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Messages - sa173533

Pages: 1 ... 13 14 [15] 16 17 18
211
Anything Goes / Re: Mega Man Roleplay
« on: June 02, 2014, 10:01:37 PM »
I got an idea for the story.It involves Evil Energy and the Evil Energy Robot.

212
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 02, 2014, 08:06:34 PM »
Does anyone have the assets for the skins?If not,how can I access them?

213
Anything Goes / Re: Mega Man Roleplay
« on: June 02, 2014, 06:38:00 PM »
There's no Q-Man in the official universe.

214
Anything Goes / Re: Mega Man Roleplay
« on: June 02, 2014, 04:05:37 PM »
I'm still thinking of the story,so please wait a little while.

215
Anything Goes / Re: Mega Man Roleplay
« on: June 02, 2014, 12:35:57 AM »
People can still join in even though the roleplay already started.

216
Skins & Bots etc / Re: Official Request Thread
« on: June 01, 2014, 11:07:08 PM »
Can anyone make skins of miniature versions of some Wily Machines?For example,for Wily Machine 9,you can edit Wily Machine II sprites.

217
Projects & Creative / Re: Justified Classes v2dh
« on: June 01, 2014, 09:52:49 PM »
I'm trying to add a file,but I can't!

218
Projects & Creative / Re: Justified Classes v2dh
« on: June 01, 2014, 09:17:00 PM »
How do I activate this mod?

219
Anything Goes / Re: Mega Man Roleplay
« on: June 01, 2014, 07:52:04 PM »
Does anyone want me to start the roleplay?

220
Anything Goes / Re: Mega Man Roleplay
« on: June 01, 2014, 05:46:28 PM »
Quote from: "Magnet Dood"
>Genesis Unit on list
>Stardroids on list
>Dimensions on list
>Fucking DREAMWAVE Robot Masters on list

Hey maybe the DOS robot masters are on he-

>no DOS masters

(click to show/hide)

I'll update the list to add the DOS robot masters.

Edit:Already updated.Also changed names of some of the robot masters due to some of them sharing names with existing robot masters.

221
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 01, 2014, 05:44:35 PM »
Does anyone have the assets for the skins,weapons,and bosses?

222
Anything Goes / Re: Mega Man Roleplay
« on: June 01, 2014, 03:07:40 PM »
Quote from: "Dr. Crasger"
Quote from: "sa173533"
can anyone tell me how to change text font color?

(click to show/hide)


Welp,I'll try.

Edit:It worked!

223
Anything Goes / Re: Mega Man Roleplay
« on: June 01, 2014, 02:15:08 PM »
Quote from: "Dr. Crasger"
Just-- just look at JDude's example. Quote his post and look at it from the editor, you'll understand how to add color then.
Also, it's almost 4 pages and this thing hasn't started or really kicked off yet. I'm not joining, but I'm just pointing this out.

Whoo boy, they were right, RPs do end badly.


Cool your jets,Crasger.We're just getting off to a slow start.Please,be patient and you'll see how good this roleplay can get.

224
Anything Goes / Re: Mega Man Roleplay
« on: June 01, 2014, 02:13:14 PM »
I'm getting the Robot Master list up right now.You can choose up to 3 characters.I will be splitting the robot masters into good and evil groups(No,reprogrammings of the good robot masters doesn't count as them being evil,their programming was meddled with by Dr.Wily).


Dr.Thomas Light/Dr.Mikhail Cossack/Mr.X group:
Proto Man:
Mega Man:
Roll:
Duo:
Bass(He's a anti-hero):
Quint/Rockman Shadow:sa173533
BBA Mega Man:Spikeboy
Cut Man:
Guts Man:
Ice Man:
Bomb Man:
Fire Man:
Elec Man:
Time Man:
Oil Man:
Bright Man:
Toad Man:
Drill Man:
Pharaoh Man:
Ring Man:
Dust Man:
Dive Man:
Skull Man:
Blizzard Man:
Centaur Man:
Flame Man:
Knight Man:
Plant Man:
Tomahawk Man:
Wind Man:
Yamato Man:
Concrete Man:
Tornado Man:
Splash Woman:
Plug Man:
Jewel Man:
Hornet Man:
Magma Man:
Galaxy Man:
Cement Man(Concrete Man's original design):
Weather Man(Tornado Man's original design):
Ocean Man(Surprisingly,Splash Woman's original design):
Plasma Man(Plug Man's original design):
Diamond Man(Jewel Man's original design):
Honey Woman(Surprisingly,Hornet Man's original design):
Lava Man(Magma Man's original design,also,changed the name because they both share the same name.):
Space Man(Galaxy Man's original design):
OVER-1(from Rockman X-Over):Colonel Servbot
Fan(from Rockman Strategy):
King(He reformed in Mega Man's ending of Mega Man and Bass):


Dr.Albert Wily group/Dimensions group:
Metal Man:
Air Man:
Bubble Man:
Quick Man:
Crash Man:
Flash Man:
Heat Man:
Wood Man:
Needle Man:
Magnet Man:
Gemini Man:
Hard Man:
Top Man:
Snake Man:
Spark Man:
Shadow Man:
Gravity Man:
Wave Man:
Stone Man:
Gyro Man:
Star Man:
Charge Man:
Napalm Man:Jdude330
Crystal Man:
Freeze Man:
Junk Man:
Burst Man:
Cloud Man:
Spring Man:
Slash Man:OtakuAlex
Shade Man:
Turbo Man:
Tengu Man:
Astro Man:
Sword Man:
Clown Man:
Search Man:
Frost Man:
Grenade Man:
Aqua Man:
Blade Man:
Pump Man:
Commando Man:
Chill Man:
Sheep Man:
Strike Man:
Nitro Man:
Solar Man:
Sunstar:
Terra:
Mercury:
Venus:
Mars:
Jupiter:
Saturn:
Uranus:
Pluto:
Neptune:
Dynamo Man:
Cold Man:
Ground Man:
Pirate Man:
Burner Man:
Magic Man:
Enker:
Punk:
Ballade:
Buster Rod.G:
Mega Water.S:
Hyper Storm.H:
Copy Robot:
Doc Robot(Skull Robot):
Barrage Man:
Express Man:
Multi Man:
Mega Man?:
Roll?:
Dark Man 1:
Dark Man 2:
Dark Man 3:
Dark Man 4:
Dangan Man:
Konro Man:
Aircon Man:
Komuso Man:
Clock Men:
Compass Man:
Sonic Man:
Volt Man:
Dynamite Man:
Bit Man:
Shark Man:
Water Man(Changed name because another robot master has the same name):Jdude330
Tar Man(Ditto from Water Man):
Katana Man(Ditto from Water Man and Tar Man):
Torch Man:


This is the final robot master list.Again,you can choose up to 3 characters.Have fun!

225
Anything Goes / Re: Mega Man Roleplay
« on: June 01, 2014, 11:29:09 AM »
Okay,Ill try that now.I'll do a simple dialogue test to see if that method works.

"Come on,Sakugarne. We got some business to take care of."

If it worked,I'll edit this post.

Edit:It didn't work!What am I doing wrong!?

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