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Messages - Trimagus1

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61
Is allowed to replace old idea request with new one before new class update?

If yes then i edit this old to new:

Name: ctTrimagus1
Armor: 1.35x (Weakness: Magic Only)
Speed: 1.6/1.6
Jump: 20
Damage Type: Light & Laser
Role: Weapon Copy
Weapon Dropped: Ultra Beam

Description:
1st Weapon: Ultra Beam (Fires 3 (Spread) Blue Energy Balls Based on Cool Weapon's projectile that is fast, deal ripper Damage , Little low Fire Rate than spread quick boomerang and Bounces 2 times before dissapears (not 1 like Spread Quick Boomerang from YD classes)+

1st Weapon Alt: Ultra Beam (Fires Single Blue Energy Balls Based on Cool Weapon's projectile that is Act like Quick Boomerang but with have Longer Range , Little Low Fire rate than quick boomerang and Deals Ripper Damage)*

Inventory Item:
Full Weapons Recharge Chip (Restores Everything Like M-Tank expect Health and used 5 times each time you spawn)

Skin: Gemini Man
Damage Information:
Both Main and Alt Fire deals 10 HP damage (expect Weapon Copy Variant with Deals 15 HP damage)

*Fires Pink colored one when using Weapon Copy Version
+This don't have homing ability this time

62
W.I.P Forum / Re: Insanity classes!
« on: June 05, 2014, 07:21:30 PM »
Quote from: "LordDamager"
usually light, neo, or otaku handle the classes. im currently working on something else that somewhat pertains to this classpack.

If you need more information on who does what, check the first page, the credits are listed there.

Yea. And can i join your Team as Coder and Tester LordDamager?

63
W.I.P Forum / Re: Insanity classes!
« on: June 05, 2014, 05:52:56 PM »
Quote from: "OtakuAlex"
Quote from: "LordDamager"
Ripping is fine as long as the damage remains low. a 10 damage ripper is more then enough to ruin someone's day, even if they only get hit for a second.

Fun fact: Originally my sword spawned 5 rippers that do 10 DMG each. Now they don't do any damage with the actual missile and instead use A_Explode to deal the actual damage.

You're right. And i just wanna ask you:

Who will add classes?

64
W.I.P Forum / Re: Insanity classes!
« on: June 05, 2014, 04:20:53 PM »
Quote from: "LordDamager"
Actually i do understand well enough. We will not be accepting bland or simple classes. While its true we wont have as hard as a restriction on class submissions as say, cscc, however we wont be doing something that is this... simple. Potatostrike, please, try to come up with something original. We wont be accepting these robot mish-mash ideas, unless you can put an interesting twist on them.

EDIT: After some discussion, we agree that jdude's class is accepted. it may need some slight tweaks however, and we will need the creeper skin. Trimagus, im afraid your class is rejected based on the homing and quick boomerang aspects. it isnt really creative being chased by green or pink balls that can rip right through you. We would accept homing classes and boomerang type classes if they can be given more then just longer range or 10 damage. So Trimagus, why not try to improve on your class a little further? add a different weapon perhaps that does something to merge the ideas you have?

and jdude, could you please pm me the skin and weaknesses/resistances your class would have to vanilla/other weapons.

How about one without Ripping or Spread Fire without Homing Skills?

Last Time I Coded and Created My 1st Class and i coded a weapon with Homing and Quick Boomerang like and i sended a request with.

And about "green ball" and "pink ball " its different colored version of Cool Weapon's projectile.

65
W.I.P Forum / Re: Insanity classes!
« on: June 04, 2014, 04:27:15 AM »
Quote from: "PotatoStrike"
Quote from: "OtakuAlex"
Quote from: "PotatoStrike"
And... me?

Well, your class concept was basically just a bunch of bombs from vanilla.......So, yeah.....It wasn't exactly accepted by anyone last I checked. Try to be more original next time.

Ok! Now time for a new class concept!
(click to show/hide)
Enjoy the idea!

Nice Idea PotatoStrike! I guess you jump higher than me (30{you}>20{me}) but im faster than you (1.0{you}<2.0{me})

66
W.I.P Forum / Re: Insanity classes!
« on: June 02, 2014, 06:31:23 AM »
Hi! Can i join in this mod?

Name: ctTrimagus1
Armor: 1.0x
Armor Color: Black on Green
Speed: 2.0/2.0
Jump: 20
Role: Weapon Copy
Weapon Dropped: Ultra Beam

Description:
1st Weapon: Ultra Beam (Fires a Green ball that Chases opponents and have double fire rate variant to Cool Weapon from Weapon Template)
1st Weapon Alt: Ultra Beam (Fires a Green Ball (Pink if Weapon Copy version) that acts like Quick Boomerang expect its longer range and little low fire rate than Quick Boomerang and does Ripping Damage)
Auto Use Weapon: Trimagus1 Buster (Fires a 2 Fast Buster Shots (Not Spread but Barrel) in once, 0.5 times little low fire rate than Ultra Beam's Alt fire and does Ripping Damage and only used after ammo runs out on Ultra Beam (having Both main and alt fire)

Skin: Gemini Man
Damage Information:
Both Main and Alt Fire Even Trimagus1 Buster Shots always deals 10 HP damage (15 HP in Weapon Copy Version)

If You Don't know to Code or Confused that what is I Requested Download this:
Download
And See (you need v3a or v3b version because this not have compability with v4a)

67
W.I.P Forum / Re: Insanity classes!
« on: May 30, 2014, 12:44:15 PM »
Hi! OtakuAlex

68
Events / Re: NEW! 2v2 CTF Time Attack X Bot Team Tournament [OPEN]
« on: May 20, 2014, 05:32:12 PM »
Quote from: "The Killer Nacho"
And while I don't want to be too invasive by telling you how to run your tourney.

if i press start the tournament the touney will run. but you need to join. when i see a person wanna join i edit the bracket with adding names.

69
Events / Re: NEW! 2v2 CTF Time Attack X Bot Team Tournament [OPEN]
« on: May 19, 2014, 04:15:27 PM »
Quote from: "Mendez"
No, he means this is literally impossible to perform because most CTF maps take AT LEAST 15 seconds to run from flag to flag. I remember testing the amount of time it took to cap each flag and it usually took 30 seconds. If you can prove to us that 10 points in 2 minutes is possible without, maybe some people will join. But right now, this whole idea sounds kind of silly

im sorry but can't. how about 5 points in 5 minutes?

70
Events / Re: NEW! 2v2 CTF Time Attack X Bot Team Tournament [OPEN]
« on: May 19, 2014, 12:12:00 PM »
Quote from: "CHAOS_FANTAZY"
You do realize that 10 points in 2 minutes would mean a capture every 12 seconds, right?
And a quick litmus test reveals that it's basically impossible to reach the enemy flag from the spawn in 12 seconds.

...Yyyeeeah, this isn't even physically possible, let alone reasonable.

Maybe. But maybe your partner or friendly bots help you assist to the enemy flag and in return.

71
Quote from: "Beed28"
If Project Prism is on hiatus, then I would love to see the current version ported to MM8BDMv4.

I like too for this mod update generate compability to mm8bdm v4

72
i wonder what a project prism will be?

73
Quote from: "Zard1084"
I'm sorry but At the moment i have no motivation to restart this or even make a v4 compatible version

But you can make class mod update for old versoin of mm8bdm like v3b

74
Events / 2v2 CTF Time Attack X Bot Team Tournament [CANCELLED]
« on: May 17, 2014, 07:54:14 PM »
I cancel this. i have no ideal for.

75
Hi Zard1084! Can i will be in this your class mod?

Name: ctTrimagus1
Armor: 1.0x (Weakness: Snakes)
Speed: 2.0/2.0
Jump: 20
Damage Type: Light & Laser
Role: Weapon Copy
Weapon Dropped: Ultra Beam

Description:
1st Weapon: Ultra Beam (Fires a Blue Ball one that Chases opponents and have double fire rate variant to Cool Weapon from WeaponTemptate)
1st Weapon Alt: Ultra Beam (Fires a Blue Ball one that acts like Quick Bommerang but with longer range and little low fire rate and never dissapears if hit a enemy (or if you don't like Ripping Ability then change to Normal)

Skin: Gemini Man
Damage Information:
Both Main and Alt Fire always deals 10 damage (Expect Weapon Copy variant with deals 15 damage)


If you wanna see my class i maked download this:
https://mega.co.nz/#!LkAGkDpC!QFIA7CcXA ... -DoUrgMD1I

Plus you have use v3b version of mm8bdm to test.

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