corvus"
Quote from: "Disco"
Quote from: "Jack Corvus"
Are there any stages I could work on?
Can you link a few stages you've made in the past?

PM'd you some stages.
Erm, are you even part of this project?

72
W.I.P Forum / Re: Pokemon stadium
« on: May 14, 2011, 01:19:42 AM »
Quote from: "ice"
welp, I finnaly gotten around to sending a e-mail to see if I can edit the pokemon pk3, although chances of him ever responding are very slim as the last post he ever made in the doom world forums was back in 07 and I don't know if he even uses the e-mail address he has on his profile anymore, I'm crossing my fingers and hoping for the best
http://www.gamefaqs.com/boards/524287-d ... 130?page=1

That posting is in '08.


EDIT: And here is his youtube I think. http://www.youtube.com/profile?user=JcDizon

73
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: May 12, 2011, 11:34:22 PM »
Quote from: "Darkseed"
can someone please help me with my question?

(click to show/hide)
I don't know, where are the tiles?
Or you could PM CopShowGuy and ask him.

74
MM8BDM Discussion / Re: The ping: an important factor?
« on: May 12, 2011, 12:55:11 PM »
I've made 1st place with 250 ping quite a few times.

75
MM8BDM Discussion / Re: Penalizing Tournament Killers
« on: May 11, 2011, 12:39:31 PM »
Quote from: "Sean Nelson"
"Something came up, so I can't play 3-5 games in over a month at 20 minutes a piece."
Who is that busy?
Doesn't mean they are busy. I had many chances to do my match in the possession tournament, but couldn't because my router got broken (Turned on and off constantly).

But like the others said, if someone has a reputation of dropping out often, just don't let them join the tournament.

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