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Messages - Trimagus1

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76
Quote from: "ice"
Quote from: "Trimagus1"
How many hours or days left i have wait until ColdFusion is online?
*looks at skype*
 I don't think he's ever coming back

he got some serious job?

77
How many hours or days left i have wait until ColdFusion is online?

78
Quote from: "Zard1084"
Quote from: "Trimagus1"
perfect class
Good luck with that. hell i even tried to make a class for cscc! two of them infact! one version is in my Teaparty classes and the other is currently in the CSCC Competition and nether of them are gonna get in CSCC this i know.

good luck you too  :)

79
Quote from: "Ceridran"
Time to be blunt; you may as well not try. One will be better off learning to make their own classes. Almost a year ago by now, I thought up a class that Coldy said he'd add in for sure. Never happened. That's alright, I don't even like the way the class is set up anymore.

Now that I'm actually able to make my own stuff, (to some extent, I still use templates) I'm trying what I can and learning overtime.

but I'm too beginner to make class so i need to learn how to make perfect class

80
Quote from: "Ceridran"
Quote from: "Trimagus1"
Jump: 20

Are you looking to shoot outrageously misplaced hoops?

Jack Corvus does what you do. Speedster Flamethrower. "Speedster Chainsaw" is pretty much the same thing, not that you're using a chainsaw. You also have a homing shot, which is kind of terrifying since you already have outrageously fast speed.

The altfire mostly makes your mainfire pointless. You're really fast, so you can easily get close and deal 10 ripper damage.

.. 10 ripper damage is actually alot for something firing that fast.

Hmm. well but if you read my reply to ice about.

81
Quote from: "ice"
A fast class with a homing attack seems a tad cheep hence why alot of people complain about quickman in justified classes, plus if you're going that fast a long range chainsaw is going to be cheap no matter what, basically all in all this class is just a heavily buffed quickman. So far, the high speed classes had either high attack power with a low fire rate, a really close up melee attack, or a high fire rate low damage attack to compensate for the increased dodging ability.

Also this might be of some information
Quote from: "xColdxFusionx"

And while we're on the subject of updates, let's discuss a little something we're planning to do for v6

We're calling it
Project Prism
Thanks Smash

It's an initiative to make CSCC a better mod for both the coders and the players. What it means is that we're pretty much going to be recoding the whole mod over from scratch to clean up some of the unseen shenanigans that have begun collecting under the hood.

It also means we've put a few classes that people have been complaining about up for revamping or termination. The following classes are currently Project Prism's "danger zone" and are either planned to be revamped or scrapped, listed roughly from highest to lowest priority along with our reasons for putting them on the list. If you have any questions, please PM me:

    GalaxySergio - Class is very polarizing among the dev team in terms of fun, Owner requested to be taken out. Slated for removal.
    Travis - Class's role has already been filled, class is not fun to use, class uses pretty much exclusively stolen code. Slated for removal.
    Gummywormz - Class is bland to play, Graphics hurt the user's eyes. Slated for removal.
    FiniteZero - Class is somewhat bland to play, Graphics are outdated. Slated for possible revamp maybe?
    Fenga Papit - Class requires very little effort on the user's part and makes the game less fun for others. Slated for removal.
    SaviorSword - Opinions on this class's entertainment value vary wildly. Slated for revamp.
    Michael712 - Opinions on this class's entertainment value vary wildly. Status unknown.
    Unix - Code is becoming somewhat difficult to maintain. Slated for possible revamp.
    Copy Robot - Code is becoming somewhat difficult to maintain. Slated for revamp.
    Sinkman - Class's power is incredibly bipolar, Graphics are outdated. Slated for revamp.
    JaxOf7 - Class's power is very bipolar, Class requires very little from its user. Status unknown.
    Human Destroyer - Class is difficult to use and varies wildly in effectiveness. Slated for possible revamp?
    CutmanMike - Class is excessively simple and revolves around somewhat shifty gameplay mechanics. Slated for possible revamp.
    Gizmo - Class varies wildly in effectiveness and is excessively complex. Slated for possible revamp?
    Tsukiyomaru Zero - Class was not originally player's idea, owner requested to make alterations to make it his. Slated for revamp (again).

In addition, we're going to be adding in some new features:

    No more "Members Only" clause! Anything Cutstuff-related is fair game! (Other rules will still apply, of course, and we will still be doing quality control on our end.)
    Internal cleanup and standardization!
    A more clear-cut system to help with class design!
    New mechanics for Megaman (and other classes)!
    Support for more game modes!
    Less hiatus! (...Hopefully...)

We're really excited to start working on this, and we hope you all will stay tuned as we try to make CSCC a mod that's truly worthy of the amazing game it's being made for!

Well Maybe you're right. but i have tell you: Class that have higher speed will have likely ability to outrun the projectile's speed so thats why i want have an attack that even i can't outrun my weapon's projectile's speed.

82
Quote from: "ice"
Quote from: "Trimagus1"
Hi! Can i will be in this? I'm new to here

Name: ctTrimagus1
Armor: 2.0x (Weakness: No elements)
Speed: 2.0/2.0
Jump: 20
Damage Type: Light & Laser
Role: Weapon Copy

Weapon Dropped: Ultra Beam

Description:
1st Weapon: Ultra Beam (Fires a Blue Ball one that Chases opponents and have double fire rate variant to Cool Weapon from WeaponTemptate)
1st Weapon Alt: Ultra Beam (Fires a Blue Ball one that acts like Quick Bommerang but with longer range and little low fire rate and never dissapears if hit a enemy (or if you don't like Ripping Ability then change to Normal)
That sounds a little overpowered, like a chainsaw that can hit 20 feet away

Skin: Gemini Man
Damage Information:
Both Main and Alt Fire always deals 10 damage (Expect Weapon Copy variant with deals 15 damage)
I haven't seen anything about copying weapons yet in this description

All in all it sounds way too simple and a tad overpowered with the homing, and the alt, I guess it's sort of ok but again too simplistic

Fighters who is fastest have higher change to dodge slow or little fast  homming attacks (unless if faces almost very fast one)

83
Hi! Can i will be in this? I'm new to here

Name: ctTrimagus1
Armor: 2.0x (Weakness: No elements)
Speed: 2.0/2.0
Jump: 20
Damage Type: Light & Laser
Role: Weapon Copy
Weapon Dropped: Ultra Beam

Description:
1st Weapon: Ultra Beam (Fires a Blue Ball one that Chases opponents and have double fire rate variant to Cool Weapon from WeaponTemptate)
1st Weapon Alt: Ultra Beam (Fires a Blue Ball one that acts like Quick Bommerang but with longer range and little low fire rate and never dissapears if hit a enemy (or if you don't like Ripping Ability then change to Normal)

Skin: Gemini Man
Damage Information:
Both Main and Alt Fire always deals 10 damage (Expect Weapon Copy variant with deals 15 damage)

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