Then i give it, but i also change other concepts or something.
Name: ctTrimagus1
Armor: 0.9x (Weakness: Magic Only)
Speed: 1.00/1.00
Jump: 14 (Normal Jump)
Playstyle / Role: Copy Fighter
Skin: Gemini Man
Color: Black & Green
Health HUD: Gemini Laser Colored
Ammo HUD: Black & Green (Default Bounce And Boomerang Only), Black & Blue (Others), White & Red (Hover & Afterburner Dashing Ability)
Base Ammo: 28+Auto Recharge (Bounce and Boomerang), 56 (Others), 200+Auto Recharge (Hover & Afterburner Dashing Ability)
Weapon Dropped: Ultra Beam (Boomerang for Megaman), (Bounce for Gizmo)
Weapon Information (Starters):
1st Weapon: Bounce Ultra Beam: A Blue Energy Ball attack that bounces 3 times before Disappears, and has Double Fire Rate version of Cool Weapon from weapon template, Deals 2 more damage than Quick Boomerang, Little fast than Mega Buster shot's, Costs 3 Ammo per 1 shot.
2nd Weapon: Boomerang Ultra Beam: A Pink Energy Ball attack that acts like Quick Boomerang but with longer range and little lower rapid fire rate than Quick Boomerang, also Deals Same Damage as Quick Boomerang, Costs 1 ammo per 1 shot.
Obtainable Weapon Information:
Wind Force Ultra Beam: A White Energy Ball attack that Blowns a Player in Random Direction when Hit. Fast Speed, Same Rapid Fire as Silver Tomahawk but Deals 15 Damage, Costs 8 Ammo per 1 shot. (Obtained After Fragging ColdFusion)
Storm Ultra Beam: A Gray Energy Ball attack that have Limitless Rapid Fire Capacity. but deals 5 Damage per 1 projectile, Fast Speed, Costs 1 ammo per 1 shot. (Obtained after Fragging Sinkman)
Napalm Ultra Beam: A Light Red Energy Ball attack that Leaves Fire Trail, Normal Speed, Same Rapid Fire as Doom 2's Shotgun, Deals 15 for Impact damage, 5 for Trail Damage, can also burns oil, Costs 3 Ammo per 1 shot. (Obtained after Fragging Jack Corvus)
Battery Ultra Beam: A Yellow Energy Ball attack that deals normal, but it can be charged to fire Yellowish Blue Energy Ball for Homing Attack. Normal Speed, 13 damage for Uncharged while 17 for Homing, Costs 3 ammo per 1 uncharged shot, 7 per 1 charged shot. (Obtained after Fragging Yellow Devil)
Soul Ultra Beam: A Dark Red Energy Ball attack that Deals 5 Ripper Damage. Faster than Rolling Cutter, Costs 4 ammo per 1 shot. (Obtained after Fragging Cutman Mike)
Hitscan Ultra Beam: A Greenish Yellow Energy Ball attack that Fast as Rail Attack and Leaves Non-Damaging Trail. Rapid Fire is Same as Mega Buster, Deals 12 Damage, Costs 3 ammo per 1 shot. (Obtained after Fragging Laggy Blazko)
Spike Ultra Beam: A Rainbow Energy Ball attack that Used for temporal trap because it can glue on walls after collison for limited Time. Deals 15 damage, Same Rapid fire as YD Doc Robot's buster, yet affected by Gravity. Costs 5 ammo per 1 shot. (Obtained after Fragging Breve)
Bug Seeker Ultra Beam: A Green Energy Ball attack that always Seek out Players. Normal speed, Same Rapid fire as Mega Buster, Same Damage dealing as Quick Boomerang. Costs 2 Ammo per 1 shot (Obtained after Fragging Beed28)
Magnetic Ultra Beam: A Cyan Energy Ball attack that Deal Dat Great Damage (45) at Very Cost of Rapid Fire and also Ignores Armors. Normal Speed, Costs 18 ammo per 1 shot. (Obtained after Fragging Messatsu)
Missile Ultra Beam: A Blackish Orange Energy Ball attack that Does Explosion Damage. Little fast speed, 12 Damage, Rapid Fire is same as Mega Buster, Costs 2 ammo per 1 Shot. (Obtained after Fragging TheBladeRoden)
Noclip Ultra Beam: A Dark Brown Energy Ball attack that Noclips through Everything. 20 Damage, Costs 8 ammo per 1 shot. (Obtained after Fragging Human Destroyer)
Distorted Ultra Beam: A Purple Energy Ball attack that fires 3 spread shots then Boomerangs back after limited time. low fire rate than YD Doc Robot Buster, 13 Damage per 1 Projectile, little fast speed. Costs 6 ammo per 1 shot (Spread Doesn't count just like single shot weapon with Spread Rune equiped). (Obtained after Fragging Rozark)
Obituaries:
Bounce:
"Victim"'s Heart was Bounced from Body by "Killer"'s Bounce Ultra Beam
Boomerang:
"Vitcim" Couldn't escape "Killer"'s Boomerang Ultra Beams
Wind Force:
"Victim" was Blowned from the Battlefield by "Killer"'s Wind Force Ultra Beam
Storm:
"Victim" Couldn't Resist Bullet Flurry of "Killer"'s Storm Ultra Beam
Napalm:
"Victim" is Burned to Death by "Killer"'s Napalm Ultra Beam
Battery:
"Killer"'s Battery Ultra Beams Couldn't Recharge "Victim" because of it's Health doesn't have compatibility
Soul:
"Victim"'s Soul has been Ripped by "Killer"'s Soul Ultra Beam
Hitscan:
"Victim" was snipped out by "Killer"'s Hitscan Ultra Beam
Spike:
"Victim" was Fall in "Killer"'s Trap with Spike Ultra Beam
Bug Seeker:
"Victim" is Homed by "Killer"'s Bug Seeker Ultra Beam
Magnetic:
"Victim" is Surge Fist'd "Killer"'s Magnetic Ultra Beam
Missile:
"Victim" was Exploded by "Killer"'s Missile Ultra Beam
Noclip:
"Killer"'s Noclip Ultra Beam was everywhere to PWN "Victim"
Distorted:
"Victim" Couldn't Even Touch "Killer"'s Distorted Ultra Beams
Non-Damaging Abilities if any Ultra Beam is selected:
Afterburner Dash: Fly Fast just like ColdFusion's Afterburner, Costs 20 ammo per 1 second, activated with altfire, also works in air.
Hover: Float in air without Falling. Costs 10 ammo per 1 second, activated with Jump when in air.