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Messages - sa173533

Pages: 1 ... 8 9 [10] 11 12 ... 18
136
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 13, 2014, 08:01:25 PM »
How do I use the fly cheat in the game?

137
Anything Goes / Re: General Offtopic Discussion
« on: June 07, 2014, 08:26:44 PM »
Quote from: "Accel"
Quote from: "Jman"
I really want to learn how to cosplay now... not as Jinx of course :p
This right here's been something I've wanted to do for a long time. Unfortunately, I don't think my Human Monokuma costume is going to be done in time for AX.

Why are you cosplaying as Monokuma? :?

138
Projects & Creative / Re: Justified Classes v2dh
« on: June 06, 2014, 10:10:13 PM »
But what was the point of putting those teams in the Capture the Flag mode in the first place?

139
Anything Goes / Re: General Media Discussion
« on: June 06, 2014, 10:05:51 PM »
It's actually a Sailor Moon anime reboot made for the 20th anniversary of the franchise.

140
Anything Goes / Re: General Offtopic Discussion
« on: June 06, 2014, 09:53:34 PM »
Why did you make a sprite sheet of Dangan Man in the style of the Mega Man mobile port?

141
Projects & Creative / Re: Justified Classes v2dh
« on: June 06, 2014, 09:50:24 PM »
Quote from: "Beed28"
Quote from: "ice"
you joined on a CTF map, that's why
To elaborate, none of the official CTF maps have support for Dr. Cossack's and King's teams. They were only built with Dr. Light's and Dr. Wily's teams in mind.

Then what was the point of adding Dr.Cossack or King's teams in the first place if we can't choose them!?

142
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 06, 2014, 09:35:43 PM »
Go into options,look for SOUND options,and turn up the volume for the sound and music.

143
Projects & Creative / Re: Justified Classes v2dh
« on: June 05, 2014, 10:10:15 PM »
Here's a problem I encountered:I fragged Astro Man in Ring Man's stage and I didn't get his weapon.What's wrong?

144
Anything Goes / Re: General Offtopic Discussion
« on: June 05, 2014, 06:48:14 PM »
I like Recoome in DBZ Abridged.

"Silly Vegeta.The only thing Recoome sells is merchandise!"

145
Projects & Creative / Re: Justified Classes v2dh
« on: June 05, 2014, 05:01:56 PM »
Maybe Duo could keep his abilities from this mod,but gain the ability to obtain robot master weapons and have his super move.

146
Anything Goes / Re: General Offtopic Discussion
« on: June 05, 2014, 04:57:42 PM »
Ghost Nappa for the win~!

147
Anything Goes / Re: General Offtopic Discussion
« on: June 05, 2014, 04:18:14 PM »
I really hope you get better,Geno~!Upupupupupu~!

148
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 05, 2014, 02:48:59 PM »
Quote from: "Promestein"
Quote from: "sa173533"
I hate to break it to you guys,but you don't need to do that.That.dll fixer might've cost us $500.So,since I can't rip the skins out of the core game,someone will have to rip them for me.
I'll have them on your desk tomorrow.


Also, it may just be software being software, but there seems to be a lot of weirdness going on when I use it. Mostly just things extending up into infinity, like Sword Man's lavafall. I ended up switching to OpenGL for the first time since V3B, and I have to say, considering the whole reason I switched from it was because Cloud Man's stage was basically unplayable, it moves much, much faster than it did before. My computer, with its pitiful processor and GPU, doesn't even slow down a little when I stand around in Burner Man's stage. Is it just the magic of OpenGL, or did you guys streamline it in some way? I distinctly remember Cloud Man's stage in particular giving me heavy amounts of slowdown, and downright freezing when it was raining, yet it's perfectly fine now.


Thanks.Please credit yourself.

149
Anything Goes / Re: Mega Man Roleplay
« on: June 05, 2014, 01:41:05 AM »
Bad Box Art Mega Man isn't on the list.That's final.

150
I recently found out,thanks to LP Archive,that Rock's voice actor also voices Miles "Tails" Prower in some Sonic the Hedgehog cartoons in Japan.

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