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« on: April 21, 2018, 01:32:18 PM »
In addition to those palettes, the old V5 ending used the Jewel Satellite palette for when Galaxy Man is inactive along with the MAP01 palette cycle right before the screen goes black, according to the 9credits scripts.
script 4 (void)
{
CreateTranslation(600, 198:198=[247,181,0]:[247,181,0], 192:192=4:4);
CreateTranslation(601, 198:198=[181,247,16]:[181,247,16], 192:192=4:4);
CreateTranslation(602, 198:198=[82,247,148]:[82,247,148], 192:192=4:4);
CreateTranslation(603, 198:198=[148,115,247]:[148,115,247], 192:192=4:4);
CreateTranslation(604, 198:198=[247,82,148]:[247,82,148], 192:192=4:4);
CreateTranslation(605, 198:198=[247,115,82]:[247,115,82], 192:192=4:4);
Thing_SetTranslation(16, 190);
Delay(35*5);
FadeTo(0,0,0,1.0,0.0);
FadeTo(0,0,0,0.0,3.0);
Thing_Activate(19);
ChangeCamera(19,1,0);
Delay(3*35);
AmbientSound("misc/chat",127);
Log(s:"\cfDR. LIGHT: ", s:"\c* I've never seen anything like this before...");
Delay(7*35);
AmbientSound("misc/chat",127);
Log(s:"\cfDR. LIGHT: ", s:"\c* Every time I come up with a cure... it adapts!");
Delay(7*35);
AmbientSound("misc/chat",127);
Log(s:"\cfDR. LIGHT: ", s:"\c* Mega Man... Proto Man....");
Delay(7*35);
AmbientSound("misc/chat",127);
Log(s:"\cfDR. LIGHT: ", s:"\c* What am I supposed to do...?");
Delay(35*3);
SetHudSize(320,240,0);
SetFont("SMALLFONT");
HudMessageBold(s:"\ctTo be continued...";HUDMSG_FADEINOUT,1,CR_WHITE,160.0,120.1,999.0,3.0,0.0);
Delay(9*35);
SetActorState(16, "9end2");
Delay(3*35);
ACS_Execute(5,0);
Delay(2*35);
FadeTo(0,0,0,1.0,0.0);
}
Script 5 (void)
{
Thing_SetTranslation(16, 600); Delay(8);
Thing_SetTranslation(16, 601); Delay(8);
Thing_SetTranslation(16, 602); Delay(8);
Thing_SetTranslation(16, 603); Delay(8);
Thing_SetTranslation(16, 604); Delay(8);
Thing_SetTranslation(16, 605); Delay(8);
Restart;
}Of course, there's no way to access the old V5 ending in the current version.