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Messages - Demendes

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1
Projects & Creative / Re: Modular Weapons - Randomizer Mode
« on: January 16, 2021, 04:34:09 PM »
I have an issue when I run the DOS reborn weaponset, no matter the order I get texture errors.

2
Projects & Creative / Re: Modular Weapons - Randomizer Mode
« on: December 01, 2020, 04:27:04 PM »
Might be too wishful thinking and it might be hard to implement but getting these weapons to be all completely supported and can be bought in mmv chapter sounds nice.

3
DECORATE and ACS Modifications / Re: Uki's Weaponry (V6a mwep Update!)
« on: November 29, 2020, 10:28:31 AM »
Make sure you're running this file before using this version of Ukiweps,
https://allfearthesentinel.net/zandronum/download.php?file=mweps-randomizer-v5.pk3

That was a godsend! It works and you have my thanks!

That said, the only bug I am seeing now is the weapon energy capsules are still being picked up without any weapons and if your ammo is full. Also, it would be good if like the last time the bonus soda's meter is visible so you will know whether to still rely on it or not so much.

4
DECORATE and ACS Modifications / Re: Uki's Weaponry (V6a mwep Update!)
« on: November 28, 2020, 08:39:52 PM »
The new weapons are pretty nice! I say this is a nice early christmas present. Though, there seems to be an issue where the energy capsules does not refill your ammo when picking them up and the hud doesn't display the weapon energy bar for the added weapons for some reason. There's also texture errors on the light labs and titlemap. Also, bots seem to run out of ammo.

5
DECORATE and ACS Modifications / Re: Uki's Weaponry (V5d Update!)
« on: November 17, 2020, 12:18:46 AM »
Yes, this mod. Best weapon mods ever for mm8bdm, makes the game and campaign more fun with its random weapon selection in the maps for each time they are loaded. The visuals and the styles of the weapons look stylish and pretty much well polished out of all weapon mods... If its going to get v6 update, i would gladly wait for it. Me and my friends loved this.

6
Anything Goes / Am I the only one who can't visit the "Doom" forums?
« on: August 03, 2016, 07:01:50 AM »
I can't visit ZDoom, Zandronum and Doomworld. Sometimes Imgur goes out too but very rarely compared to the other three.

Can any of you guys visit it with no problem?


EDIT: NVM, I can visit it via a proxy. Just some broken routing on my ISP's end. Time for me to vanish. Bye, for now again.

7
Why not? CutmanMike and the others can make them participate in the storyline of MM8BDM and give them some moment of spotlight. They didn't got their part since the MM4 part was covered by the tournament.

A good idea is to make them involved by making them an helpful ally of Dr. Light in fighting against the Roboenza or some other stuff.

8
General Gaming Discussion / Suikoden thread
« on: December 22, 2014, 01:16:30 PM »
Since there's no thread dedicated to Suikoden series yet, I'll make one. Anyone here plays the game? The second game is apparently out at PSN for those who want to try.


It's a great RPG, nobody else wouldn't regret playing it. Especially the one that's out right now.

9
General Gaming Discussion / Re: Video Game songs you love
« on: December 08, 2014, 07:30:38 AM »
Journey to Silius - Deserted Colony
(click to show/hide)

Silent Hill 2 - The Reverse Will
(click to show/hide)

Gradius 2 - Overheat/Gradius Gaiden - Beyond the White Storm, Stage Boss, Ruin of Silence/Salamander 2 - Serious! Serious! Serious!
(click to show/hide)


No More Heroes - Vioectrolysis, Mach 13 Elephant Explosion, Pleather For Breakfast/No More Heroes 2: Desperate Struggle - Kill Or Be Killed, Philistine, Shoegazer Watched The Stars
(click to show/hide)

Castlevania Aria of Sorrow - You're Not Alone, The Chapel, Clock Tower, Castle Corridor
(click to show/hide)

Wild Arms XF - Twilight of the Anti Hero
(click to show/hide)

Ducktales - African Mines, The Moon, Boss Battle
(click to show/hide)

10
MM8BDM Discussion / Re: UNKOWN map's secret
« on: December 08, 2014, 07:06:45 AM »
Quote from: "Korby"
summon kingboss2

I already did that but it just summons king kneeling before he goes all out. He actually never goes all out this way.

11
MM8BDM Discussion / Re: UNKOWN map's secret
« on: December 07, 2014, 10:18:57 AM »
Does anyone else here knows how to summon King in his second phase?

12
MM8BDM Discussion / Re: Weapons/Game tip thread.
« on: December 07, 2014, 10:17:18 AM »
Tornado Hold seems really good in the stage of it's respective Robot Master.

13
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 07, 2014, 05:12:41 AM »
Quote from: "fortegigasgospel"
What would be interesting to do is make a Cyber Demon replacer. Something that will make it visible and fightable.

The enemies from Doom are menacing when you fight them in this game. Invisible, hits alot, and they all make menacing weapons like Astro Crush and Flash Bomb look puny.

Cyberdemon rockets can kill you in one hit if not, reduce your health way below.

For some reason though, Centaurs, Cacos and Lost souls get killed by Dive Missile and Homing Sniper very quickly. The Homing Sniper's crosshair effect seems like it also deals damage to them.

Also, try summoning a "zombie" then firing a homing sniper. You'll see something.

14
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: June 06, 2014, 11:46:30 AM »
Quote from: "fortegigasgospel"
You can read them all via slade

Yep, I can see them via that program. Thanks.

15
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 06, 2014, 10:57:23 AM »


Dr. Light would be pissed. Especially at the spots that the Cyberdemon created.

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