Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Trimagus1

Pages: 1 2 [3] 4 5 6
31
Quote from: "Emmanuelf06"
trimagus1 are you the one who make your classe? Because you need someone you know directly. (but it seems You know how to make classe :) )

Some news about this CSCC? Can't wait to see the update (i hope i will get a true taunt :p
I can host it on BE if you want. :)

What are you talking about me making classes?

And i didn't got any news about CSCC.

32
Then i give it, but i also change other concepts or something.

Name: ctTrimagus1
Armor: 0.9x (Weakness: Magic Only)
Speed: 1.00/1.00
Jump: 14 (Normal Jump)
Playstyle / Role: Copy Fighter
Skin: Gemini Man
Color: Black & Green
Health HUD: Gemini Laser Colored
Ammo HUD: Black & Green (Default Bounce And Boomerang Only), Black & Blue (Others), White & Red (Hover & Afterburner Dashing Ability)
Base Ammo: 28+Auto Recharge (Bounce and Boomerang), 56 (Others), 200+Auto Recharge (Hover & Afterburner Dashing Ability)

Weapon Dropped: Ultra Beam (Boomerang for Megaman), (Bounce for Gizmo)

Weapon Information (Starters):
(click to show/hide)

Obtainable Weapon Information:
(click to show/hide)

Obituaries:
Bounce:
(click to show/hide)

Boomerang:
(click to show/hide)

Wind Force:
(click to show/hide)

Storm:
(click to show/hide)

Napalm:
(click to show/hide)

Battery:
(click to show/hide)

Soul:
(click to show/hide)

Hitscan:
(click to show/hide)

Spike:
(click to show/hide)

Bug Seeker:
(click to show/hide)

Magnetic:
(click to show/hide)

Missile:
(click to show/hide)

Noclip:
(click to show/hide)

Distorted:
(click to show/hide)

Non-Damaging Abilities if any Ultra Beam is selected:
(click to show/hide)

33
Obituaries for weapon is Necessary to be added in concept too?

34
Forgive me. I'll just change my few stats but i still add an info. that stay unchanged.

Name: ctTrimagus1
Armor: 0.9x (Weakness: Magic Only)
Speed: 1.00/1.00
Jump: 14 (Double Jump)
Playstyle / Role: Copy Fighter
Skin: GeminiMan (Core)
Color: Black & Green (Gemini Man)
Health HUD: Gemini Laser Colored Or Default
Ammo HUD: Black & Green (Default Blue And Pink Only), Black & Blue (Others)
Base Ammo: 28+Auto Recharge (Blue and Pink), 56 (Others), 100 (Gray)

Weapon Dropped: Ultra Beam (Pink for Megaman), (Blue for Gizmo)

Weapon Information (Starters):
1st Weapon: Blue Ultra Beam (Bounces 3 times before Disappears, and has Double Fire Rate version of Cool Weapon from weapon template)

2nd Weapon: Pink Ultra Beam (Acts like Quick Boomerang and longer range and little lower rapid fire rate than Quick Boomerang)

Obtainable Weapons Information:
White Ultra Beam: If opponent is hit by this, they're blowned in random direction (Obtained After Fragging ColdFusion)

Gray Ultra Beam: Perform a limitless Rapid Fire (Obtained after Fragging Sinkman)

Light Red Ultra Beam: Leaves Fire for limited time if hitting an opponent or other objects (Obtained after Fragging Jack Corvus)

Dark Yellow Ultra Beam: Firing charged shot spawns Bigger for more Power (Obtained after Fragging Yellow Devil)

Dark Red Ultra Beam: Does Ripper Damage (Obtained after Fragging Cutman Mike)

Yellow Ultra Beam: Fast as Rail Attack (Obtained after Fragging Laggy Blazko)

Rainbow Ultra Beam: Hitting Objects than opponent will sticks for limited time, can hit opponents in sticked mode too (Obtained after Fragging Breve)

Green Ultra Beam: Seeks out Opponents (Obtained after Fragging Beed28)

Cyan Ultra Beam: Low Rapid Fire but Very Powerful (Obtained after Fragging Messatsu)

Dark Orange Ultra Beam: Does Explosion Damage (Obtained after Fragging TheBladeRoden)

Dark Brown Ultra Beam: Does Noclip through walls,objects,ect.. (Obtained after Fragging Human Destroyer)

Light Orange Ultra Beam: Fires 3 shots without Spread Rune (Obtained after Fragging Rozark)

Damage Information:
Blue: 11
Pink: 11
White: 13
Gray: 3
Light Red: 13-6
Dark Yellow: 11-22-33
Dark Red: 7
Yellow: 12
Rainbow: 11-16
Green: 11
Cyan: 43
Dark Orange: 17
Dark Brown: 13
Light Orange: 10 (for each 1 projectile)

Ammo Cost Information:
Blue: 3 (Starter)
Pink: 1 (Starter)
White: 3
Gray: 5
Light Red: 2
Dark Yellow: 2-4-6
Dark Red: 3
Yellow: 1
Rainbow: 3
Green: 1
Cyan: 15
Dark Orange: 4
Dark Brown: 5
Light Orange: 3

EDIT: Sorry for. But i like Gemini Man Skin more.

35
And it is good that if i make that my ammo for others than blue and pink only regens if i frag the class that i got a weapon?

Example: Spread Fire's ammo can only regen if i frag Rozark.

36
Quote from: "<*Hilman170499*>"
I'm just dropping by to say that I've been reading about how Trimagus1's class concept has been evolving. Sounds like something awesome. I'm even inclined to help with the coding if I was allowed to.

Thx.

Also you're allowed to add me to your Private Classes mod with CSCC concept.  :)

37
Projects & Creative / Re: Not too different, still boring.
« on: March 18, 2015, 05:04:30 PM »
Quote from: "Cerikeno"
what it's travel speed and rate of fire is exactly like?

For Yellow(Laggy Blazko): Speed 99999999 is maybe good for Hitscan Attack.

For Gray(Sinkman): Limitless maybe just like YD Flash Man's Buster.

38
Quote from: "fortegigasgospel"
Instead of being a third copy weapon class. It would add a different twist to the play style. Option 2 would even have "Regigigas Effect" start off weaker but potentially become very powerful, only in this case instead of being with stats it is your weapon getting more powerful as you frag. Also makes the weapon feel more like an "Ultra Beam" to me by getting more powerful.
Option 1 gives a bit or strategy and keeps the copy weapon style, in place of having a large rooster of weapons to pick from your weapon is replaced by the new one as you still have an unchanging alt fire.

Also atm your are very basic (default armor and movement) copy class, basicly Bass with bouncing shots and Quick Man's alt in place of a dash.

I haven't added dash. And it is bad for you to have 3rd copy weapon class in CSCC?

39
Quote from: "fortegigasgospel"
Wacky Idea:
Make Ultra Beam a basic weapon, no special traits (yes as in remove the wall bounce as well) BUT keep this concept you have going where you get new "versions" for fragging certain classes.
There are two ways you can go about working this idea"
Option #1: When you frag a class you get the new version of the Ultra Beam that class gives, but it replaces the current version you have.

Option #2: This one will sound like it will be hard, but it really shouldn't be (just a lot of copy pasting). Make the Ultra Beam only able to fire 10 shots at a time before you must recharge ammo (at all times) with no special features. When you frag a certain class you get a boosted effect to the Ultra Beam, which stacks every time you kill a new class. Example: Killing CMM class will make it a ripper, but killing sinkman increases firing rate, where killing CMM then sinkman later before dieing will make it both faster firing rate AND a ripper while keeping the 10 shots before needing to recharge.
This concept will make the class start off rather weak but get more powerful for scoring frags as each new class killed will give a new effect to the Ultra Beam, it also gives the concept of being a copy weapon class without the copy weapon style of changing weapons to suit your needs.
Probably rework some of your effects though.
CF should cause the UB to gain an explosion when it hits something.
Sink should make the UB a bit more powerful within a certain distance.
LB should increase firing rate.
After it becomes a ripper things like the explosion will still go through while letting the beam keep going, and the sticky shot doing the same but staying even after the explosion has happened.
And so on. Think of ways each class itself should give a bonus to the UB.

Why?

40
Quote from: "fortegigasgospel"
Quote from: "Trimagus1"
White Ultra Beam: If opponent is hit by this, they're blowned in random direction (Obtained After Fragging ColdFusion)
Ok but how does the projectile act?

Quote from: "Trimagus1"
Yellow Ultra Beam: Fast as Rail (Obtained after Fragging Laggy Blazko)
Again. Huh?

Both these are very vague, ok, they do these things, but you don't explain HOW. The effects sound interesting but without knowing the properties of the projectile itself they are meaningless.
Do you mean it is the same as your basic weapon only with the new property added?

Sometime only Damage Types give effects.

For White, its Damage Type is Afterburner (Like ColdFusion's Afterburner)

For Yellow, maybe speed is 99999 or someting for hitscan attack.


And About Same as Basic weapon with new property: maybe yes

41
Quote from: "fortegigasgospel"
But how do they work? As in movement. Or do they all fire the same way?

If you're asking about weapon, They do in same ways just when different one is selected.

Example: If you select Green Ultra Beam, just use Main fire to fire Homing Projectile.

42
Quote from: "fortegigasgospel"
I think you need a bit more information regarding the weapons. I know Gizmo and the class for me both use copy weapons but via pick ups, so at least yours obtains weapons differently.

As YD classes: Copy class can get weapons via pick up. But as Justfied Classes: Copy Class can get weapons via frag.

Yours is more like YD while Mine is more like Justfied, Right?

Also about Weapon information: Each Colored Ultra Beams have Different Effects like White Colored one can Blown players in randrom direction just like ColdFusion's afterburner and Dark Red Colored Does Ripper Damage.

43
Then i make a new one.

It can be Copy class but i use my Unique one than Core Weapons ok?

Name: ctTrimagus1
Armor: 0.9x (Weakness: Magic Only)
Speed: 1.00/1.00
Jump: 12 (Double Jump)
Playstyle / Role: Copy Fighter
Skin: GeminiMan
Color: Black & Green
Health HUD: Gemini Laser Colored Or Default
Ammo HUD: Black & Green (Default Blue And Pink Only), Black & Blue (Others)
Base Ammo: 28+Auto Recharge (Blue and Pink), 56 (Others), 100 (Gray)

Weapon Dropped: Ultra Beam (Blue or Pink only)

Weapon Information (Starters):
1st Weapon: Blue Ultra Beam (Bounces 3 times before Disappears, and has Double Fire Rate version of Cool Weapon from weapon template)

2nd Weapon: Pink Ultra Beam (Acts like Quick Boomerang and longer range and little lower rapid fire rate than Quick Boomerang)

Obtainable Weapons Information:
White Ultra Beam: If opponent is hit by this, they're blowned in random direction (Obtained After Fragging ColdFusion)

Gray Ultra Beam: Perform a limitless Rapid Fire (Obtained after Fragging Sinkman)

Light Red Ultra Beam: Leaves Fire for limited time if hitting an opponent or other objects (Obtained after Fragging Jack Corvus)

Dark Yellow Ultra Beam: Firing charged shot spawns Bigger for more Power (Obtained after Fragging Yellow Devil)

Dark Red Ultra Beam: Does Ripper Damage (Obtained after Fragging Cutman Mike)

Yellow Ultra Beam: Fast as Rail Attack (Obtained after Fragging Laggy Blazko)

Rainbow Ultra Beam: Hitting Objects than opponent will sticks for limited time, can hit opponents in sticked mode too (Obtained after Fragging Breve)

Green Ultra Beam: Seeks out Opponents (Obtained after Fragging Beed28)

Cyan Ultra Beam: Low Rapid Fire but Very Powerful (Obtained after Fragging Messatsu)

Dark Orange Ultra Beam: Does Explosion Damage (Obtained after Fragging TheBladeRoden)

Dark Brown Ultra Beam: Does Noclip through walls,objects,ect.. (Obtained after Fragging Human Destroyer)

Light Orange Ultra Beam: Fires 3 shots without Spread Rune (Obtained after Fragging Rozark)

Damage Information:
Blue: 11
Pink: 11
White: 13
Gray: 7
Light Red: 13
Dark Yellow: 11-22-33
Dark Red: 7
Yellow: 12
Rainbow: 11-16
Green: 11
Cyan: 43
Dark Orange: 17
Dark Brown: 13
Light Orange: 9

Ammo Cost Information:
Blue: 3 (Starter)
Pink: 1 (Starter)
White: 5
Gray: 2
Light Red: 2
Dark Yellow: 2-4-6
Dark Red: 3
Yellow: 3
Rainbow: 3
Green: 1
Cyan: 15
Dark Orange: 4
Dark Brown: 5
Light Orange: 3

EDIT: Nerfed Base Ammo for Obtainable Ultra Beams expect Gray, Also changed Gray's ammo cost to 2
EDIT2: Changed Dark Red and Yellow's Wep Info.

44
It is good idea for making a Class that gains weapon after fragging an opponent just like Justified Classes?

45
Quote from: "Lego"
He was referring to yours, aye.
I like how you take into account balance and uses with these suggestions, unfortunately this mod is...either dead or sleeping.
I'm gonna go with dead.
It hasn't been worked on in god knows how long, a lot of the classes were boring, broken, or both, and the original developer just straight-up doesn't care anymore.

Sorry, bro. That's how things are.

If you're talking about that mod is dead or sleeping you can hire others who is fully avaiable for help that mod is will be avaiable forever.

Age is not matter as im 15 years old (Until May 7 in 2015 with i will be 16 years old).

Pages: 1 2 [3] 4 5 6