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« on: June 26, 2014, 06:13:49 PM »
Never played any of them (except, somehow because of M.U.G.E.N, Mega Man X1 first stage) so I'll comment on :
- Character design
- Plots
- Japanese opening songs
X1: cliché, both characters and plots are cliché with too much references (such as X origins being SO obvious, Zero's origins being really REALLY cliché, Sigma's symbol referencing Wily, Sigma trying to take over the world...). The Mavericks design was, however, pretty good.
X2: Want my opinion? The Mavericks sucked in terms of appearance, none of them made their entrance into M.U.G.E.N.
X3: Megaman 4 all over again! Except for that Doppler City. Technically, Blizzard Buffalo was the "better looking" Maverick for me. (The opening song was... dull).
X4: Interesting plot and characters (such as Iris, Colonel and General). A great opening song that comes with the Japanese version.
X5: An interesting character (Alia) and many boring ones appeared (Signas, Lifesavers...). The Mavericks weren't as bad looking as X2, they were as good as X1, X3 and X4.
X6: Gate sucked, the Nightmare virus was too similar to the T-Veronica virus from Resident Evil and the plot was... badly thought.
X7: Axl is my favorite Maverick Hunter: I love the idea of the Copy Shot. The Mavericks weren't bad and Sigma looked normal. Also, Code Crush is my favorite video game music with vocals.
X8: The plot of the "replaced villain" has been done before (and after), besides, the Mavericks sucked in terms of design. I also dislike the fact that they put X between 2D and 3D, it makes no sense. The Japanese opening song sucked... a lot.